T1 Low Mod Gun
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#a4: front SetLayerPriority(11) QueueSpriteAnim(01,0A) LoadFrameWait(70,04) MoveBackward2() PlayAttackSound(00) #click LoadFrameWait(71,0A) LoadFrameWait(72,02) MoveForward2() LoadFrameWait(75,02) MoveForward1() LoadFrameWait(74,02) PostGenericAttack() PlayAttackSound(01) #pew LoadFrameWait(76,0E) LoadFrameWait(76,02) WeaponSheatheCheck2(FE) LoadFrameWait(74,04) LoadFrameWait(72,02) PauseAnimation() a5: back SetLayerPriority(0B) QueueSpriteAnim(01,0B) LoadFrameWait(A1,04) MoveBackward2() PlayAttackSound(00) #click LoadFrameWait(A2,0A) LoadFrameWait(A3,02) MoveForward2() LoadFrameWait(A6,02) MoveForward1() LoadFrameWait(A5,02) PostGenericAttack() PlayAttackSound(01) #pew LoadFrameWait(A7,0E) LoadFrameWait(A7,02) WeaponSheatheCheck2(FE) LoadFrameWait(A5,04) LoadFrameWait(A3,02) PauseAnimation()