Calculate Unlocked Jobs
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Calculate Unlocked Jobs #bard, dancer and monster restrictions are coded in another place too. 0005dc14: 27bdffe8 addiu r29,r29,0xffe8 0005dc18: 03a01821 addu r3,r29,r0 Counter = Stack Pointer 0005dc1c: 27a6000a addiu r6,r29,0x000a Limit = Stack Pointer + 10 0005dc20: 90820000 lbu r2,0x0000(r4) Load Unit's Job Levels 0005dc24: 00000000 nop 0005dc28: a0620000 sb r2,0x0000(r3) Store Unit's Job Levels 0005dc2c: 24630001 addiu r3,r3,0x0001 Counter ++ 0005dc30: 0066102a slt r2,r3,r6 0005dc34: 1440fffa bne r2,r0,0x0005dc20 Branch if Counter < Limit 0005dc38: 24840001 addiu r4,r4,0x0001 Job Pointer ++ 0005dc3c: 30a20040 andi r2,r5,0x0040 0005dc40: 10400006 beq r2,r0,0x0005dc5c Branch if Unit is not Female 0005dc44: 30a20080 andi r2,r5,0x0080 0005dc48: 93a20008 lbu r2,0x0008(r29) Load Unit's Calc/Bard Job Levels 0005dc4c: 00000000 nop 0005dc50: 3442000f ori r2,r2,0x000f Bard Level doesn't exist 0005dc54: a3a20008 sb r2,0x0008(r29) Store new Job Levels 0005dc58: 30a20080 andi r2,r5,0x0080 0005dc5c: 10400006 beq r2,r0,0x0005dc78 Branch if Unit is not Male 0005dc60: 30a20020 andi r2,r5,0x0020 0005dc64: 93a20009 lbu r2,0x0009(r29) Load Unit's Dancer/Mime Job Levels 0005dc68: 00000000 nop 0005dc6c: 344200f0 ori r2,r2,0x00f0 Dancer Level doesn't exist 0005dc70: a3a20009 sb r2,0x0009(r29) Store new Job Levels 0005dc74: 30a20020 andi r2,r5,0x0020 0005dc78: 14400030 bne r2,r0,0x0005dd3c Branch if Unit is a monster 0005dc7c: 00001021 addu r2,r0,r0 r2 = 0 0005dc80: 3c0a0080 lui r10,0x0080 Current Unlock Check = 0x800000 0005dc84: 3c0b0080 lui r11,0x0080 Jobs Unlocked = 0x800000 (start w/ squire) 0005dc88: 00007021 addu r14,r0,r0 Counter = 0 0005dc8c: 3c0d8006 lui r13,0x8006 0005dc90: 25ad60c4 addiu r13,r13,0x60c4 0005dc94: 000a17c2 srl r2,r10,0x1f 0005dc98: 01421021 addu r2,r10,r2 0005dc9c: 00025043 sra r10,r2,0x01 Current Unlock Check / 2 0005dca0: 00004821 addu r9,r0,r0 r9 = 0 0005dca4: 03a03821 addu r7,r29,r0 r7 = Stack Pointer 0005dca8: 01a04021 addu r8,r13,r0 r8 = Job Unlock Requirements Pointer 0005dcac: 27ac000a addiu r12,r29,0x000a r12 = Stack Pointer + 10 0005dcb0: 91040000 lbu r4,0x0000(r8) Load Job Unlock Requirements 0005dcb4: 90e60000 lbu r6,0x0000(r7) Load Job Levels 0005dcb8: 308300f0 andi r3,r4,0x00f0 r3 = high nybble job requirement 0005dcbc: 30c200f0 andi r2,r6,0x00f0 r2 = high nybble job level 0005dcc0: 0043102b sltu r2,r2,r3 0005dcc4: 1440 0005 bne r2,r0,0x0005dcdc Branch if Level < requirement 0005dcc8: 3083000f andi r3,r4,0x000f r3 = low nybble job requirement 0005dccc: 30c2000f andi r2,r6,0x000f r2 = low nybble job level 0005dcd0: 0043102b sltu r2,r2,r3 0005dcd4: 10400003 beq r2,r0,0x0005dce4 Branch if Level >= requirement 0005dcd8: 00000000 nop 0005dcdc: 0801773d j 0x 0005dcf4 0005dce0: 34090001 ori r9,r0,0x0001 r9 = 1 (Job can't be unlocked) 0005dce4: 24e70001 addiu r7,r7,0x0001 Stack Pointer ++ 0005dce8: 00ec102a slt r2,r7,r12 0005dcec: 1440fff0 bne r2,r0,0x0005dcb0 Branch if Stack Pointer < SP + 10 0005dcf0: 25080001 addiu r8,r8,0x0001 Job Unlock Requirements Pointer ++ 0005dcf4: 15200002 bne r9,r0,0x 0005dd00 Branch if Job can't be unlocked 0005dcf8: 25ad000a addiu r13,r13,0x000a Job Unlock Requirements Pointer += 10 0005dcfc: 016a5825 or r11,r11,r10 Unlock Job for the unit 0005dd00: 25ce0001 addiu r14,r14,0x0001 Counter ++ 0005dd04: 29c20013 slti r2,r14,0x0013 0005dd08: 1440ffe3 bne r2,r0,0x0005dc98 Branch if Counter < 19 0005dd0c: 000a17c2 srl r2,r10,0x1f 0005dd10: 30a20080 andi r2,r5,0x0080 0005dd14: 10400003 beq r2,r0,0x0005dd24 Branch if Unit is Female 0005dd18: 3c0200ff lui r2,0x00ff 0005dd1c: 3442ffd0 ori r2,r2,0xffd0 0005dd20: 01625824 and r11,r11,r2 Disable Dancer 0005dd24: 30a20040 andi r2,r5,0x0040 0005dd28: 10400003 beq r2,r0,0x0005dd38 Branch if Unit is Male 0005dd2c: 3c0200ff lui r2,0x00ff 0005dd30: 3442ffb0 ori r2,r2,0xffb0 0005dd34: 01625824 and r11,r11,r2 Disable Bard 0005dd38: 01601021 addu r2,r11,r0 r2 = Unlocked Jobs 0005dd3c: 27bd0018 addiu r29,r29,0x0018 0005dd40: 03e00008 jr r31 0005dd44: 00000000 nop
Return Locations
SCUS_942.21 0005a930: Initialize Unit's Job Data 0005b414: Calculate ENTD Unit Jobs 0005dea4: Proposition JP Gain
BATTLE.BIN 0017ebe8: 0017ea80
BUNIT.OUT 001c6d38: 001c7290:
JOBSTTS.OUT 001e0068
WORLD.BIN 00120fa8 0012254c