Event Conditional 21
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Contents
- 1 {21} UnitsInRange>=
- 1.1 1) Team : Byte (Hex) / Half-Word (Hex)
- 1.2 2) Unit ID : Byte (Hex) / Half-Word (Hex)
- 1.3 3) Minimum Unit Count : Byte (Unsigned) / Half-Word (Unsigned)
- 1.4 4) Min X : Byte (Unsigned) / Half-Word (Unsigned)
- 1.5 5) Min Y : Byte (Unsigned) / Half-Word (Unsigned)
- 1.6 6) Max X : Byte (Unsigned) / Half-Word (Unsigned)
- 1.7 7) Max Y : Byte (Unsigned) / Half-Word (Unsigned)
{21} UnitsInRange>=
UnitsInRange>=(xTM,xID,CNT,MIX,MIY,MAX,MAY)
A minimal number of units matching a certain team or Unit ID must be present within the X,Y to X,Y tile coordinates.
1) Team : Byte (Hex) / Half-Word (Hex)
- 0x00 Specified Unit ID
- 0x01 Ally Team
- 0x02 Enemy Teams
2) Unit ID : Byte (Hex) / Half-Word (Hex)
ID of the unit specified in the ENTD. Ignored unless Team 0x00 is specified.
3) Minimum Unit Count : Byte (Unsigned) / Half-Word (Unsigned)
The minimum number of units that must be inside the range.
4) Min X : Byte (Unsigned) / Half-Word (Unsigned)
The lower X axis coordinate value.
5) Min Y : Byte (Unsigned) / Half-Word (Unsigned)
The lower Y axis coordinate value.
6) Max X : Byte (Unsigned) / Half-Word (Unsigned)
The higher X axis coordinate value.
7) Max Y : Byte (Unsigned) / Half-Word (Unsigned)
The higher Y axis coordinate value.