Check if unit can react
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Parameters : r4 = unit data pointer Returns r2 = 0x00 if unit can react, if not r2 = 0x01 0018c968: 3c028019 lui r2,0x8019 | 0018c96c: 8c42f5f0 lw r2,-0x0a10(r2) |r2 = type of action ( 0x8018F5F0 ) 8018F5F0 0018c970: 27bdffe8 addiu r29,r29,0xffe8 | 0018c974: 14400005 bne r2,r0,0x0018c98c #If not a reaction (r2 = 0x00) /If already reacting branch near end setting r2 to 0x01 (skip check by jal below) 0018c978: afbf0010 sw r31,0x0010(r29) | 0018c97c: 0c01786c jal 0x0005e1b0 |-->Status Checks (r5 = set to check) - returns r2= 0 (no status found) or r2=1 (status preventing reaction has been found) 0018c980: 34050004 ori r5,r0,0x0004 |r5 = 0x04 -->Status_Check_table_-_0x800662d0 0018c984: 08063264 j 0x0018c990 >>jump to end 0018c988: 00000000 nop | 0018c98c: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018c990: 8fbf0010 lw r31,0x0010(r29) | 0018c994: 27bd0018 addiu r29,r29,0x0018 0018c998: 03e00008 jr r31 0018c99c: 00000000 nop
Return locations
0017e094: Big..._Contains_Hamedo_check 0017e214: Main_reaction_routine? 0018c934: Check_if_unit_can_react_1 0018ca90: 'Reflect',_Blade_Grasp,_and_Arrow_Guard 001825c8: Monster_Skill_check 0018f060: Mimic_ability_setting