Difference between revisions of "Attack Finalisation & Reaction Flagging"
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− | + | Finalize attacking, set final hp/mp/stats/status change, check for golem, statuses caused by changing unit stats, if valid for exp/jp earning, | |
− | + | flag valid target reactions | |
− | + | See [[#FinalizeShort|Summary]] | |
− | + | ------------------------------------------------------------------------------------------------------------ | |
− | + | Parameters : r4 = Targeted Unit ID | |
− | + | ||
− | + | Returns r2 = -0x01 if killing blow or crystal on a riding unit | |
− | + | r2 = 0x00 in any other case | |
− | + | ------------------------------------------------------------------------------------------------------------ | |
− | + | 0018be08: 27bdffc8 addiu r29,r29,-0x0038 | | |
− | + | 0018be0c: afb20030 sw r18,0x0030(r29) | | |
− | + | 0018be10: 00809021 addu r18,r4,r0 |{{f/std|<nowiki>r18 = Targeted Unit ID</nowiki>}} | |
− | + | 0018be14: afb00028 sw r16,0x0028(r29) | | |
− | + | 0018be18: 00008021 addu r16,r0,r0 |{{f/std|<nowiki>r16 = 0x00 (Action flag for Xp routine)</nowiki>}} | |
− | + | 0018be1c: 2a420015 slti r2,r18,0x0015 |{{f/std|<nowiki>r2 = 0x01 If Targeted Unit ID < 0x15</nowiki>}} | |
− | + | 0018be20: afbf0034 sw r31,0x0034(r29) | | |
− | + | 0018be24: 10400013 beq r2,r0,0x0018be74 {{f/Cond|If Targeted Unit ID is valid (< 0x15)}} /Else Branch to | |
− | + | 0018be28: afb1002c sw r17,0x002c(r29) | | |
− | + | 0018be2c: 001218c0 sll r3,r18,0x03 |{{f/std|ID * 8}} | |
− | + | 0018be30: 00721823 subu r3,r3,r18 | | |
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0018c668: 8fb20030 lw r18,0x0030(r29) | 0018c668: 8fb20030 lw r18,0x0030(r29) | ||
0018c66c: 8fb1002c lw r17,0x002c(r29) | 0018c66c: 8fb1002c lw r17,0x002c(r29) | ||
Line 559: | Line 560: | ||
0018c674: 27bd0038 addiu r29,r29,0x0038 | 0018c674: 27bd0038 addiu r29,r29,0x0038 | ||
0018c678: 03e00008 jr r31 | 0018c678: 03e00008 jr r31 | ||
− | 0018c67c: 00000000 | + | 0018c67c: 00000000 nop |
+ | === Notes === | ||
+ | - If Target is Dead and about to get crystalized or treasurized : <span id="FinalizeShort"></span> | ||
+ | '''finalize status infliction and exit routine''' | ||
+ | |||
+ | - if 0x8018f5f0 = 0x00 set Target 0x189 to 0x01 (what for ?) | ||
+ | |||
+ | - Check Sunken state, Caution, Dragon spirit, Brave Up, Face Up, Counter Tackle, Counter Flood, Absorb MP, Counter, Counter Magic.. via dedicated routine (one only) | ||
+ | - Check for Catch and deals with inventory with catched item | ||
+ | - Golem Mechanics : | ||
+ | - if special flag 0x8000 is ON reduce Golem HP | ||
+ | - if special flag 0x0001 is ON enable Team golem | ||
+ | - Check MP switch, Distribute, Damage split via dedicated routine (one only) | ||
+ | - Set updated Target minimum HP and MP to 0 | ||
+ | - Cap updated Target HP and MP to Maximum HP and MP | ||
+ | - Deals with Stat alteration (Speed, CT, PA,MA, Brave, Faith) | ||
+ | - Finalize Stealing and breaking: | ||
+ | - check for special flag 0x0010 and 0x0004 | ||
