Event Conditional 15
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{15} MissingStatus
MissingStatus(xID,xST)
Unit must NOT be afflicted by the specified status.
1) Unit ID : Byte (Hex) / Half-Word (Hex)
ID of the unit specified in the ENTD.
2) Status ID : Byte (Hex) / Half-Word (Hex)
- 0x00
- 0x01 Crystal
- 0x02 Dead
- 0x03 Undead
- 0x04 Charging
- 0x05 Jump
- 0x06 Defending
- 0x07 Performing
- 0x08 Petrify
- 0x09 Invite
- 0x0A Darkness
- 0x0B Confusion
- 0x0C Silence
- 0x0D Blood Suck
- 0x0E Cursed
- 0x0F Treasure
- 0x10 Oil
- 0x11 Float
- 0x12 Reraise
- 0x13 Transparent
- 0x14 Berserk
- 0x15 Chicken
- 0x16 Frog
- 0x17 Critical
- 0x18 Poison
- 0x19 Regen
- 0x1A Protect
- 0x1B Shell
- 0x1C Haste
- 0x1D Slow
- 0x1E Stop
- 0x1F Wall
- 0x20 Faith
- 0x21 Innocent
- 0x22 Charm
- 0x23 Sleep
- 0x24 Don't Move
- 0x25 Don't Act
- 0x26 Reflect
- 0x27 Death Sentence