T1 Bounced to death
Jump to navigation
Jump to search
1304 LoadFrameWait(13, 04) #unit knees bent position FFD701 ?(01) #no function? 4802 LoadFrameWait(48, 02) FFEFF8 MoveUnitDU(-08) 4802 LoadFrameWait(48, 02) FFEFFC MoveUnitDU(-04) 4802 LoadFrameWait(48, 02) #unit in critical position, 0x0c pixels upward? FFEF04 MoveUnitDU(04) 1702 LoadFrameWait(17, 02) #dead FFEF06 MoveUnitDU(06) #total offset: 2 pixels upward 1702 LoadFrameWait(17, 02) FFCF MoveDown2() #0 pixels upward 1702 LoadFrameWait(17, 02) FFEFFC MoveUnitDU(-04) #4 pixels upward 1702 LoadFrameWait(17, 02) FFEF04 MoveUnitDU(04) #0 pixels upward 1702 LoadFrameWait(17, 02) FFCB MoveUp2() #2 1702 LoadFrameWait(17, 02) FFCF MoveDown2() #0 1702 LoadFrameWait(17, 02) FFCB MoveUp2() 1702 LoadFrameWait(17, 02) FFCF MoveDown2() 1700 LoadFrameWait(17, 00) #dead indefinitely
1404 LoadFrameWait(14, 04) FFD701 ?(01) 4902 LoadFrameWait(49, 02) FFEFF8 MoveUnitDU(-08) 4902 LoadFrameWait(49, 02) FFEFFC MoveUnitDU(-04) 4902 LoadFrameWait(42, 02) FFEF04 MoveUnitDU(04) 1802 LoadFrameWait(18, 02) FFEF06 MoveUnitDU(06) 1802 LoadFrameWait(18, 02) FFCF MoveDown2() 1802 LoadFrameWait(18, 02) FFEFFC MoveUnitDU(-04) 1802 LoadFrameWait(18, 02) FFEF04 MoveUnitDU(04) 1802 LoadFrameWait(18, 02) FFCB MoveUp2() 1802 LoadFrameWait(18, 02) FFCF MoveDown2() 1802 LoadFrameWait(18, 02) FFCB MoveUp2() 1802 LoadFrameWait(18, 02) FFCF MoveDown2() 1800 LoadFrameWait(18, 00)