Difference between revisions of "W1 High Mod Gun"

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m (Talcall moved page Animation 06 to W1 High Mod Gun)
m
 
Line 1: Line 1:
  000a6a86: 0004 LoadFrameWait(00,04)
+
  Front High Mod
  000a6a88: 010c LoadFrameWait(01,0c)
+
LoadFrameWait(00,04)
  000a6a8a: 0202 LoadFrameWait(02,02)
+
  LoadFrameWait(01,0c)
  000a6a8c: 0302 LoadFrameWait(03,02)
+
  LoadFrameWait(02,02)
  000a6a8e: fff20206 QueueSpriteAnim(02,06) #queue effect animation 6
+
  LoadFrameWait(03,02)
  000a6a92: 0402 LoadFrameWait(04,02)
+
  QueueSpriteAnim(02,06) #queue effect animation 6
  000a6a94: 0a02 LoadFrameWait(0a,02)
+
  LoadFrameWait(04,02)
  000a6a96: 0b0e LoadFrameWait(0b,0e)
+
  LoadFrameWait(0a,02)
  000a6a98: 0b02 LoadFrameWait(0b,02)
+
  LoadFrameWait(0b,0e)
  000a6a9a: ffd6fe WeaponSheatheCheck(-2) #loop until can finish
+
  LoadFrameWait(0b,02)
  000a6a9d: 0702 LoadFrameWait(07,02)
+
  WeaponSheatheCheck(-2) #loop until can finish
  000a6a9f: 0702 LoadFrameWait(07,02) #why is this repeated?
+
  LoadFrameWait(07,02)
  000a6aa1: fffe EndAnimation()
+
  LoadFrameWait(07,02) #why is this repeated?
 +
  EndAnimation()
 +
 
 +
Back High Mod
 +
LoadFrameWait(10,04)
 +
LoadFrameWait(11,0c)
 +
LoadFrameWait(12,02)
 +
LoadFrameWait(13,02)
 +
QueueSpriteAnim(02,07) #queues effect animation 7
 +
LoadFrameWait(13,02)
 +
LoadFrameWait(19,02)
 +
LoadFrameWait(1a,0e)
 +
LoadFrameWait(1a,02)
 +
WeaponSheatheCheck2(-2) #repeats until damage is gone
 +
LoadFrameWait(11,02)
 +
LoadFrameWait(10,02)
 +
EndAnimation()

Latest revision as of 04:46, 11 October 2022

Front High Mod
LoadFrameWait(00,04)
LoadFrameWait(01,0c)
LoadFrameWait(02,02)
LoadFrameWait(03,02)
QueueSpriteAnim(02,06)		#queue effect animation 6
LoadFrameWait(04,02)
LoadFrameWait(0a,02)
LoadFrameWait(0b,0e)
LoadFrameWait(0b,02)
WeaponSheatheCheck(-2)		#loop until can finish
LoadFrameWait(07,02)
LoadFrameWait(07,02)		#why is this repeated?
EndAnimation()
Back High Mod
LoadFrameWait(10,04)
LoadFrameWait(11,0c)
LoadFrameWait(12,02)
LoadFrameWait(13,02)
QueueSpriteAnim(02,07)		#queues effect animation 7
LoadFrameWait(13,02)
LoadFrameWait(19,02)
LoadFrameWait(1a,0e)
LoadFrameWait(1a,02)
WeaponSheatheCheck2(-2)		#repeats until damage is gone
LoadFrameWait(11,02)
LoadFrameWait(10,02)
EndAnimation()