Store attack animation flags and facing 1
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00082b1c: 27bdffe8 addiu r29,r29,0xffe8 00082b20: 00803021 addu r6,r4,r0 r6 = unit misc data 00082b24: afbf0010 sw r31,0x0010(r29) 00082b28: 94c20138 lhu r2,0x0138(r6) load used ability 00082b2c: 00000000 nop 00082b30: 00021840 sll r3,r2,0x01 00082b34: 00621821 addu r3,r3,r2 used ability*3 00082b38: 3c018009 lui r1,0x8009 00082b3c: 00230821 addu r1,r1,r3 00082b40: 90223e10 lbu r2,0x3e10(r1) load animation flag 1? 00082b44: 00000000 nop 00082b48: 00021040 sll r2,r2,0x01 animation flag 1 * 2 00082b4c: 3c018009 lui r1,0x8009 00082b50: 00220821 addu r1,r1,r2 00082b54: 90243de8 lbu r4,0x3de8(r1) load other animation flag 00082b58: 00000000 nop 00082b5c: 10800004 beq r4,r0,0x00082b70 branch if = 0 00082b60: 00000000 nop 00082b64: 84c50070 lh r5,0x0070(r6) load current faceing direction 00082b68: 0c02065e jal 0x00081978 Store unit animation and facing 00082b6c: 00000000 nop 00082b70: 8fbf0010 lw r31,0x0010(r29) 00082b74: 27bd0018 addiu r29,r29,0x0018 00082b78: 03e00008 jr r31 00082b7c: 00000000 nop