Difference between revisions of "T1 Damaged shaking"

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(Created page with " FFD701 ?(01) #6e FFC2 ? #this animation continues onward FFD701 ?(01) #also, 6f animation points here? FFC2 ? #this animation continues onward FFC...")
 
m (MrGudenheim moved page T1 Damaged shaking? to T1 Damaged shaking: old link was broken)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
  FFD701  ?(01) #6e
+
  FFD701  ?(01) #6e
  FFC2    ? #this animation continues onward
+
  FFC2    ? #this animation continues onward
 
   
 
   
  FFD701  ?(01) #also, 6f animation points here?
+
  FFD701  ?(01) #also, 6f animation points here?
  FFC2    ? #this animation continues onward
+
  FFC2    ? #this animation continues onward (this does not seem like intended design. willing to bet this is dummied.
 
   
 
   
  FFC10D0C ?(0D0C) #70 points here?
+
  FFC10D0C QueueDistortAnim(0D,0C) #70. rush also uses this, unit is moved backwards
  4402    LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit?
+
  4402    LoadFrameWait(44, 02) #Experiments can't seem to get this animation to change on the unit?
  FFC0FE  ?(-2)
+
  FFC0FE  WaitForDistort(FE)
  FFC10310 ?(0310)
+
  FFC10310 QueueDistortAnim(03,10) #rush also uses this, unit moves back to their original position
 
  4402    LoadFrameWait(44, 02)
 
  4402    LoadFrameWait(44, 02)
  FFC0FE  ?(-2)
+
  FFC0FE  WaitForDistort(FE)
 
  FFFF    PauseAnimation()
 
  FFFF    PauseAnimation()
 
   
 
   
  FFC10D0C ?(0D0C) #71
+
  FFC10D0C QueueDistortAnim(0D,0C) #71
 
  4502    LoadFrameWait(45, 02)
 
  4502    LoadFrameWait(45, 02)
  FFC0FE  ?(-2)
+
  FFC0FE  WaitForDistort(FE)
  FFC10310 ?(0310)
+
  FFC10310 QueueDistortAnim(03,10)
 
  4502    LoadFrameWait(45, 02)
 
  4502    LoadFrameWait(45, 02)
  FFC0FE  ?(-2)
+
  FFC0FE  WaitForDistort(FE)
 
  FFFF    PauseAnimation()
 
  FFFF    PauseAnimation()

Latest revision as of 20:48, 1 November 2024

FFD701   ?(01)				#6e
FFC2     ?				#this animation continues onward

FFD701   ?(01)				#also, 6f animation points here?
FFC2     ?				#this animation continues onward (this does not seem like intended design. willing to bet this is dummied.

FFC10D0C QueueDistortAnim(0D,0C)	#70. rush also uses this, unit is moved backwards
4402     LoadFrameWait(44, 02)		#Experiments can't seem to get this animation to change on the unit?
FFC0FE   WaitForDistort(FE)
FFC10310 QueueDistortAnim(03,10)	#rush also uses this, unit moves back to their original position
4402     LoadFrameWait(44, 02)
FFC0FE   WaitForDistort(FE)
FFFF     PauseAnimation()

FFC10D0C QueueDistortAnim(0D,0C)	#71
4502     LoadFrameWait(45, 02)
FFC0FE   WaitForDistort(FE)
FFC10310 QueueDistortAnim(03,10)
4502     LoadFrameWait(45, 02)
FFC0FE   WaitForDistort(FE)
FFFF     PauseAnimation()