T1 Bounced to death

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1304   LoadFrameWait(13, 04)		#unit knees bent position
FFD701 ?(01)				#no function?
4802   LoadFrameWait(48, 02)
FFEFF8 MoveUnitDU(-08)
4802   LoadFrameWait(48, 02)
FFEFFC MoveUnitDU(-04)
4802   LoadFrameWait(48, 02)		#unit in critical position, 0x0c pixels upward?
FFEF04 MoveUnitDU(04)
1702   LoadFrameWait(17, 02)		#dead
FFEF06 MoveUnitDU(06)			#total offset: 2 pixels upward
1702   LoadFrameWait(17, 02)
FFCF   MoveDown2()			#0 pixels upward
1702   LoadFrameWait(17, 02)
FFEFFC MoveUnitDU(-04)			#4 pixels upward
1702   LoadFrameWait(17, 02)
FFEF04 MoveUnitDU(04)			#0 pixels upward
1702   LoadFrameWait(17, 02)
FFCB   MoveUp2()			#2
1702   LoadFrameWait(17, 02)
FFCF   MoveDown2()			#0
1702   LoadFrameWait(17, 02)
FFCB   MoveUp2()
1702   LoadFrameWait(17, 02)
FFCF   MoveDown2()
1700   LoadFrameWait(17, 00)		#dead indefinitely
1404   LoadFrameWait(14, 04)
FFD701 ?(01)
4902   LoadFrameWait(49, 02)
FFEFF8 MoveUnitDU(-08)
4902   LoadFrameWait(49, 02)
FFEFFC MoveUnitDU(-04)
4902   LoadFrameWait(42, 02)
FFEF04 MoveUnitDU(04)
1802   LoadFrameWait(18, 02)
FFEF06 MoveUnitDU(06)
1802   LoadFrameWait(18, 02)
FFCF   MoveDown2()
1802   LoadFrameWait(18, 02)
FFEFFC MoveUnitDU(-04)
1802   LoadFrameWait(18, 02)
FFEF04 MoveUnitDU(04)
1802   LoadFrameWait(18, 02)
FFCB   MoveUp2()
1802   LoadFrameWait(18, 02)
FFCF   MoveDown2()
1802   LoadFrameWait(18, 02)
FFCB   MoveUp2()
1802   LoadFrameWait(18, 02)
FFCF   MoveDown2()
1800   LoadFrameWait(18, 00)