Get ID of Unit if Tile is Targetable
Jump to navigation
Jump to search
0017dc88: 27bdffe8 addiu r29,r29,0xffe8 0017dc8c: afbf0010 sw r31,0x0010(r29) 0017dc90: 0c05f72a jal 0x0017dca8 Check_if_another_unit_is_on_the_same_Tile - Check validity of coordinates (r4,r5,r6) returns r2 = Unit ID if ok (r2 = -0x01 or -0x02 if not) 0017dc94: 00003821 addu r7,r0,r0 r7 = 0 (Just get Unit ID, if possible) 0017dc98: 8fbf0010 lw r31,0x0010(r29) 0017dc9c: 27bd0018 addiu r29,r29,0x0018 0017dca0: 03e00008 jr r31 0017dca4: 00000000 nop
Return locations
0017b228: Auxilary_targeting_validation 0017b23c: Auxilary_targeting_validation 0017b370: Auxilary_targeting_validation 0017cba8: Reaction_Target/Hit_Calculation - Reflect section 0017ae74: Targeting_validation_(weapon_flags) 00184888: Knockback_2