Difference between revisions of "T1 High Mod Bow"
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m (Removed redirect to T1 High Mod Item Throw) Tag: Removed redirect |
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(4 intermediate revisions by the same user not shown) | |||
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− | + | SetLayerPriority(11) | |
− | QueueSpriteAnim(01,0C) # | + | QueueSpriteAnim(01,0C) #queues bow animation to start |
− | PlayAttackSound(00) | + | PlayAttackSound(00) #plays bow string pull |
− | LoadFrameWait(77,02) | + | LoadFrameWait(77,02) |
− | MoveBackward2() | + | MoveBackward2() |
− | LoadFrameWait(77,08) | + | LoadFrameWait(77,08) |
− | LoadFrameWait(78,02) | + | LoadFrameWait(78,02) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(79,04) | + | LoadFrameWait(79,04) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(79,0A) | + | LoadFrameWait(79,0A) |
− | + | PlaySound(59) #plays bowstring twang. | |
− | QueueThrowAnimation(0000) | + | QueueThrowAnimation(0000) |
− | LoadFrameWait(79,12) | + | LoadFrameWait(79,12) |
− | LoadFrameWait(79,02) | + | LoadFrameWait(79,02) |
− | WeaponSheatheCheck2(FE) | + | WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) |
− | LoadFrameWait(7B,02) | + | LoadFrameWait(7B,02) |
− | MoveBackward1() | + | MoveBackward1() |
− | LoadFrameWait(7C,04) | + | LoadFrameWait(7C,04) |
− | PauseAnimation() | + | PauseAnimation() |
− | + | ||
− | + | SetLayerPriority(0B) | |
− | QueueSpriteAnim(01,0D) | + | QueueSpriteAnim(01,0D) |
− | PlayAttackSound(00) | + | PlayAttackSound(00) |
− | LoadFrameWait(A8,02) | + | LoadFrameWait(A8,02) |
− | MoveBackward2() | + | MoveBackward2() |
− | LoadFrameWait(A8,08) | + | LoadFrameWait(A8,08) |
− | LoadFrameWait(A9,02) | + | LoadFrameWait(A9,02) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(AA,04) | + | LoadFrameWait(AA,04) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(AA,0A) | + | LoadFrameWait(AA,0A) |
− | + | PlaySound(59) | |
− | QueueThrowAnimation(0000) | + | QueueThrowAnimation(0000) |
− | LoadFrameWait(AA,12) | + | LoadFrameWait(AA,12) |
− | LoadFrameWait(AA,02) | + | LoadFrameWait(AA,02) |
− | WeaponSheatheCheck2(FE) | + | WeaponSheatheCheck2(FE) |
− | LoadFrameWait(AC,02) | + | LoadFrameWait(AC,02) |
− | MoveBackward1() | + | MoveBackward1() |
− | LoadFrameWait(AD,04) | + | LoadFrameWait(AD,04) |
− | PauseAnimation() | + | PauseAnimation() |
Latest revision as of 02:56, 10 October 2022
SetLayerPriority(11) QueueSpriteAnim(01,0C) #queues bow animation to start PlayAttackSound(00) #plays bow string pull LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) PlaySound(59) #plays bowstring twang. QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) #wait until the arrow hits (no bow hit sound?) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation() SetLayerPriority(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()