Initialize Unit's Job Levels
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Initialize Unit's Job Levels 0005df38: 27bdffd8 addiu r29,r29,0xffd8 0005df3c: afb3001c sw r19,0x001c(r29) 0005df40: 00009821 addu r19,r0,r0 Counter = 0 0005df44: afb20018 sw r18,0x0018(r29) 0005df48: 00a09021 addu r18,r5,r0 r18 = Pointer to Unit's Base/Chemist Job Level 0005df4c: afb10014 sw r17,0x0014(r29) 0005df50: 00808821 addu r17,r4,r0 r17 = Pointer to Unit's Total Base Job JP 0005df54: afbf0020 sw r31,0x0020(r29) 0005df58: afb00010 sw r16,0x0010(r29) 0005df5c: 96240000 lhu r4,0x0000(r17) Load Unit's Total JP 0005df60: 0c0177bd jal 0x0005def4 Calculate Job Level 0005df64: 26730001 addiu r19,r19,0x0001 Counter ++ 0005df68: 96240002 lhu r4,0x0002(r17) Load Unit's next Total JP 0005df6c: 26310004 addiu r17,r17,0x0004 Total JP Pointer += 4 0005df70: 0c0177bd jal 0x0005def4 Calculate Job Level 0005df74: 00028100 sll r16,r2,0x04 Job Levels = Job Level * 16 (high nybble) 0005df78: 02028025 or r16,r16,r2 Job Levels += Job Level (low nybble) 0005df7c: a2500000 sb r16,0x0000(r18) Store Unit's Job Levels 0005df80: 2a62000a slti r2,r19,0x000a 0005df84: 1440fff5 bne r2,r0,0x0005df5c Branch if Counter < 10 0005df88: 26520001 addiu r18,r18,0x0001 Job Level Pointer ++ 0005df8c: 8fbf0020 lw r31,0x0020(r29) 0005df90: 8fb3001c lw r19,0x001c(r29) 0005df94: 8fb20018 lw r18,0x0018(r29) 0005df98: 8fb10014 lw r17,0x0014(r29) 0005df9c: 8fb00010 lw r16,0x0010(r29) 0005dfa0: 27bd0028 addiu r29,r29,0x0028 0005dfa4: 03e00008 jr r31 0005dfa8: 00000000 nop
Return Locations
0005a924: Initialize Unit's Job Data