Difference between revisions of "T1 Mid Mod Bow"

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(Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Item Throw: Same reason)
Tag: New redirect
 
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(4 intermediate revisions by the same user not shown)
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#REDIRECT [[T1 Mid Mod Item Throw]]
+
Front
 +
SetLayerPriority(11)
 +
QueueSpriteAnim(01,0E) #queue bow animation E
 +
PlayAttackSound(00)
 +
LoadFrameWait(77,02)
 +
MoveBackward2()
 +
LoadFrameWait(77,08)
 +
LoadFrameWait(79,02)
 +
MoveForward2()
 +
LoadFrameWait(79,04)
 +
MoveForward2()
 +
LoadFrameWait(7B,0A)
 +
PlaySound(59) #Twang
 +
QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still.
 +
LoadFrameWait(7B,12)
 +
LoadFrameWait(7B,02)
 +
WeaponSheatheCheck2(FE)
 +
MoveBackward1()
 +
LoadFrameWait(7C,04)
 +
PauseAnimation()
 +
 
 +
back
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,0F)
 +
PlayAttackSound(00)
 +
LoadFrameWait(A8,02)
 +
MoveBackward2()
 +
LoadFrameWait(A8,08)
 +
LoadFrameWait(AA,02)
 +
MoveForward2()
 +
LoadFrameWait(AA,04)
 +
MoveForward2()
 +
LoadFrameWait(AC,0A)
 +
PlaySound(59)
 +
QueueThrowAnimation(0000)
 +
LoadFrameWait(AC,12)
 +
LoadFrameWait(AC,02)
 +
WeaponSheatheCheck2(FE)
 +
MoveBackward1()
 +
LoadFrameWait(AD,04)
 +
PauseAnimation()

Latest revision as of 02:57, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
PlaySound(59)				#Twang
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()