+ | - Unequip Target (update stats) | ||
+ | - Increase inventory if stolen | ||
+ | - Refund katana if not broken (special flag 0x0008) | ||
+ | - Store stolen gil if any | ||
+ | - Apply stolen Xp gain (+/- Lv Up) | ||
+ | - Seems to resolve a Jp bonus mechanics(on TCA 0x29) and deals with Job lv gain | ||
+ | - Apply Lv Up (special flag 0x0080) or Lv down (special flags 0x0100) | ||
+ | - Run Poach and update inventory (special flag 0x0020) | ||
+ | - Check for morbol (special flag 0x0002) and prep morbolization (supress a bunch of status data) | ||
+ | - If dealing a killing blow : | ||
+ | -delete all action status infliction/removal and inflict dead only | ||
+ | -finalize status and '''deal with xp gain and exit''' | ||
+ | - Else : | ||
+ | - Check if Target becomes critical and update Target current action (TCA) status infliction | ||
+ | - If Target is not critical, add critical in TCA status removal | ||
+ | - If Target Brave is < 10 update TCA status infliction with chicken | ||
+ | - If Target Brave is >= 10 Add Chicken to TCA status removal | ||
+ | - If Action deals HP damage : | ||
+ | - Add Transparent to TCA status removal | ||
+ | - Add Confusion to TCA status removal | ||
+ | - If Action inflict KnockBack | ||
+ | - Add Charge to TCA status removal is Target is charging via Charge skillset | ||
+ | - Finalize Status infliction/removal | ||
+ | - Determine if action fail / hit / kill and go to Attackers earned xp routine | ||
+ | - [[PA_Save,_MA_Save,_Speed_Save_Regenerator,_HP_Restore,_MP_Restore,_Critical_Quick,_Meatbone_Slash,_Auto_Potion,_Gilgame_Heart_check]] | ||
+ | |||
+ | === Return location === | ||
+ | '''Battle.bin''' | ||
+ | 00070f44: [[In between turn events]] | ||
+ | 00070f74: [[In between turn events]] | ||
+ | 00072024: [[Main Post Movement]] | ||
+ | 00072228: [[Main_Post_Movement]] | ||
+ | 00073c44: [[Set some target coordinates/attacker animation, others]] | ||
+ | 0007672c: [[00076658 - 00076918|Learn from crystal related]] | ||
+ | 0018d78c: [[Store target stats pointer data]] | ||
+ | 0018df74: [[Prep gained exp/jp/level/job level]] | ||
+ | 0019d5d8: [[AI Act phase handling (in between turn, end of turn, etc.)]] | ||
+ | 0019df24: [[AI_ability_processing]] |
Latest revision as of 12:55, 25 November 2022
Finalize attacking, set final hp/mp/stats/status change, check for golem, statuses caused by changing unit stats, if valid for exp/jp earning, flag valid target reactions See Summary ------------------------------------------------------------------------------------------------------------ Parameters : r4 = Targeted Unit ID Returns r2 = -0x01 if killing blow or crystal on a riding unit r2 = 0x00 in any other case ------------------------------------------------------------------------------------------------------------ 0018be08: 27bdffc8 addiu r29,r29,-0x0038 | 0018be0c: afb20030 sw r18,0x0030(r29) | 0018be10: 00809021 addu r18,r4,r0 |r18 = Targeted Unit ID 0018be14: afb00028 sw r16,0x0028(r29) | 0018be18: 00008021 addu r16,r0,r0 |r16 = 0x00 (Action flag for Xp routine) 0018be1c: 