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- 05:42, 3 April 2025 diff hist +7,537 Unit Animations →Complete Altima: fixed ids in table current
- 05:41, 3 April 2025 diff hist +3,777 Unit Animations →Lucavi: fixed ids in table
- 05:41, 3 April 2025 diff hist +1,508 Unit Animations →Chocobo: fixed ids in table
- 05:40, 3 April 2025 diff hist +1,306 Unit Animations →Type 3: fixed ids in table
- 05:40, 3 April 2025 diff hist +1,206 Unit Animations →Type 1: fixed ids in table
- 05:39, 3 April 2025 diff hist +1,545 Unit Animations →Monsters: fixed ids
- 04:50, 3 April 2025 diff hist -7,374 Unit Animations →Complete Altima: added ability names
- 04:47, 3 April 2025 diff hist +520 Unit Animations →Type 3: added missing ability names
- 04:46, 3 April 2025 diff hist +774 Unit Animations →Type 1: added missing ability names
- 04:44, 3 April 2025 diff hist -1,308 Unit Animations →Chocobo: added ability names to animations
- 04:43, 3 April 2025 diff hist +969 Unit Animations →Monsters: added missing ability names
- 04:16, 3 April 2025 diff hist -3,368 Unit Animations →Lucavi: added ability names to table
- 04:11, 3 April 2025 diff hist +28 Unit Animations →Type 3: added note that type3.seq is used by type2.shp sprites
- 04:10, 3 April 2025 diff hist +646 Unit Animations →Type 1: updated table with ability names
- 04:09, 3 April 2025 diff hist +2,545 Unit Animations →Type 3: updated table with ability names
- 04:05, 3 April 2025 diff hist +974 Unit Animations →Monsters: updated table with ability names
- 19:20, 28 March 2025 diff hist +104 BATTLE.BIN Data Tables →Animation & Display Related Data: added info about shp graphic size table current
- 19:15, 28 March 2025 diff hist +110 BATTLE.BIN Data Tables →Animation & Display Related Data: added location and link to animation layer priority table
- 19:09, 28 March 2025 diff hist +30 SEQ & Animation info page →Noteworthy RAM locations: added link to layer priority table current
- 23:08, 23 March 2025 diff hist +7 Unit Animations →Monsters: fixed data on steel giant ability animations
- 01:23, 15 March 2025 diff hist +41 BATTLE.BIN Data Tables →Animation & Display Related Data: note about Item graphic data for shuriken and bombs
- 21:47, 14 March 2025 diff hist +41 BATTLE.BIN Data Tables →Animation & Display Related Data: added notes about Weapon/Shield graphic data table
- 19:54, 14 March 2025 diff hist +33 BATTLE.BIN Data Tables →Animation & Display Related Data
- 19:53, 14 March 2025 diff hist +43 BATTLE.BIN Data Tables →Animation & Display Related Data: added note about weapon frame offsets
- 06:55, 14 March 2025 diff hist +40 Item Data corrected that there are 254 Items including an empty Item current
- 04:22, 13 March 2025 diff hist +41 Effect Files →Frames Section: added note about frame palette byte current
- 03:17, 13 March 2025 diff hist -4 m Effect Files →Frames Section
- 02:52, 13 March 2025 diff hist -7 m Effect Files →Frames Section
- 02:50, 13 March 2025 diff hist +220 Effect Files →Frames Section: added note/guess about bit 0x02
- 02:32, 13 March 2025 diff hist -4 Effect Files →Frames Section: added note about first bytes
- 00:31, 12 March 2025 diff hist +100 SPR Spritesheet added more official link about gpu processing current
- 22:47, 10 March 2025 diff hist +62 Effect Files →Frames Section: added link to GetTPage for transparency
- 22:47, 10 March 2025 diff hist +271 SPR Spritesheet added note about transparency modes
- 11:59, 10 March 2025 diff hist +35 Effect Files →Frames Section: added note about semi transparency
- 22:54, 9 March 2025 diff hist +696 SPR Spritesheet →Palette Data: added note about transparency
- 19:15, 9 March 2025 diff hist +59 Effect Files →Frames Section: added note about vram 1 byte 3
- 19:05, 9 March 2025 diff hist +223 Effect Files →Frames Section: added notes about width and height bytes can be interpreted as signed or unsigned value depending on file
- 14:23, 9 March 2025 diff hist +71 Effect Files →Frames Section: replaced note about rotation
- 03:52, 9 March 2025 diff hist +11 Effect Files →Frames Section: corrected note about color depth
- 02:57, 9 March 2025 diff hist -1 m Effect Files →Frames Section
- 02:40, 9 March 2025 diff hist +98 Effect Files →Frames Section: added additional info about image color depth
- 20:50, 8 March 2025 diff hist 0 m Effect Files →Image data: fixed image size byte offset
- 19:41, 8 March 2025 diff hist +112 Effect Files →Frames Section: adjusted frame data table to show the offsets for repeating frame data
- 18:36, 8 March 2025 diff hist +5 m Effect Files →Palette Section and Image Data: added missing word
- 15:41, 8 March 2025 diff hist -5 Effect Files →Header Section: fixed battle.bin table location of header offsets
- 17:12, 7 March 2025 diff hist +11 m BATTLE.BIN Data Tables →Animation & Display Related Data
- 17:11, 7 March 2025 diff hist +281 BATTLE.BIN Data Tables →Animation & Display Related Data: updated description of table of animation charging sets
- 05:30, 7 March 2025 diff hist +174 m Unit Animations added link to video compilation of animations
- 15:03, 23 February 2025 diff hist -55 m Effect Files →Effect Script Section: converted list to table
- 14:37, 23 February 2025 diff hist +272 m Effect Files converted lists to tables