Poison Marsh Routine
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BATTLE.BIN : - Poison Marsh Routine ------------------------------------------------------------------------------------------ Parameter : r4 = Pointer to unit battle data (801908cc) Return : r2 = 0x01 if Poison will be inflicted r2 = 0x00 if no status infliction ------------------------------------------------------------------------------------------ 0018da88: 27bdffe0 addiu r29,r29,-0x0020 | 0018da8c: afb10014 sw r17,0x0014(r29) | 0018da90: 00808821 addu r17,r4,r0 |Preserve Unit data pointer 0018da94: afbf0018 sw r31,0x0018(r29) | 0018da98: afb00010 sw r16,0x0010(r29) | 0018da9c: 92300182 lbu r16,0x0182(r17) |Mount Info 0018daa0: 0c063691 jal 0x0018da44 |-->Crystal,_Dead,_Jump,_Petrify,_Treasure_check 0018daa4: 00000000 nop | 0018daa8: 1440003b bne r2,r0,0x0018db98 #If unit is afflicted with the above Status : branch to END return 0x00 0018daac: 00001021 addu r2,r0,r0 | 0018dab0: 32020040 andi r2,r16,0x0040 | 0018dab4: 14400038 bne r2,r0,0x0018db98 #If unit is being ridden : branch to END return 0x00 0018dab8: 00001021 addu r2,r0,r0 | 0018dabc: 32020080 andi r2,r16,0x0080 | 0018dac0: 1040000d beq r2,r0,0x0018daf8 #If Unit is riding 0018dac4: 3202001f andi r2,r16,0x001f |Mount ID 0018dac8: 000218c0 sll r3,r2,0x03 | 0018dacc: 00621823 subu r3,r3,r2 | 0018dad0: 00031980 sll r3,r3,0x06 |Mount ID * 0x1c0 0018dad4: 3c018019 lui r1,0x8019 | 0018dad8: 00230821 addu r1,r1,r3 |Mout data pointer 0018dadc: 90220926 lbu r2,0x0926(r1) |Mount Current Status 3 0018dae0: 00000000 nop | 0018dae4: 30420040 andi r2,r2,0x0040 | 0018dae8: 10400006 beq r2,r0,0x0018db04 #Branch if bit x40 or float is active 0018daec: 2624018c addiu r4,r17,0x018c |Unit current action data pointer 0018daf0: 080636e6 j 0x0018db98 >>Exit routine : returns 0x00 0018daf4: 00001021 addu r2,r0,r0 |r2 = 0 ELSE : Unit is not riding 0018daf8: 9222005a lbu r2,0x005a(r17) |Load Current Statuses 3 0018dafc: 080636ba j 0x0018dae8 >>Jump back and check Float status 0018db00: 30420040 andi r2,r2,0x0040 |Float ? 0018db04: 9222018a lbu r2,0x018a(r17) |Unit ID 0018db08: 3c018019 lui r1,0x8019 | 0018db0c: ac312d98 sw r17,0x2d98(r1) |Store Defender's Data Pointer 0018db10: 3c018019 lui r1,0x8019 | 0018db14: ac242d90 sw r4,0x2d90(r1) |Store Defender's Current Action Data Pointer 0018db18: 3c018019 lui r1,0x8019 | 0018db1c: a02238c1 sb r2,0x38c1(r1) |Store Target Unit ID 0018db20: 0c062f5d jal 0x0018bd74 |-->Current_Action_Data_Nulling 0018db24: 00000000 nop | 0018db28: 0c060428 jal 0x001810a0 |-->Map Location Calculation returns Unit's Tile ID 0018db2c: 02202021 addu r4,r17,r0 |Send Unit data pointer 0018db30: 000210c0 sll r2,r2,0x03 |Tile ID*8 0018db34: 3c018019 lui r1,0x8019 | 0018db38: 00220821 addu r1,r1,r2 | 0018db3c: 9022f8cc lbu r2,-0x0734(r1) |Unit's Tile data pointer 0018db40: 00000000 nop | 0018db44: 3042003f andi r2,r2,0x003f |Keep Tile's type 0018db48: 3c018006 lui r1,0x8006 | 0018db4c: 00220821 addu r1,r1,r2 | 0018db50: 9022ea10 lbu r2,-0x15f0(r1) |Load Terrain Status Infliction 8005ea10 + Terrain type 0018db54: 00000000 nop | 0018db58: 30420080 andi r2,r2,0x0080 | 0018db5c: 1040000d beq r2,r0,0x0018db94 #If Terrain inflict poison 0018db60: 00002021 addu r4,r0,r0 |Send 0x00 in below routine 0018db64: 3c038019 lui r3,0x8019 | 0018db68: 8c632d90 lw r3,0x2d90(r3) |Load Current Action Data Pointer 0018db6c: 34020080 ori r2,r0,0x0080 | 0018db70: 0c0612c9 jal 0x00184b24 |-->Validate_Status_Changes returns 0x00 if poison cannot be inflicted 0018db74: a062001e sb r2,0x001e(r3) |Store Status Infliction as Poison 0018db78: 10400006 beq r2,r0,0x0018db94 #If Poison will be inflicted 0018db7c: 34020001 ori r2,r0,0x0001 |returns 0x01 0018db80: 3c048019 lui r4,0x8019 | 0018db84: 8c842d90 lw r4,0x2d90(r4) |Target Current action data pointer 0018db88: 34030008 ori r3,r0,0x0008 | 0018db8c: 080636e6 j 0x0018db98 >>Exit and returns 0x01 0018db90: a0830025 sb r3,0x0025(r4) |Store status change as attack type 0018db94: 00001021 addu r2,r0,r0 |Returns 0x00 0018db98: 8fbf0018 lw r31,0x0018(r29) 0018db9c: 8fb10014 lw r17,0x0014(r29) 0018dba0: 8fb00010 lw r16,0x0010(r29) 0018dba4: 27bd0020 addiu r29,r29,0x0020 0018dba8: 03e00008 jr r31 0018dbac: 00000000 nop
Return locations
BATTLE.BIN 00182ee0: In_between_turn_control_routine