Button Presses During Events
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Addresses & Input Values
Controller Inputs Title Screen: 0x800851BC Event/Battle: 0x80045944 World Map/Formation: 0x8019A204 0x8000 Left 0x4000 Down 0x2000 Right 0x1000 Up 0x0800 Start 0x0400 R3 0x0200 L3 0x0100 Select 0x0080 Square 0x0040 Cross (X) 0x0020 Circle 0x0010 Triangle 0x0008 R1 0x0004 L1 0x0002 R2 0x0001 L2
Example: Playing a sound if the player held Start
//Button presses during Events can be found at the address 0x80045944. Since we can only adjust two bytes of a variable at a time with standard event commands, we'll need two lines to set this address.
LUI(x0070,x8004) ADD(x0070,x5944)
//Load the current value at the address to Var x00
LoadAddress(x00,x0000,x70,002)
//AND the value of x0800, which is equal to the value of Start. This will clear out any other buttons that might be pressed, since we're only looking for Start.
AND(x0000,x0800)
//At this point, the only two values that Var x00 can have are x0800 or x0000. Run an If check - if it has a value, the player was pressing Start.
If() SoundEffect(x0001) EndIf()