CYOKO Level Up

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Front Hold Wing up
LoadFrameWait(35,00)
Back Hold Wing up
LoadFrameWait(36,00)
Level up dance loop front
LoadFrameWait(21,06)
LoadFrameWait(20,06)
MoveUp2()
LoadFrameWait(35,02)
MoveUnitDU(FC)
LoadFrameWait(35,02)
MoveUnitDU(FA)			#bounces unit up
LoadFrameWait(35,04)
MoveUp2()
LoadFrameWait(35,06)
MoveDown2()
LoadFrameWait(35,04)
MoveUnitDU(06)
LoadFrameWait(35,02)
MoveUnitDU(04)			#and back down
LoadFrameWait(35,02)
MoveDown2()
LoadFrameWait(1F,02)
IncrementLoop()		#while flapping a wing and celebrating.
Level up dance loop back
LoadFrameWait(24,06)
LoadFrameWait(23,06)
MoveUp2()
LoadFrameWait(36,02)
MoveUnitDU(FC)
LoadFrameWait(36,02)
MoveUnitDU(FA)
LoadFrameWait(36,04)
MoveUp2()
LoadFrameWait(36,06)
MoveDown2()
LoadFrameWait(36,04)
MoveUnitDU(06)
LoadFrameWait(36,02)
MoveUnitDU(04)
LoadFrameWait(36,02)
MoveDown2()
LoadFrameWait(22,04)
IncrementLoop()
Front Level up?
LoadFrameWait(21,06)
LoadFrameWait(20,06)
LoadFrameWait(35,04)
MoveUp1()
LoadFrameWait(35,04)
MoveUp1()			#seems similar to other one? for casting maybe? less bounce
LoadFrameWait(35,06)
MoveDown1()
LoadFrameWait(35,04)
MoveDown1()
LoadFrameWait(35,04)
LoadFrameWait(1F,04)
IncrementLoop()
Back level up?
LoadFrameWait(24,06)
LoadFrameWait(23,06)
LoadFrameWait(36,04)
MoveUp1()
LoadFrameWait(36,04)
MoveUp1()
LoadFrameWait(36,06)
MoveDown1()
LoadFrameWait(36,04)
MoveDown1()
LoadFrameWait(36,04)
LoadFrameWait(22,04)
IncrementLoop()