Difference between revisions of "T1 Mid Mod Bow"
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m (Removed redirect to T1 Mid Mod Item Throw) Tag: Removed redirect |
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Line 1: | Line 1: | ||
− | + | Front | |
+ | SetLayerPriority(11) | ||
+ | QueueSpriteAnim(01,0E) #queue weapon animation 3 | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(77,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(77,08) | ||
+ | LoadFrameWait(79,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(79,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(7B,0A) | ||
+ | fff6(59) #this instruction continues to perplex me. I am not happy about this. | ||
+ | QueueThrowAnimation(00,00) #queue throw 0. I am not quite sure what this means still. | ||
+ | LoadFrameWait(7B,12) | ||
+ | LoadFrameWait(7B,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(7C,04) | ||
+ | PauseAnimation() | ||
+ | |||
+ | back | ||
+ | SetLayerPriority(0B) #throw animation, but from a back angle. what do you expect from me? | ||
+ | QueueSpriteAnim(01,0F) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(A8,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(A8,08) | ||
+ | LoadFrameWait(AA,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AA,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AC,0A) | ||
+ | fff6(59) | ||
+ | QueueThrowAnimation(00,00) | ||
+ | LoadFrameWait(AC,12) | ||
+ | LoadFrameWait(AC,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(AD,04) | ||
+ | PauseAnimation() |
Revision as of 12:10, 4 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,0E) #queue weapon animation 3 PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(79,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(7B,0A) fff6(59) #this instruction continues to perplex me. I am not happy about this. QueueThrowAnimation(00,00) #queue throw 0. I am not quite sure what this means still. LoadFrameWait(7B,12) LoadFrameWait(7B,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
back SetLayerPriority(0B) #throw animation, but from a back angle. what do you expect from me? QueueSpriteAnim(01,0F) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AA,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AC,0A) fff6(59) QueueThrowAnimation(00,00) LoadFrameWait(AC,12) LoadFrameWait(AC,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()