Level up animation and report
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00071de8: 27bdffe0 addiu r29,r29,0xffe0 00071dec: afb00018 sw r16,0x0018(r29) 00071df0: 00808021 addu r16,r4,r0 r16 = Misc Unit Data pointer for acting unit 00071df4: afbf001c sw r31,0x001c(r29) 00071df8: 920201b2 lbu r2,0x01b2(r16) r2 = Misc Unit Data offset 0x1b2 - Level (For Level UP! event?) 00071dfc: 00000000 nop 00071e00: 10400014 beq r2,r0,0x00071e54 Branch to end if not leveling up 00071e04: 00001021 addu r2,r0,r0 r2 = 0 00071e08: 0c04ebb7 jal 0x0013aedc 00071e0c: 340400b4 ori r4,r0,0x00b4 00071e10: 3404000a ori r4,r0,0x000a 00071e14: 8e020134 lw r2,0x0134(r16) r2 = Pointer to unit's Battle Stats 00071e18: 3405183f ori r5,r0,0x183f 00071e1c: 9046018a lbu r6,0x018a(r2) r6 = Load unit ID from Battle Stat offset 0x018a. This ID is used for reporting the name of the unit that leveled up. 00071e20: 34020001 ori r2,r0,0x0001 00071e24: afa20010 sw r2,0x0010(r29) 00071e28: 0c05066e jal 0x001419b8 System function setup routine? Text Variable 1 is set to the Unit ID of the unit that leveled up here. 00071e2c: 00c03821 addu r7,r6,r0 r7 = Unit ID of unit that leveled up 00071e30: 0c020b31 jal 0x00082cc4 Set Level up/Job level up animations? 00071e34: 02002021 addu r4,r16,r0 r4 = Misc Unit Data pointer for acting unit 00071e38: 0c01a0f9 jal 0x000683e4 00071e3c: 02002021 addu r4,r16,r0 r4 = Misc Unit Data pointer for acting unit 00071e40: 0c01a2ad jal 0x00068ab4 00071e44: 02002021 addu r4,r16,r0 r4 = Misc Unit Data pointer for acting unit 00071e48: 0c010f48 jal 0x00043d20 00071e4c: 34040001 ori r4,r0,0x0001 00071e50: 34020001 ori r2,r0,0x0001 00071e54: 8fbf001c lw r31,0x001c(r29) 00071e58: 8fb00018 lw r16,0x0018(r29) 00071e5c: 27bd0020 addiu r29,r29,0x0020 00071e60: 03e00008 jr r31 00071e64: 00000000 nop