Elements
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0x80 Fire 0x40 Lightning 0x20 Ice 0x10 Wind 0x08 Earth 0x04 Water 0x02 Holy 0x01 Dark Strengthen: 5/4 (round down) Absorb: Heal instead of damage Cancel: Miss Half: 1/2 (round down) Weakness: x2
As long as one of the elements is affected by a certain elemental defense, the whole outcome of the ability is changed.
For instance, an Wind+Earth ability cast on someone with Half Wind and Absorb Earth will be healed for half the amount.
Each elemental defense can only be applied once, no stacking of damage or protection.