T1 Low Mod Gun

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#a4: front
SetLayerPriority(11)
QueueSpriteAnim(01,0A)
LoadFrameWait(70,04)
MoveBackward2()
PlayAttackSound(00)			#click
LoadFrameWait(71,0A)
LoadFrameWait(72,02)
MoveForward2()
LoadFrameWait(75,02)
MoveForward1()
LoadFrameWait(74,02)
PostGenericAttack()
PlayAttackSound(01)			#pew
LoadFrameWait(76,0E)
LoadFrameWait(76,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(74,04)
LoadFrameWait(72,02)
PauseAnimation()

a5: back
SetLayerPriority(0B)
QueueSpriteAnim(01,0B)
LoadFrameWait(A1,04)
MoveBackward2()
PlayAttackSound(00)			#click
LoadFrameWait(A2,0A)
LoadFrameWait(A3,02)
MoveForward2()
LoadFrameWait(A6,02)
MoveForward1()
LoadFrameWait(A5,02)
PostGenericAttack()
PlayAttackSound(01)			#pew
LoadFrameWait(A7,0E)
LoadFrameWait(A7,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(A5,04)
LoadFrameWait(A3,02)
PauseAnimation()