Difference between revisions of "T1 High Mod Bow"

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(Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason)
Tag: New redirect
 
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(5 intermediate revisions by the same user not shown)
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#REDIRECT [[T1 High Mod Item Throw]]
+
SetLayerPriority(11)
 +
QueueSpriteAnim(01,0C) #queues bow animation to start
 +
PlayAttackSound(00) #plays bow string pull
 +
LoadFrameWait(77,02)
 +
MoveBackward2()
 +
LoadFrameWait(77,08)
 +
LoadFrameWait(78,02)
 +
MoveForward2()
 +
LoadFrameWait(79,04)
 +
MoveForward2()
 +
LoadFrameWait(79,0A)
 +
PlaySound(59) #plays bowstring twang.
 +
QueueThrowAnimation(0000)
 +
LoadFrameWait(79,12)
 +
LoadFrameWait(79,02)
 +
WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?)
 +
LoadFrameWait(7B,02)
 +
MoveBackward1()
 +
LoadFrameWait(7C,04)
 +
PauseAnimation()
 +
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,0D)
 +
PlayAttackSound(00)
 +
LoadFrameWait(A8,02)
 +
MoveBackward2()
 +
LoadFrameWait(A8,08)
 +
LoadFrameWait(A9,02)
 +
MoveForward2()
 +
LoadFrameWait(AA,04)
 +
MoveForward2()
 +
LoadFrameWait(AA,0A)
 +
PlaySound(59)
 +
QueueThrowAnimation(0000)
 +
LoadFrameWait(AA,12)
 +
LoadFrameWait(AA,02)
 +
WeaponSheatheCheck2(FE)
 +
LoadFrameWait(AC,02)
 +
MoveBackward1()
 +
LoadFrameWait(AD,04)
 +
PauseAnimation()

Latest revision as of 02:56, 10 October 2022

SetLayerPriority(11)
QueueSpriteAnim(01,0C)		#queues bow animation to start
PlayAttackSound(00)		#plays bow string pull
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
PlaySound(59)			#plays bowstring twang.
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)	#wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()