Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 50 results in range #1 to #50.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)

  1. 000158b8 - 000158e4 →‎ 000158b8 - 000158bc →‎ SMD No Instruction 2
  2. 000158e8 - 000158f4 →‎ 000158e8 - 000158ec →‎ SMD No Instruction 3
  3. 00015e98 - 00015ea4 →‎ 00015e98 - 00015e9c →‎ SMD No Instruction 5
  4. 00028a58 - 00028ac8 →‎ 00028a64 - 00028ac8 →‎ Patch uninstall early card irq handler
  5. 000435ac - 000435b8 →‎ 000435ac - 000435b0 →‎ DrawSyncCallbackFunc
  6. 000435bc - 0004365c →‎ 000435bc - 000435c0 →‎ CdReadCallbackFunc
  7. 0018ef2c - 0018f034 →‎ 0018ef34 - 0018f034 →‎ Current Action Attacker Data Setting
  8. ? 0x11a378 →‎ 0x11a378 →‎ Prep Job Wheel and Skillset Display
  9. ? 0x11a778 →‎ 0x11a778 →‎ Prepare Job Name on Job Wheel
  10. 00189d74 - 00189e24 →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)) →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
  11. 0018a458 - 0018a49c →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
  12. 0018a5e4 - 0018a664 →‎ 53 Dmg (X)% Hit (MA+X)% →‎ 53 Dmg (Y)% Hit (MA+X)%
  13. Load Ability Effect →‎ ??? effect research →‎ Load ability effect
  14. 001474a4 - 00147580 →‎ ? 0x1474a4 →‎ 0x1474a4
  15. 0019693c - 00196ad8 →‎ AI Ability CT Usage (0019693c) →‎ AI Post Action Movement Decision Routine (0019693c)
  16. 00080fec - 000810a0 →‎ Activate numerical sprite data? →‎ Activate numerical sprite data
  17. 001ae340 - 001af104 →‎ Arrow, Throw stone, Reflect Vector-Matrix calculation →‎ Arrow, Throw stone, Reflect Model Loading
  18. BUNIT.OUT Get Job Data →‎ BUNIT.OUT Get Job Skillset →‎ BUNIT.OUT get skillset of job ID
  19. 0001915c - 000191c0 →‎ Begin transfer data to SPU →‎ Spu Read
  20. Jump to 0x5c4 →‎ Bios Call A →‎ Bios call A
  21. 00044414 - 000444d8 →‎ Calculate Available RAM Address →‎ C51 Malloc
  22. 00014ff8 - 00015094 →‎ Calculate Music's PitchLFO Voices 2 →‎ Calculate Music's Noise Voices
  23. 00015098 - 00015134 →‎ Calculate Music's PitchLFO Voices 3 →‎ Calculate Music's Reverb Voices 3
  24. Orkney Formatting test →‎ Calculate Physical? Target →‎ Calculate Physical Target
  25. 00019dd8 - 00019e34 →‎ Call Begin transfer data to SPU →‎ SpuRead
  26. 0001af64 - 0001afc0 →‎ Call Finish data transfer to SPU →‎ SpuWrite
  27. 0001bb5c - 0001bb94 →‎ Call Secondary Sin function →‎ Call Sin function
  28. 00020a64 - 00020c38 →‎ Cd Read Retry →‎ Cd read retry
  29. Check ability data? →‎ Check ability data →‎ Set panels affected by ability
  30. 00197e60 - 00197f10 →‎ Chose Move from Move List? →‎ Chose Move from Move List
  31. 000184f0 - 0001850c →‎ ClearCachedSPUTransferMode →‎ SUZUKI SPUCallbackFunc
  32. 0001efbc - 0001f0bc →‎ Convert LBA to CdILOC Format →‎ S 002 CDintToPos
  33. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded? →‎ Count number of Crystals on map
  34. Find which units are active? →‎ Counter Magic targeting →‎ Main reaction routine
  35. 0013957c - 001395a8 →‎ Create AT list →‎ Preview ability turn AT list
  36. Double WP if two hands is equipped? →‎ Double WP if two hands is equipped →‎ Switch Ability to default Attack
  37. 00041774 - 0004188c →‎ Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10
  38. 00041d80 - 00041e94 →‎ Draw Image to screen (0, 68) 140 x 20 →‎ Draw SCEAP.DAT
  39. Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10 →‎ Draw Squaresoft Logo
  40. E067 001c2500 - 001c4168 →‎ E067 001c2500 - 001c39f8 →‎ E067 001c2500 - 001c39f4
  41. E070 001c2500 - 001c638c →‎ E070 001c2500 - 001c44bc →‎ E070 001c2500 - 001c449c
  42. E071 001c2500 - 001c3f70 →‎ E071 001c2500 - 001c2ce4 →‎ E071 001c2500 - 001c2c70
  43. E480 001c2500 - 001c4368 →‎ E480 001c2500 - 001c2c70' →‎ E480 001c2500 - 001c2c70
  44. 0018a2c4 - 0018a2e8 →‎ Elixer Formula →‎ Elixir Formula
  45. Mounting unit distort anim →‎ Finalise Rush movement →‎ Something height related?
  46. ? 0x44a60 →‎ Find Address for Polygons by Depth →‎ Get OTAG list
  47. 0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c)
  48. Find Misc Unit Data Pointer (checking for specific unit)? →‎ Find Misc Unit Data Pointer (checking for specific unit) →‎ Get unit misc data that matches r4 ID
  49. 0012e9fc - 0012ec8c →‎ Find Space on Tpage 7 for graphic →‎ VAlloc tpage7
  50. 00197d0c - 00197e5c →‎ Find which units are active? →‎ Counter Magic targeting

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