OTHER Facing Angles
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Null anim. 0
LoadFrameWait(00,00)
1, 2 (front?)
LoadFrameWait(01,00)
3, 4, 5 (back?)
LoadFrameWait(06,00)
I, don't know why there are 3 animation IDs assigned to the third instruction? maybe for some side angles that other types have?