OTHER Facing Angles

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Null anim. 0

LoadFrameWait(00,00)

1, 2 (front?)

LoadFrameWait(01,00)

3, 4, 5 (back?)

LoadFrameWait(06,00)

I, don't know why there are 3 animation IDs assigned to the third instruction? maybe for some side angles that other types have?