Set target state for all units panels
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Expand Range from Ally/Enemy (Nonfunctioning) 17a6dc: 0017a6dc - 0017a7b8
001810a0: Map Location Calculation
r4 = Caster Data r5 = Ability Flags 1
0017a6dc: 27bdffc8 addiu r29,r29,-0x0038 0017a6e0: afb10014 sw r17,0x0014(r29) 0017a6e4: 00808821 addu r17,r4,r0 r17 = Caster Data 0017a6e8: afb7002c sw r23,0x002c(r29) 0017a6ec: 30b70080 andi r23,r5,0x0080 r23 = Unknown Flag 1 0017a6f0: afb60028 sw r22,0x0028(r29) 0017a6f4: 30b60040 andi r22,r5,0x0040 r22 = Unknown Flag 2 0017a6f8: afb3001c sw r19,0x001c(r29) 0017a6fc: 00009821 addu r19,r0,r0 r19 = Counter 0017a700: afb40020 sw r20,0x0020(r29) 0017a704: 34140001 ori r20,r0,0x0001 r20 = True 0017a708: afbf0030 sw r31,0x0030(r29) 0017a70c: afb50024 sw r21,0x0024(r29) 0017a710: afb20018 sw r18,0x0018(r29) 0017a714: afb00010 sw r16,0x0010(r29) 0017a718: 92350005 lbu r21,0x0005(r17) r21 = ENTD flags 0017a71c: 92230001 lbu r3,0x0001(r17) r3 = Unit ID 0017a720: 340200ff ori r2,r0,0x00ff r2 = 0x00ff 0017a724: 10620015 beq r3,r2,0x0017a77c Branch if Unit ID(Caster) doesn't exist (FF)? 0017a728: 02202021 addu r4,r17,r0 r4 = Caster Data 0017a72c: 922201ba lbu r2,0x01ba(r17) r2 = Modified ENTD Flags 0017a730: 00000000 nop 0017a734: 02a28026 xor r16,r21,r2 r16 = ENTD Flags 0017a738: 0c060428 jal 0x001810a0 Get Unit Tile ID 0017a73c: 02009021 addu r18,r16,r0 r18 = ENTD Flags 0017a740: 00021880 sll r3,r2,0x02 r3 = Caster Tile ID 0017a744: 00621821 addu r3,r3,r2 0017a748: 3c028019 lui r2,0x8019 0017a74c: 24422dd8 addiu r2,r2,0x2dd8 r2 = Tile Grid Data (0x192dd8) 0017a750: 12e00005 beq r23,r0,0x0017a768 If Unknown Flag = False 0017a754: 00621821 addu r3,r3,r2 r3 = Caster Tile Data 0017a758: 32020030 andi r2,r16,0x0030 r2 = Green Team Flag 0017a75c: 14400002 bne r2,r0,0x0017a768 Branch if Green Team 0017a760: 00000000 nop 0017a764: a0740001 sb r20,0x0001(r3) Caster Tile is Targeted 0017a768: 12c00004 beq r22,r0,0x0017a77c If Unknown Flag 2 = False 0017a76c: 32420030 andi r2,r18,0x0030 r2 = Green Team Flag 0017a770: 10400002 beq r2,r0,0x0017a77c Branch if not Green Team 0017a774: 00000000 nop 0017a778: a0740001 sb r20,0x0001(r3) Caster Tile is Targeted 0017a77c: 26730001 addiu r19,r19,0x0001 Counter++ 0017a780: 2a620015 slti r2,r19,0x0015 If Counter < 0x0015 0017a784: 1440ffe5 bne r2,r0,0x0017a71c Branch Back if True 0017a788: 00000000 nop Should be "addiu r17,r17,0x01c0" 0017a78c: 8fbf0030 lw r31,0x0030(r29) 0017a790: 8fb7002c lw r23,0x002c(r29) 0017a794: 8fb60028 lw r22,0x0028(r29) 0017a798: 8fb50024 lw r21,0x0024(r29) 0017a79c: 8fb40020 lw r20,0x0020(r29) 0017a7a0: 8fb3001c lw r19,0x001c(r29) 0017a7a4: 8fb20018 lw r18,0x0018(r29) 0017a7a8: 8fb10014 lw r17,0x0014(r29) 0017a7ac: 8fb00010 lw r16,0x0010(r29) 0017a7b0: 27bd0038 addiu r29,r29,0x0038 0017a7b4: 03e00008 jr r31 0017a7b8: 00000000 nop
Notes:
Bugs -Loop does not properly iterate though character data offsets. -Character data starts at cur_Chardata offset instead of 0x1908cc