T1 Mid Mod Gun
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a2: front pew pew SetLayerPriority(11) QueueSpriteAnim(01,08) LoadFrameWait(70,04) MoveBackward2() PlayAttackSound(00) #cocks gun up LoadFrameWait(71,0A) LoadFrameWait(70,02) LoadFrameWait(75,02) MoveForward2() LoadFrameWait(75,02) LoadFrameWait(74,04) PostGenericAttack() PlayAttackSound(01) #Fires whatever is loaded into the gun (normally, this is a bullet.) LoadFrameWait(74,0E) LoadFrameWait(74,02) WeaponSheatheCheck2(FE) LoadFrameWait(75,04) PauseAnimation() a3: back pew pew SetLayerPriority(0B) QueueSpriteAnim(01,09) LoadFrameWait(A1,04) MoveBackward2() PlayAttackSound(00) #ckclck (that is the sound of the gun being loaded) LoadFrameWait(A2,0A) LoadFrameWait(A1,02) LoadFrameWait(A6,02) MoveForward2() LoadFrameWait(A6,02) LoadFrameWait(A5,04) PostGenericAttack() PlayAttackSound(01) #BANG (that is the sound of the gun being fired) LoadFrameWait(A5,0E) LoadFrameWait(A5,02) WeaponSheatheCheck2(FE) LoadFrameWait(A6,04) PauseAnimation()