Reset Jumping Unit Graphic Triggers
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# ROUTINE: RESET JUMPING UNIT GRAPHIC TRIGGERS # Resets graphic triggers and related field in misc unit data for jumping units. 8008d1c8: 27bdffe8 addiu r29,r29,-0x0018 8008d1cc: afb00010 sw r16,0x0010(r29) 8008d1d0: 3c10800a lui r16,0x800a 8008d1d4: 8e108a54 lw r16,-0x75ac(r16) # miscUnit = *0x80098a54; 8008d1d8: 00000000 nop 8008d1dc: 1200000d beq r16,r0,0x8008d214 # if (miscUnit == null) return; 8008d1e0: afbf0014 sw r31,0x0014(r29) # do { 8008d1e4: 8e020144 lw r2,0x0144(r16) # miscUnit.statusFlags5 8008d1e8: 00000000 nop 8008d1ec: 30420040 andi r2,r2,0x0040 # miscUnit.statusFlags5 & STATUS_JUMP 8008d1f0: 10400004 beq r2,r0,0x8008d204 # if (miscUnit.statusFlags5 & STATUS_JUMP) { 8008d1f4: 00000000 nop 8008d1f8: 92040004 lbu r4,0x0004(r16) # miscUnit.UnitMiscID 8008d1fc: 0c023463 jal 0x8008d18c # Reset Misc Unit Graphic Trigger (miscUnit.UnitMiscID); 8008d200: 00000000 nop # } 8008d204: 8e100000 lw r16,0x0000(r16) # miscUnit = miscUnit.previous; 8008d208: 00000000 nop 8008d20c: 1600fff5 bne r16,r0,0x8008d1e4 # } while (miscUnit != null); 8008d210: 00000000 nop 8008d214: 8fbf0014 lw r31,0x0014(r29) 8008d218: 8fb00010 lw r16,0x0010(r29) 8008d21c: 27bd0018 addiu r29,r29,0x0018 8008d220: 03e00008 jr r31 8008d224: 00000000 nop