Difference between revisions of "Check if unit can react 1"
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(Created page with "<font face='Courier New'> 0018c920: 27bdffe8 addiu r29,r29,0xffe8 0018c924: afb00010 sw r16,0x0010(r29) 0018c928: afbf0014 sw r31,0x0014(r29) 0018c92c: 0c06325a jal 0x00...") |
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− | + | Parameters : r4 = Unit data pointer | |
− | 0018c920: 27bdffe8 addiu r29,r29, | + | Returns : r2 = 0x00 if unit can react |
− | 0018c924: afb00010 sw r16,0x0010(r29) | + | r2 = 0x01 or 0x02 depending of what is preventing unit reaction |
− | 0018c928: afbf0014 sw r31,0x0014(r29) | + | |
− | 0018c92c: 0c06325a jal 0x0018c968 | + | Checks three routines for status, depth, action state, 801938c8, 801938c6 , Unit 0x19a etc... |
− | 0018c930: 00808021 addu r16,r4,r0 | + | ------------------------------------------------------------------------------------------------- |
− | 0018c934: 14400007 bne r2,r0,0x0018c954 | + | 0018c920: 27bdffe8 addiu r29,r29,-0x0018 | |
− | 0018c938: 00000000 nop | + | 0018c924: afb00010 sw r16,0x0010(r29) | |
− | 0018c93c: 0c063268 jal 0x0018c9a0 | + | 0018c928: afbf0014 sw r31,0x0014(r29) | |
− | 0018c940: 02002021 addu r4,r16,r0 | + | 0018c92c: 0c06325a jal 0x0018c968 |{{f/jal|Check_if_unit_can_react|Check_if_unit_can_react}} Return r2 = 0x01 if not reacting (based on status or 0x8018f5f0 = 0x01 - not reacting to a reaction) |
− | 0018c944: 14400003 bne r2,r0,0x0018c954 | + | 0018c930: 00808021 addu r16,r4,r0 |{{f/adr|<nowiki>r16 = Unit data pointer</nowiki>}} |
− | 0018c948: 00000000 nop | + | 0018c934: 14400007 bne r2,r0,0x0018c954 {{f/Cond|If Unit can react}} /Else branch to '''END''' r2 = 0x01 |
− | 0018c94c: 0c0604c3 jal 0x0018130c | + | 0018c938: 00000000 nop | |
− | 0018c950: 02002021 addu r4,r16,r0 | + | 0018c93c: 0c063268 jal 0x0018c9a0 |{{f/jal|Reaction_check%3F|Reaction_check%3F}} |
− | 0018c954: 8fbf0014 lw r31,0x0014(r29) | + | 0018c940: 02002021 addu r4,r16,r0 |{{f/adr|<nowiki>r4 =Unit's data pointer</nowiki>}} |
− | 0018c958: 8fb00010 lw r16,0x0010(r29) | + | 0018c944: 14400003 bne r2,r0,0x0018c954 {{f/Cond|<nowiki>If Target 0x19a = 0x00 (no reaction ? )</nowiki>}} /Else branch to {{f/loc| END }} r2 = 0x01 or 0x02 |
− | 0018c95c: 27bd0018 addiu r29,r29,0x0018 | + | 0018c948: 00000000 nop | |
− | 0018c960: 03e00008 jr r31 | + | 0018c94c: 0c0604c3 jal 0x0018130c |{{f/jal|Weapon_Guard_Usability|Weapon_Guard_Usability}} Retunrs r2 = 0x00 if Unit can act (status, depht etc) / r2 = 0x01 or 0x02 if not |
+ | 0018c950: 02002021 addu r4,r16,r0 |{{f/adr|<nowiki>r4 =Unit's data pointer</nowiki>}} | ||
+ | 0018c954: 8fbf0014 lw r31,0x0014(r29) '''END''' - returns r2 | ||
+ | 0018c958: 8fb00010 lw r16,0x0010(r29) | ||
+ | 0018c95c: 27bd0018 addiu r29,r29,0x0018 | ||
+ | 0018c960: 03e00008 jr r31 | ||
0018c964: 00000000 nop | 0018c964: 00000000 nop | ||
− | + | === Return locations === | |
+ | '''Battle.bin''' | ||
+ | 00188310: [[Finger_Guard]] | ||
+ | 001883c4: [[Catch]] | ||
+ | 0018cb28: [[Sunken_State,_Caution,_Dragon_Spirit,_counters,_absorbs_usability]] | ||
+ | 0018cc5c: [[MP_Switch,_Distribute,_and_Damage_Split_usability]] | ||
+ | 0018cd00: [[PA_Save,_MA_Save,_Speed_Save_Regenerator,_HP_Restore,_MP_Restore,_Critical_Quick,_Meatbone_Slash,_Auto_Potion,_Gilgame_Heart_check]] |
Latest revision as of 07:32, 27 October 2024
Parameters : r4 = Unit data pointer Returns : r2 = 0x00 if unit can react r2 = 0x01 or 0x02 depending of what is preventing unit reaction Checks three routines for status, depth, action state, 801938c8, 801938c6 , Unit 0x19a etc... ------------------------------------------------------------------------------------------------- 0018c920: 27bdffe8 addiu r29,r29,-0x0018 | 0018c924: afb00010 sw r16,0x0010(r29) | 0018c928: afbf0014 sw r31,0x0014(r29) | 0018c92c: 0c06325a jal 0x0018c968 |-->Check_if_unit_can_react Return r2 = 0x01 if not reacting (based on status or 0x8018f5f0 = 0x01 - not reacting to a reaction) 0018c930: 00808021 addu r16,r4,r0 |r16 = Unit data pointer 0018c934: 14400007 bne r2,r0,0x0018c954 #If Unit can react /Else branch to END r2 = 0x01 0018c938: 00000000 nop | 0018c93c: 0c063268 jal 0x0018c9a0 |-->Reaction_check%3F 0018c940: 02002021 addu r4,r16,r0 |r4 =Unit's data pointer 0018c944: 14400003 bne r2,r0,0x0018c954 #If Target 0x19a = 0x00 (no reaction ? ) /Else branch to END r2 = 0x01 or 0x02 0018c948: 00000000 nop | 0018c94c: 0c0604c3 jal 0x0018130c |-->Weapon_Guard_Usability Retunrs r2 = 0x00 if Unit can act (status, depht etc) / r2 = 0x01 or 0x02 if not 0018c950: 02002021 addu r4,r16,r0 |r4 =Unit's data pointer 0018c954: 8fbf0014 lw r31,0x0014(r29) END - returns r2 0018c958: 8fb00010 lw r16,0x0010(r29) 0018c95c: 27bd0018 addiu r29,r29,0x0018 0018c960: 03e00008 jr r31 0018c964: 00000000 nop
Return locations
Battle.bin 00188310: Finger_Guard 001883c4: Catch 0018cb28: Sunken_State,_Caution,_Dragon_Spirit,_counters,_absorbs_usability 0018cc5c: MP_Switch,_Distribute,_and_Damage_Split_usability 0018cd00: PA_Save,_MA_Save,_Speed_Save_Regenerator,_HP_Restore,_MP_Restore,_Critical_Quick,_Meatbone_Slash,_Auto_Potion,_Gilgame_Heart_check