T1 Float Stop Bck Haste

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
4702 LoadFrameWait(47, 02)
FFCC MoveUp1()
4704 LoadFrameWait(47, 04)
FFCC MoveUp1()
4706 LoadFrameWait(47, 06)
FFD0 MoveDown1()
4704 LoadFrameWait(47, 04)
FFD0 MoveDown1()
4702 LoadFrameWait(47, 02)
FFCC MoveUp1()
4704 LoadFrameWait(47, 04)
FFCC MoveUp1()
4706 LoadFrameWait(47, 06)
FFD0 MoveDown1()
4704 LoadFrameWait(47, 04)		#Holds a single frame, floating up and down sinusoidally. perhaps external coding makes it animated? haste
FFD0 MoveDown1()
FFD5 IncrementLoop()