Difference between revisions of "T1 Mid Mod Bow"
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(Talcall moved page T1 Mid Mod Throw to T1 Mid Mod Item Throw: Same reason) Tag: New redirect |
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(4 intermediate revisions by the same user not shown) | |||
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− | # | + | Front |
+ | SetLayerPriority(11) | ||
+ | QueueSpriteAnim(01,0E) #queue bow animation E | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(77,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(77,08) | ||
+ | LoadFrameWait(79,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(79,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(7B,0A) | ||
+ | PlaySound(59) #Twang | ||
+ | QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. | ||
+ | LoadFrameWait(7B,12) | ||
+ | LoadFrameWait(7B,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(7C,04) | ||
+ | PauseAnimation() | ||
+ | |||
+ | back | ||
+ | SetLayerPriority(0B) | ||
+ | QueueSpriteAnim(01,0F) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(A8,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(A8,08) | ||
+ | LoadFrameWait(AA,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AA,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AC,0A) | ||
+ | PlaySound(59) | ||
+ | QueueThrowAnimation(0000) | ||
+ | LoadFrameWait(AC,12) | ||
+ | LoadFrameWait(AC,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(AD,04) | ||
+ | PauseAnimation() |
Latest revision as of 02:57, 10 October 2022
Front SetLayerPriority(11) QueueSpriteAnim(01,0E) #queue bow animation E PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(79,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(7B,0A) PlaySound(59) #Twang QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still. LoadFrameWait(7B,12) LoadFrameWait(7B,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
back SetLayerPriority(0B) QueueSpriteAnim(01,0F) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(AA,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AC,0A) PlaySound(59) QueueThrowAnimation(0000) LoadFrameWait(AC,12) LoadFrameWait(AC,02) WeaponSheatheCheck2(FE) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()