Dark/Confuse Caclulation
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Dark/Confuse Caclulation - No Parameters, Returns nothing If Attacker has Darkness or Confusion : Halve Current ability base Hit (0x801938dc) If Attacker has Transparent : nullify Current Ability Evasion bytes ---------------------------------------------------------------------------------------------------------- 00185328: 3c028019 lui r2,0x8019 | 0018532c: 8c422d94 lw r2,0x2d94(r2) |r2 = Attacker data pointer 00185330: 27bdffe8 addiu r29,r29,-0x0018 | 00185334: afbf0010 sw r31,0x0010(r29) | 00185338: 90420059 lbu r2,0x0059(r2) |r2 = Attacker 2nd set of Statuses byte 0018533c: 00000000 nop | 00185340: 30420030 andi r2,r2,0x0030 |r2 <> 0x00 If Attacker has Darkness or Confusion 00185344: 10400007 beq r2,r0,0x00185364 #If Attacker has Darkness or Confusion /Else Branch to Transparent check 00185348: 00000000 nop | 0018534c: 3c038019 lui r3,0x8019 | 00185350: 246338dc addiu r3,r3,0x38dc |r3 = 0x801938dc (Base Hit pointer) 00185354: 90620000 lbu r2,0x0000(r3) |r2 = Current Ability Base Hit% 00185358: 00000000 nop | 0018535c: 00021042 srl r2,r2,0x01 |r2 = Base Hit / 2 Base Hit / 2 00185360: a0620000 sb r2,0x0000(r3) |Store Halved Base Hit at 0x801938dc 00185364: 0c06152e jal 0x001854b8 |-->Transparent Calculation Nullify All Current Ability Evasion byte if Attacker is Transparent 00185368: 00000000 nop 0018536c: 8fbf0010 lw r31,0x0010(r29) END 00185370: 27bd0018 addiu r29,r29,0x0018 00185374: 03e00008 jr r31 00185378: 00000000 nop
Return Locations
Battle.bin 00188530: Physical Evade Calculation 00188588: Physical Evade Calculation(Charge)