DismissUnit
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{7A} DismissUnit
DismissUnit(xJB,x00)
Removes the first unit which matches the given Special Job ID from the player's roster.
Special Job ID : Byte (Hex)
Job ID of the unit to be removed from the party roster (formation).
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.