Text Format String Fetching
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# Determines which section of text strings to load from, depending on the value of the character used here. See Text Format for more information. 0012fd20: 340200e0 ori r2,r0,0x00e0 # r2 = 0xE0: {Ramza}. 0012fd24: 14820003 bne r4,r2,0x0012fd34 # Branch if not {Ramza}. 0012fd28: 340200e1 ori r2,r0,0x00e1 # r2 = 0xE1: {unitname}. 0012fd2c: 0804bf61 j 0x0012fd84 # If {Ramza}, jump to end with r2 = 0x4000 0012fd30: 34024000 ori r2,r0,0x4000 # r2 = 0x4000. Roster Unit Nicknames on WORLD. Ignored on BATTLE. 0012fd34: 14820003 bne r4,r2,0x0012fd44 # Branch if not {unitname}. 0012fd38: 340200e5 ori r2,r0,0x00e5 # r2 = {0xE5} 0012fd3c: 0804bf61 j 0x0012fd84 # If {unitname}, jump to end with r2 = 0x4000 + r5 (variable value? specified unit's slot ID?) 0012fd40: 24a24000 addiu r2,r5,0x4000 # r2 = r5 + 0x4000: ENTD nicknames... or roster nicknames? 0012fd44: 14820003 bne r4,r2,0x0012fd54 # Branch if not {0xE5} 0012fd48: 34029000 ori r2,r0,0x9000 # r2 = 0x9000 (BATTLE: Formation/Squad/MC Text (???), WORLD: Locations - Names). 0012fd4c: 0804bf61 j 0x0012fd84 # If {0xE5}, jump to end with r2 = 0x9000 + r5 0012fd50: 00a21021 addu r2,r5,r2 # r2 = 0x9000 + r5? why is this two lines? 0012fd54: 340200e9 ori r2,r0,0x00e9 # r2 = {0xE9}: Item Names 0012fd58: 14820003 bne r4,r2,0x0012fd68 # Branch if not {0xE9} 0012fd5c: 340200ea ori r2,r0,0x00ea # r2 = {0xEA}: Ability Names 0012fd60: 0804bf61 j 0x0012fd84 # If {0xE9}, jump to end with r2 = 0x3800 (Item Names offset) + r5. 0012fd64: 24a23800 addiu r2,r5,0x3800 # r2 = r5 + 0x3800 (Item Names) 0012fd68: 14820003 bne r4,r2,0x0012fd78 # Branch if not {0xEA} 0012fd6c: 340300eb ori r3,r0,0x00eb # r3 = {0xEB} 0012fd70: 0804bf61 j 0x0012fd84 # If {0xEA}, jump to end with r2 = 0x7000 (Ability Names) 0012fd74: 24a27000 addiu r2,r5,0x7000 # r2 = r5 + 0x7000 (Ability Names) 0012fd78: 10830002 beq r4,r3,0x0012fd84 # Branch to end if {0xEB} with no addition to r5 0012fd7c: 00a01021 addu r2,r5,r0 # r2 = r5 + 0 (section manually defined in the variable, not automatically) 0012fd80: 2402ffff addiu r2,r0,0xffff # r2 = 0xFFFF (failure) if invalid value 0012fd84: 03e00008 jr r31 0012fd88: 00000000 nop