Difference between revisions of "1D Hit (X)%"
Jump to navigation
Jump to search
m |
|||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
− | + | 001893d8: 27bdffe8 addiu r29,r29,-0x0018 | | |
− | 001893d8: 27bdffe8 addiu r29,r29, | + | 001893dc: afbf0010 sw r31,0x0010(r29) | |
− | 001893dc: afbf0010 sw r31,0x0010(r29) | + | 001893e0: 0c061d7f jal 0x001875fc |{{f/jal|Sleep Check|Sleep Check}} If Target is Sleeping, Forces the Attack to miss |
− | 001893e0: 0c061d7f jal | + | 001893e4: 00000000 nop | |
− | 001893e4: 00000000 nop | + | 001893e8: 3c028019 lui r2,0x8019 | |
− | 001893e8: 3c028019 lui r2,0x8019 | + | 001893ec: 8c422d90 lw r2,0x2d90(r2) |{{f/adr|<nowiki>r2 = Target Current Action (TCA) data pointer</nowiki>}} |
− | 001893ec: 8c422d90 lw r2,0x2d90(r2) Target | + | 001893f0: 00000000 nop | |
− | 001893f0: 00000000 nop | + | 001893f4: 90420000 lbu r2,0x0000(r2) |{{f/load|<nowiki>r2 = TCA Hit flag</nowiki>}} |
− | 001893f4: 90420000 lbu r2,0x0000(r2) | + | 001893f8: 00000000 nop | |
− | 001893f8: 00000000 nop | + | 001893fc: 10400009 beq r2,r0,0x00189424 {{f/Cond|If Attack hit}} /Else Target is sleeping, branch to END |
− | 001893fc: 10400009 beq r2,r0, | + | 00189400: 00000000 nop | |
− | 00189400: 00000000 nop | + | 00189404: 0c0610d8 jal 0x00184360 |{{f/jal|Dance/Song hit %|Dance/Song hit %}} Uses Ability X as Hit% / Return r2 |
− | 00189404: 0c0610d8 jal | + | 00189408: 00000000 nop | |
− | 00189408: 00000000 nop | + | 0018940c: 14400005 bne r2,r0,0x00189424 {{f/Cond|If Attack hits}} |
− | 0018940c: 14400005 bne r2,r0, | + | 00189410: 00000000 nop | |
− | 00189410: 00000000 nop | + | 00189414: 0c0616a7 jal 0x00185a9c |{{f/jal|Base XA Calculation|Base XA Calculation}} Set XA and YA (Based on Weapon Type) |
− | 00189414: 0c0616a7 jal | + | 00189418: 00000000 nop | |
− | 00189418: 00000000 nop | + | 0018941c: 0c061abe jal 0x00186af8 |{{f/jal|Dance abilities|Dance abilities}} Set Various TCA data based on Ability ID (Hard coded) |
− | 0018941c: 0c061abe jal | + | 00189420: 00000000 nop | |
− | 00189420: 00000000 nop | + | 00189424: 8fbf0010 lw r31,0x0010(r29) END |
− | 00189424: 8fbf0010 lw r31,0x0010(r29) | + | 00189428: 27bd0018 addiu r29,r29,0x0018 |
− | 00189428: 27bd0018 addiu r29,r29, | + | 0018942c: 03e00008 jr r31 |
− | 0018942c: 03e00008 jr r31 | ||
00189430: 00000000 nop | 00189430: 00000000 nop | ||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 0018b97c - [[Pre Formula Setup (FDC)|Pre Formula Setup]] |
Latest revision as of 18:43, 18 April 2022
001893d8: 27bdffe8 addiu r29,r29,-0x0018 | 001893dc: afbf0010 sw r31,0x0010(r29) | 001893e0: 0c061d7f jal 0x001875fc |-->Sleep Check If Target is Sleeping, Forces the Attack to miss 001893e4: 00000000 nop | 001893e8: 3c028019 lui r2,0x8019 | 001893ec: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 001893f0: 00000000 nop | 001893f4: 90420000 lbu r2,0x0000(r2) |r2 = TCA Hit flag 001893f8: 00000000 nop | 001893fc: 10400009 beq r2,r0,0x00189424 #If Attack hit /Else Target is sleeping, branch to END 00189400: 00000000 nop | 00189404: 0c0610d8 jal 0x00184360 |-->Dance/Song hit % Uses Ability X as Hit% / Return r2 00189408: 00000000 nop | 0018940c: 14400005 bne r2,r0,0x00189424 #If Attack hits 00189410: 00000000 nop | 00189414: 0c0616a7 jal 0x00185a9c |-->Base XA Calculation Set XA and YA (Based on Weapon Type) 00189418: 00000000 nop | 0018941c: 0c061abe jal 0x00186af8 |-->Dance abilities Set Various TCA data based on Ability ID (Hard coded) 00189420: 00000000 nop | 00189424: 8fbf0010 lw r31,0x0010(r29) END 00189428: 27bd0018 addiu r29,r29,0x0018 0018942c: 03e00008 jr r31 00189430: 00000000 nop
Return location
Battle.bin 0018b97c - Pre Formula Setup