Difference between revisions of "T1 High Mod Bow"

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m (Removed redirect to T1 High Mod Item Throw)
Tag: Removed redirect
m
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
ffe2(11)
+
SetLayerPriority(11)
QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure.
+
QueueSpriteAnim(01,0C) #queues bow animation to start
PlayAttackSound(00)
+
PlayAttackSound(00) #plays bow string pull
LoadFrameWait(77,02)
+
LoadFrameWait(77,02)
MoveBackward2()
+
MoveBackward2()
LoadFrameWait(77,08)
+
LoadFrameWait(77,08)
LoadFrameWait(78,02)
+
LoadFrameWait(78,02)
MoveForward2()
+
MoveForward2()
LoadFrameWait(79,04)
+
LoadFrameWait(79,04)
MoveForward2()
+
MoveForward2()
LoadFrameWait(79,0A)
+
LoadFrameWait(79,0A)
fff6(59) #???????
+
PlaySound(59) #plays bowstring twang.
QueueThrowAnimation(0000)
+
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
+
LoadFrameWait(79,12)
LoadFrameWait(79,02)
+
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)
+
WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
+
LoadFrameWait(7B,02)
MoveBackward1()
+
MoveBackward1()
LoadFrameWait(7C,04)
+
LoadFrameWait(7C,04)
PauseAnimation()
+
PauseAnimation()
 
+
ffe2(0B)
+
SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
+
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
+
PlayAttackSound(00)
LoadFrameWait(A8,02)
+
LoadFrameWait(A8,02)
MoveBackward2()
+
MoveBackward2()
LoadFrameWait(A8,08)
+
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
+
LoadFrameWait(A9,02)
MoveForward2()
+
MoveForward2()
LoadFrameWait(AA,04)
+
LoadFrameWait(AA,04)
MoveForward2()
+
MoveForward2()
LoadFrameWait(AA,0A)
+
LoadFrameWait(AA,0A)
fff6(59)
+
PlaySound(59)
QueueThrowAnimation(0000)
+
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
+
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
+
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
+
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
+
LoadFrameWait(AC,02)
MoveBackward1()
+
MoveBackward1()
LoadFrameWait(AD,04)
+
LoadFrameWait(AD,04)
PauseAnimation()
+
PauseAnimation()

Latest revision as of 02:56, 10 October 2022

SetLayerPriority(11)
QueueSpriteAnim(01,0C)		#queues bow animation to start
PlayAttackSound(00)		#plays bow string pull
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
PlaySound(59)			#plays bowstring twang.
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)	#wait until the arrow hits (no bow hit sound?)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

SetLayerPriority(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()