Event Conditional 14

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{14} HasStatus

HasStatus(xID,xST)

Unit must be afflicted with the specified status.


1) Unit ID : Byte (Hex) / Half-Word (Hex)

ID of the unit specified in the ENTD.


2) Status ID : Byte (Hex) / Half-Word (Hex)

  • 0x00
  • 0x01 Crystal
  • 0x02 Dead
  • 0x03 Undead
  • 0x04 Charging
  • 0x05 Jump
  • 0x06 Defending
  • 0x07 Performing
  • 0x08 Petrify
  • 0x09 Invite
  • 0x0A Darkness
  • 0x0B Confusion
  • 0x0C Silence
  • 0x0D Blood Suck
  • 0x0E Cursed
  • 0x0F Treasure
  • 0x10 Oil
  • 0x11 Float
  • 0x12 Reraise
  • 0x13 Transparent
  • 0x14 Berserk
  • 0x15 Chicken
  • 0x16 Frog
  • 0x17 Critical
  • 0x18 Poison
  • 0x19 Regen
  • 0x1A Protect
  • 0x1B Shell
  • 0x1C Haste
  • 0x1D Slow
  • 0x1E Stop
  • 0x1F Wall
  • 0x20 Faith
  • 0x21 Innocent
  • 0x22 Charm
  • 0x23 Sleep
  • 0x24 Don't Move
  • 0x25 Don't Act
  • 0x26 Reflect
  • 0x27 Death Sentence