CYOKO Level Up
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Front Hold Wing up LoadFrameWait(35,00)
Back Hold Wing up LoadFrameWait(36,00)
Level up dance loop front LoadFrameWait(21,06) LoadFrameWait(20,06) MoveUp2() LoadFrameWait(35,02) MoveUnitDU(FC) LoadFrameWait(35,02) MoveUnitDU(FA) #bounces unit up LoadFrameWait(35,04) MoveUp2() LoadFrameWait(35,06) MoveDown2() LoadFrameWait(35,04) MoveUnitDU(06) LoadFrameWait(35,02) MoveUnitDU(04) #and back down LoadFrameWait(35,02) MoveDown2() LoadFrameWait(1F,02) IncrementLoop() #while flapping a wing and celebrating.
Level up dance loop back LoadFrameWait(24,06) LoadFrameWait(23,06) MoveUp2() LoadFrameWait(36,02) MoveUnitDU(FC) LoadFrameWait(36,02) MoveUnitDU(FA) LoadFrameWait(36,04) MoveUp2() LoadFrameWait(36,06) MoveDown2() LoadFrameWait(36,04) MoveUnitDU(06) LoadFrameWait(36,02) MoveUnitDU(04) LoadFrameWait(36,02) MoveDown2() LoadFrameWait(22,04) IncrementLoop()
Front Level up? LoadFrameWait(21,06) LoadFrameWait(20,06) LoadFrameWait(35,04) MoveUp1() LoadFrameWait(35,04) MoveUp1() #seems similar to other one? for casting maybe? less bounce LoadFrameWait(35,06) MoveDown1() LoadFrameWait(35,04) MoveDown1() LoadFrameWait(35,04) LoadFrameWait(1F,04) IncrementLoop()
Back level up? LoadFrameWait(24,06) LoadFrameWait(23,06) LoadFrameWait(36,04) MoveUp1() LoadFrameWait(36,04) MoveUp1() LoadFrameWait(36,06) MoveDown1() LoadFrameWait(36,04) MoveDown1() LoadFrameWait(36,04) LoadFrameWait(22,04) IncrementLoop()