Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 50 results in range #1 to #50.

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  1. 000158b8 - 000158e4 →‎ 000158b8 - 000158bc →‎ SMD No Instruction 2
  2. 000158e8 - 000158f4 →‎ 000158e8 - 000158ec →‎ SMD No Instruction 3
  3. 00015e98 - 00015ea4 →‎ 00015e98 - 00015e9c →‎ SMD No Instruction 5
  4. 00028a58 - 00028ac8 →‎ 00028a64 - 00028ac8 →‎ Patch uninstall early card irq handler
  5. 0018ef2c - 0018f034 →‎ 0018ef34 - 0018f034 →‎ Current Action Attacker Data Setting
  6. ? 0x11a378 →‎ 0x11a378 →‎ Prep Job Wheel and Skillset Display
  7. ? 0x11a778 →‎ 0x11a778 →‎ Prepare Job Name on Job Wheel
  8. 00189d74 - 00189e24 →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)) →‎ 32 Dmg (Rdm(1…X)*(PA*3+Y)/2)
  9. 0018a458 - 0018a49c →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (PA+X)% →‎ 4F Dmg (CasMaxHP-CasCurHP) Hit (MA+X)%
  10. 0018a5e4 - 0018a664 →‎ 53 Dmg (X)% Hit (MA+X)% →‎ 53 Dmg (Y)% Hit (MA+X)%
  11. Load Ability Effect →‎ ??? effect research →‎ Load ability effect
  12. 001474a4 - 00147580 →‎ ? 0x1474a4 →‎ 0x1474a4
  13. 0019693c - 00196ad8 →‎ AI Ability CT Usage (0019693c) →‎ AI Post Action Movement Decision Routine (0019693c)
  14. 00080fec - 000810a0 →‎ Activate numerical sprite data? →‎ Activate numerical sprite data
  15. 001ae340 - 001af104 →‎ Arrow, Throw stone, Reflect Vector-Matrix calculation →‎ Arrow, Throw stone, Reflect Model Loading
  16. BUNIT.OUT Get Job Data →‎ BUNIT.OUT Get Job Skillset →‎ BUNIT.OUT get skillset of job ID
  17. Jump to 0x5c4 →‎ Bios Call A →‎ Bios call A
  18. 00044414 - 000444d8 →‎ Calculate Available RAM Address →‎ C51 Malloc
  19. Orkney Formatting test →‎ Calculate Physical? Target →‎ Calculate Physical Target
  20. 0001bb5c - 0001bb94 →‎ Call Secondary Sin function →‎ Call Sin function
  21. 00020a64 - 00020c38 →‎ Cd Read Retry →‎ Cd read retry
  22. 00197e60 - 00197f10 →‎ Chose Move from Move List? →‎ Chose Move from Move List
  23. 0001efbc - 0001f0bc →‎ Convert LBA to CdILOC Format →‎ S 002 CDintToPos
  24. 0007a774 - 0007a7b4 →‎ Count number of WEP sheets loaded? →‎ Count number of Crystals on map
  25. Find which units are active? →‎ Counter Magic targeting →‎ Main reaction routine
  26. 0013957c - 001395a8 →‎ Create AT list →‎ Preview ability turn AT list
  27. Double WP if two hands is equipped? →‎ Double WP if two hands is equipped →‎ Switch Ability to default Attack
  28. 00041774 - 0004188c →‎ Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10
  29. 00041d80 - 00041e94 →‎ Draw Image to screen (0, 68) 140 x 20 →‎ Draw SCEAP.DAT
  30. Draw Full Image to Frame Buffer →‎ Draw Image to screen (46,70) b4 x 10 →‎ Draw Squaresoft Logo
  31. E067 001c2500 - 001c4168 →‎ E067 001c2500 - 001c39f8 →‎ E067 001c2500 - 001c39f4
  32. E070 001c2500 - 001c638c →‎ E070 001c2500 - 001c44bc →‎ E070 001c2500 - 001c449c
  33. E071 001c2500 - 001c3f70 →‎ E071 001c2500 - 001c2ce4 →‎ E071 001c2500 - 001c2c70
  34. E480 001c2500 - 001c4368 →‎ E480 001c2500 - 001c2c70' →‎ E480 001c2500 - 001c2c70
  35. 0018a2c4 - 0018a2e8 →‎ Elixer Formula →‎ Elixir Formula
  36. Mounting unit distort anim →‎ Finalise Rush movement →‎ Something height related?
  37. ? 0x44a60 →‎ Find Address for Polygons by Depth →‎ Get OTAG list
  38. 0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c - 0019c208 →‎ Find Highest Target Priority in Ability Range (0019bf2c)
  39. Find Misc Unit Data Pointer (checking for specific unit)? →‎ Find Misc Unit Data Pointer (checking for specific unit) →‎ Get unit misc data that matches r4 ID
  40. 0012e9fc - 0012ec8c →‎ Find Space on Tpage 7 for graphic →‎ VAlloc tpage7
  41. 00197d0c - 00197e5c →‎ Find which units are active? →‎ Counter Magic targeting
  42. 000409c4 - 000409fc →‎ Get BATTLE.BIN (deprecated) →‎ Get BATTLE.BIN
  43. 0007a218 - 0007a258 →‎ Get Casting units Misc Data →‎ Get Caster's Misc Data
  44. Get Unit Battle Data Matching Misc Unit ID →‎ Get Misc ID from Battle Data that Matches Misc Data Pointer →‎ Get Unique Sprite ID that matches Misc ID
  45. 00045900 - 00045938 →‎ Get OPEN.BIN to RAM →‎ Get OPEN.BIN to RAM 2
  46. 0008ce78 - 0008cecc →‎ Get Unit Battle Data Matching Misc Unit ID →‎ Get Misc ID from Battle Data that Matches Misc Data Pointer
  47. 00044990 - 000449c8 →‎ Get Zodiac.BIN as TIM →‎ Get BIN as TIM
  48. 0001d56c - 0001d59c →‎ Get vector from GTE →‎ Get vector*matrix from GTE
  49. JOBSTTS.OUT 001e4e98 - 001e4eb0 →‎ JOBSTTS.OUT Store Unit's unlocked jobs →‎ JOBSTTS.OUT Store Unit's unlocked jobs/abilities
  50. 0006db10 - 0006dc88 →‎ Knockback Processing →‎ Attack animation handling?

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