Difference between revisions of "T1 Damaged shaking"

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m (MrGudenheim moved page T1 Damaged shaking? to T1 Damaged shaking: old link was broken)
 
(No difference)

Latest revision as of 20:48, 1 November 2024

FFD701   ?(01)				#6e
FFC2     ?				#this animation continues onward

FFD701   ?(01)				#also, 6f animation points here?
FFC2     ?				#this animation continues onward (this does not seem like intended design. willing to bet this is dummied.

FFC10D0C QueueDistortAnim(0D,0C)	#70. rush also uses this, unit is moved backwards
4402     LoadFrameWait(44, 02)		#Experiments can't seem to get this animation to change on the unit?
FFC0FE   WaitForDistort(FE)
FFC10310 QueueDistortAnim(03,10)	#rush also uses this, unit moves back to their original position
4402     LoadFrameWait(44, 02)
FFC0FE   WaitForDistort(FE)
FFFF     PauseAnimation()

FFC10D0C QueueDistortAnim(0D,0C)	#71
4502     LoadFrameWait(45, 02)
FFC0FE   WaitForDistort(FE)
FFC10310 QueueDistortAnim(03,10)
4502     LoadFrameWait(45, 02)
FFC0FE   WaitForDistort(FE)
FFFF     PauseAnimation()