MP Switch, Distribute, and Damage Split usability
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If Formula is not 0x07, then if unit can react, test for MP switch then Distribute and Then Damage split Jump to ends after finding and setting one of thoses reaction. ----------------------------------------------------------------------------------------------------------- 0018cc34: 27bdffe8 addiu r29,r29,-0x0018 | 0018cc38: 3c038019 lui r3,0x8019 | 0018cc3c: 906338e5 lbu r3,0x38e5(r3) |r3 = Ability formula 0018cc40: 34020007 ori r2,r0,0x0007 |r2 = 0x07 (Weapon heal formula) 0018cc44: 10620020 beq r3,r2,0x0018ccc8 #If Current Ability Formula <> 0x07 /Else branch to END 0018cc48: afbf0010 sw r31,0x0010(r29) | 0018cc4c: 3c048019 lui r4,0x8019 | 0018cc50: 8c842d98 lw r4,0x2d98(r4) |r4 = Targeted Unit data pointer 0018cc54: 0c063248 jal 0x0018c920 |-->Check if unit can react 1 0018cc58: 00000000 nop | 0018cc5c: 1440001a bne r2,r0,0x0018ccc8 #If Unit can react /Else branch to END 0018cc60: 00000000 nop | 0018cc64: 3c048019 lui r4,0x8019 | 0018cc68: 8c842d98 lw r4,0x2d98(r4) |r4 = Targeted Unit data pointer 0018cc6c: 00000000 nop | 0018cc70: 9083008d lbu r3,0x008d(r4) |r3 = Targeted Unit 3rd reaction set 0018cc74: 00000000 nop | 0018cc78: 30620001 andi r2,r3,0x0001 |r2 = 0x01 If Targeted Unit uses MP switch 0018cc7c: 10400005 beq r2,r0,0x0018cc94 #If Targeted Unit uses MP switch 0018cc80: 30620002 andi r2,r3,0x0002 |r2 = 0x02 if Targeted Unit uses Distribute 0018cc84: 0c06346e jal 0x0018d1b8 |-->MP Switch Usability 0018cc88: 00000000 nop | 0018cc8c: 08063332 j 0x0018ccc8 >>jump to END 0018cc90: 00000000 nop | 0018cc94: 10400005 beq r2,r0,0x0018ccac #Else If Targeted Unit uses Distribute 0018cc98: 00000000 nop | 0018cc9c: 0c0634aa jal 0x0018d2a8 |-->Distribute Usability 0018cca0: 00000000 nop | 0018cca4: 08063332 j 0x0018ccc8 >>jump to END 0018cca8: 00000000 nop | 0018ccac: 9082008e lbu r2,0x008e(r4) |r2 = Targeted Unit 4th reaction set 0018ccb0: 00000000 nop | 0018ccb4: 30420080 andi r2,r2,0x0080 |r2 = 0x80 if Targeted Unit uses Damage split 0018ccb8: 10400003 beq r2,r0,0x0018ccc8 #If Targeted Unit uses Damage splite 0018ccbc: 00000000 nop | 0018ccc0: 0c0634c6 jal 0x0018d318 |-->Damage Split Usability 0018ccc4: 00000000 nop | 0018ccc8: 8fbf0010 lw r31,0x0010(r29) END 0018cccc: 27bd0018 addiu r29,r29,0x0018 0018ccd0: 03e00008 jr r31 0018ccd4: 00000000 nop
Return location
Battle.bin 0018bfd4: Attack_Finalisation_&_Reaction_Flagging