Difference between revisions of "T1 Damaged shaking"
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(Created page with " FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward FFC...") |
MrGudenheim (talk | contribs) m (MrGudenheim moved page T1 Damaged shaking? to T1 Damaged shaking: old link was broken) |
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(2 intermediate revisions by one other user not shown) | |||
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− | FFD701 ?(01) | + | FFD701 ?(01) #6e |
− | FFC2 ? | + | FFC2 ? #this animation continues onward |
− | FFD701 ?(01) | + | FFD701 ?(01) #also, 6f animation points here? |
− | FFC2 ? | + | FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. |
− | FFC10D0C | + | FFC10D0C QueueDistortAnim(0D,0C) #70. rush also uses this, unit is moved backwards |
− | 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? | + | 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? |
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
− | FFC10310 | + | FFC10310 QueueDistortAnim(03,10) #rush also uses this, unit moves back to their original position |
4402 LoadFrameWait(44, 02) | 4402 LoadFrameWait(44, 02) | ||
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
FFFF PauseAnimation() | FFFF PauseAnimation() | ||
− | FFC10D0C | + | FFC10D0C QueueDistortAnim(0D,0C) #71 |
4502 LoadFrameWait(45, 02) | 4502 LoadFrameWait(45, 02) | ||
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
− | FFC10310 | + | FFC10310 QueueDistortAnim(03,10) |
4502 LoadFrameWait(45, 02) | 4502 LoadFrameWait(45, 02) | ||
− | FFC0FE | + | FFC0FE WaitForDistort(FE) |
FFFF PauseAnimation() | FFFF PauseAnimation() |
Latest revision as of 20:48, 1 November 2024
FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied. FFC10D0C QueueDistortAnim(0D,0C) #70. rush also uses this, unit is moved backwards 4402 LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit? FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) #rush also uses this, unit moves back to their original position 4402 LoadFrameWait(44, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation() FFC10D0C QueueDistortAnim(0D,0C) #71 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFC10310 QueueDistortAnim(03,10) 4502 LoadFrameWait(45, 02) FFC0FE WaitForDistort(FE) FFFF PauseAnimation()