Difference between revisions of "T1 Mid Mod Item Throw"
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Line 1: | Line 1: | ||
8c: front throw start | 8c: front throw start | ||
SetLayerPriority(11) | SetLayerPriority(11) | ||
− | QueueSpriteAnim(01,22) #same notes here as on [[T1 High Mod Throw]] | + | QueueSpriteAnim(01,22) #same notes here as on [[T1 High Mod Item Throw]] |
LoadFrameWait(56,04) | LoadFrameWait(56,04) | ||
MoveBackward2() | MoveBackward2() |
Revision as of 01:53, 10 October 2022
8c: front throw start SetLayerPriority(11) QueueSpriteAnim(01,22) #same notes here as on T1 High Mod Item Throw LoadFrameWait(56,04) MoveBackward2() LoadFrameWait(54,02) LoadFrameWait(55,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(57,02) MoveForward2() LoadFrameWait(59,02) QueueThrowAnimation(0000) LoadFrameWait(5A,08) PauseAnimation() 8d: back throw start SetLayerPriority(0B) QueueSpriteAnim(01,23) LoadFrameWait(87,04) MoveBackward2() LoadFrameWait(85,02) LoadFrameWait(86,08) WeaponSheatheCheck1(FE) PlayAttackSound(00) LoadFrameWait(88,02) MoveForward2() LoadFrameWait(8A,02) QueueThrowAnimation(0000) LoadFrameWait(8B,08) PauseAnimation() 8e: front throw middle LoadFrameWait(5A,00) 8f: back throw middle LoadFrameWait(8B,00) 90: front throw end SetLayerPriority(11) QueueSpriteAnim(01,26) fff6(19) LoadFrameWait(5A,02) LoadFrameWait(5A,04) LoadFrameWait(59,04) PauseAnimation() 91: back throw end SetLayerPriority(11) QueueSpriteAnim(01,27) fff6(19) LoadFrameWait(8B,02) LoadFrameWait(8B,04) LoadFrameWait(8A,04) PauseAnimation()