Event Conditions
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- 0x0001 If Variable = Value [Variable ID],[Value]
- 0x0002 If Variable <= Value [Variable ID],[Value]
- 0x0003 If Variable >= Value [Variable ID],[Value]
- 0x0004 If Unit exists [Unit ID]
- 0x0005 If Unit HP is alive? [UNIT ID], [0x0001]
- 0x0006 If Unit HP is defeated? [UNIT ID],[0x0001]
- 0x0007 If Unit HP is at least [UNIT ID],[% HP]
- 0x0008 If Unit HP is at most [UNIT ID],[% HP]
- 0x0009
- 0x000A
- 0x000B On Unit Turn [UNIT ID]
- 0x000D
- 0x000E
- 0x000F
- 0x0010
- 0x0011
- 0x0012
- 0x0013
- 0x0015
- 0x0016 If Team 2-3-4 are defeated
- 0x0018 If Unit is at location? [Unit ID],[X coord],[Y coord],[Elevation]
- 0x0019 Load Event [TEST.EVT ID]
- 0x0025 If Unit is at location? [Unit ID],[X coord],[Y coord],[Elevation]
- 0x00FF