Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 50 results in range #1 to #50.

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  1. 000158b8 - 000158e4 →‎ 000158b8 - 000158bc →‎ SMD No Instruction 2
  2. 000158e8 - 000158f4 →‎ 000158e8 - 000158ec →‎ SMD No Instruction 3
  3. 00015e98 - 00015ea4 →‎ 00015e98 - 00015e9c →‎ SMD No Instruction 5
  4. 00028a58 - 00028ac8 →‎ 00028a64 - 00028ac8 →‎ Patch uninstall early card irq handler
  5. 000435ac - 000435b8 →‎ 000435ac - 000435b0 →‎ DrawSyncCallbackFunc
  6. 000435bc - 0004365c →‎ 000435bc - 000435c0 →‎ CdReadCallbackFunc
  7. 0018ef2c - 0018f034 →‎ 0018ef34 - 0018f034 →‎ Current Action Attacker Data Setting
  8. ? 0x11a378 →‎ 0x11a378 →‎ Prep Job Wheel and Skillset Display
  9. ? 0x11a778 →‎ 0x11a778 →‎ Prepare Job Name on Job Wheel
  10. 00189d74 - 00189e24 →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)) →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
  11. 0018a458 - 0018a49c →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
  12. 0018a5e4 - 0018a664 →‎ 53 Dmg (X)% Hit (MA+X)% →‎ 53 Dmg (Y)% Hit (MA+X)%
  13. Load Ability Effect →‎ ??? effect research →‎ Load ability effect
  14. 001474a4 - 00147580 →‎ ? 0x1474a4 →‎ 0x1474a4
  15. 0019693c - 00196ad8 →‎ AI Ability CT Usage (0019693c) →‎ AI Post Action Movement Decision Routine (0019693c)
  16. 00080fec - 000810a0 →‎ Activate numerical sprite data? →‎ Activate numerical sprite data
  17. 001ae340 - 001af104 →‎ Arrow, Throw stone, Reflect Vector-Matrix calculation →‎ Arrow, Throw stone, Reflect Model Loading
  18. BUNIT.OUT Get Job Data →‎ BUNIT.OUT Get Job Skillset →‎ BUNIT.OUT get skillset of job ID
  19. 0001915c - 000191c0 →‎ Begin transfer data to SPU →‎ Spu Read
  20. Jump to 0x5c4 →‎ Bios Call A →‎ Bios call A
  21. 00044414 - 000444d8 →‎ Calculate Available RAM Address →‎ C51 Malloc
  22. 00015098 - 00015134 →‎ Calculate Music's PitchLFO Voices 3 →‎ Calculate Music's Reverb Voices 3
  23. Orkney Formatting test →‎ Calculate Physical? Target →‎ Calculate Physical Target
  24. 00019dd8 - 00019e34 →‎ Call Begin transfer data to SPU →‎ SpuRead
  25. 0001af64 - 0001afc0 →‎ Call Finish data transfer to SPU →‎ SpuWrite
  26. 0001bb5c - 0001bb94 →‎ Call Secondary Sin function →‎ Call Sin function
  27. 00020a64 - 00020c38 →‎ Cd Read Retry →‎ Cd read retry
  28. 00197e60 - 00197f10 →‎ Chose Move from Move List? →‎ Chose Move from Move List
  29. 000184f0 - 0001850c →‎ ClearCachedSPUTransferMode →‎ SUZUKI SPUCallbackFunc
  30. 0001efbc - 0001f0bc →‎ Convert LBA to CdILOC Format →‎ S 002 CDintToPos
  31. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded? →‎ Count number of Crystals on map
  32. Find which units are active? →‎ Counter Magic targeting →‎ Main reaction routine
  33. 0013957c - 001395a8 →‎ Create AT list →‎ Preview ability turn AT list
  34. Double WP if two hands is equipped? →‎ Double WP if two hands is equipped →‎ Switch Ability to default Attack
  35. 00041774 - 0004188c →‎ Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10
  36. 00041d80 - 00041e94 →‎ Draw Image to screen (0, 68) 140 x 20 →‎ Draw SCEAP.DAT
  37. Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10 →‎ Draw Squaresoft Logo
  38. E067 001c2500 - 001c4168 →‎ E067 001c2500 - 001c39f8 →‎ E067 001c2500 - 001c39f4
  39. E070 001c2500 - 001c638c →‎ E070 001c2500 - 001c44bc →‎ E070 001c2500 - 001c449c
  40. E071 001c2500 - 001c3f70 →‎ E071 001c2500 - 001c2ce4 →‎ E071 001c2500 - 001c2c70
  41. E480 001c2500 - 001c4368 →‎ E480 001c2500 - 001c2c70' →‎ E480 001c2500 - 001c2c70
  42. 0018a2c4 - 0018a2e8 →‎ Elixer Formula →‎ Elixir Formula
  43. Mounting unit distort anim →‎ Finalise Rush movement →‎ Something height related?
  44. ? 0x44a60 →‎ Find Address for Polygons by Depth →‎ Get OTAG list
  45. 0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c)
  46. Find Misc Unit Data Pointer (checking for specific unit)? →‎ Find Misc Unit Data Pointer (checking for specific unit) →‎ Get unit misc data that matches r4 ID
  47. 0012e9fc - 0012ec8c →‎ Find Space on Tpage 7 for graphic →‎ VAlloc tpage7
  48. 00197d0c - 00197e5c →‎ Find which units are active? →‎ Counter Magic targeting
  49. 000190d4 - 00019158 →‎ Finish data transfer to SPU →‎ Spu Write
  50. 000409c4 - 000409fc →‎ Get BATTLE.BIN (deprecated) →‎ Get BATTLE.BIN

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