T1 Mid Mod Gun

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a2: front pew pew
SetLayerPriority(11)
QueueSpriteAnim(01,08)
LoadFrameWait(70,04)
MoveBackward2()
PlayAttackSound(00)			#cocks gun up
LoadFrameWait(71,0A)
LoadFrameWait(70,02)
LoadFrameWait(75,02)
MoveForward2()
LoadFrameWait(75,02)
LoadFrameWait(74,04)
PostGenericAttack()
PlayAttackSound(01)			#Fires whatever is loaded into the gun (normally, this is a bullet.)
LoadFrameWait(74,0E)
LoadFrameWait(74,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(75,04)
PauseAnimation()

a3: back pew pew
SetLayerPriority(0B)
QueueSpriteAnim(01,09)
LoadFrameWait(A1,04)
MoveBackward2()
PlayAttackSound(00)			#ckclck (that is the sound of the gun being loaded)
LoadFrameWait(A2,0A)
LoadFrameWait(A1,02)
LoadFrameWait(A6,02)
MoveForward2()
LoadFrameWait(A6,02)
LoadFrameWait(A5,04)
PostGenericAttack()
PlayAttackSound(01)			#BANG (that is the sound of the gun being fired)
LoadFrameWait(A5,0E)
LoadFrameWait(A5,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(A6,04)
PauseAnimation()