Special monster check
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# Special monster check Special monster check # Parameters: # r4 = job id # Return value: # 0x00 = is not a special monster # 0x01 = is a special monster 00120b90: 2482ffc4 addiu r2,r4,-0x003c # first set = job id -= 0x3C 00120b94: 2484ff70 addiu r4,r4,-0x0090 # second set = job id -= 0x90 00120b98: 2c84000b sltiu r4,r4,0x000b # 00120b9c: 10800002 beq r4,r0,0x00120ba8 # branch if not special monster (job is less than 90) 00120ba0: 2c42000e sltiu r2,r2,0x000e # 00120ba4: 34020001 ori r2,r0,0x0001 # return 1 if special monster 00120ba8: 03e00008 jr r31 # 00120bac: 00000000 nop #
Return Locations
0x00120f6c: Load party data into Formation screen data 0x001211c0: 001210e8 - 001212b4 0x001224c8: Set Jobs unlocked by others 0x0012262c: Calculate Job Wheel Jobs 0x00122a9c: Skillset Display 0x00125588: Lock Equipment And Abilities