2a420015 slti r2,r18,0x0015 |r2 = 0x01 If Targeted Unit ID < 0x15 0018be20: afbf0034 sw r31,0x0034(r29) | 0018be24: 10400013 beq r2,r0,0x0018be74 #If Targeted Unit ID is valid (< 0x15) /Else Branch to 0018be28: afb1002c sw r17,0x002c(r29) | 0018be2c: 001218c0 sll r3,r18,0x03 |ID * 8 0018be30: 00721823 subu r3,r3,r18 |ID * 7 0018be34: 00031980 sll r3,r3,0x06 |ID * 0x1c0 (Unit Data offset) 0018be38: 3c028019 lui r2,0x8019 | 0018be3c: 244208cc addiu r2,r2,0x08cc |r2 = 0x801908cc (Start of unit data pointer) 0018be40: 00622021 addu r4,r3,r2 |r4 = Targeted Unit Data pointer 0018be44: 2442018c addiu r2,r2,0x018c |r2 = 0x801908cc + 0x18c (Unit 0x00 current action data pointer) 0018be48: 00622821 addu r5,r3,r2 |r5 = Targeted Unit current action data pointer 0018be4c: 3c018019 lui r1,0x8019 | 0018be50: a03238c1 sb r18,0x38c1(r1) |Store Targeted Unit ID at current ability 0x801938c1 (Target Unit ID) 801938c1 0018be54: 3c018019 lui r1,0x8019 | 0018be58: ac242d98 sw r4,0x2d98(r1) |Store Targeted Unit data pointer at 0x80192d98 0018be5c: 3c018019 lui r1,0x8019 | 0018be60: ac252d90 sw r5,0x2d90(r1) |Store Targeted Unit Current action data pointer at 0x80192d90 0018be64: 90830001 lbu r3,0x0001(r4) |r3 = Targeted Unit ID This ID may be = 0xff if unit doesn't exists anymore 0018be68: 340200ff ori r2,r0,0x00ff |r2 = 0x0ff 0018be6c: 14620003 bne r3,r2,0x0018be7c #If Targeted Unit ID doesn't exists anymore 0018be70: 00000000 nop | 0018be74: 08063199 j 0x0018c664 #E >>Jump to END r2 = -0x01 0018be78: 2402ffff addiu r2,r0,-0x01 |r2 = -0x01 Unit ID is Valid and Unit Exists 0018be7c: 90820058 lbu r2,0x0058(r4) |r2 = Targeted Unit 1st set of current status 0018be80: 00000000 nop | 0018be84: 30420020 andi r2,r2,0x0020 |r2 = 0x20 if Targeted Unit is dead 0018be88: 1040000f beq r2,r0,0x0018bec8 #If Targeted Unit is Dead 0018be8c: 00000000 nop | 0018be90: 90a2001b lbu r2,0x001b(r5) |r2 = Targeted Unit current action Status infliction 1 0018be94: 00000000 nop | 0018be98: 30420040 andi r2,r2,0x0040 |r2 = 0x40 if Crystal is inflicted 0018be9c: 14400006 bne r2,r0,0x0018beb8 #If Crystal is not going to be inflicted 0018bea0: 02402021 addu r4,r18,r0 |r4 = Targeted Unit ID 0018bea4: 90a2001c lbu r2,0x001c(r5) |r2 = Targeted Unit current action Status infliction 2 0018bea8: 00000000 nop | 0018beac: 30420001 andi r2,r2,0x0001 |r2 = 0x01 if Treasure is inflicted 0018beb0: 10400005 beq r2,r0,0x0018bec8 #If Treasure is going to be inflicted 0018beb4: 00000000 nop | 0018beb8: 0c06381f jal 0x0018e07c #E | -->Post Ability Hardcoding? Resolve status infliction 0018bebc: 00002821 addu r5,r0,r0 |r5 = 0x00 0018bec0: 08063199 j 0x0018c664 >>Jump to END r2 = 0x00 0018bec4: 00001021 addu r2,r0,r0 |r2 = 0x00 Unit not Dead, or dead but not going to be crystalized / treasurized 0018bec8: 3c028019 lui r2,0x8019 | 0018becc: 8c42f5f0 lw r2,-0x0a10(r2) |r2 = Type of action 8018f5f0 0018bed0: 00000000 nop | 0018bed4: 14400005 bne r2,r0,0x0018beec #If This is not a reaction ( 0x8018f5f0 = 0x00 ) 0018bed8: 34020001 ori r2,r0,0x0001 |r2 = 0x01 0018bedc: 3c038019 lui r3,0x8019 | 0018bee0: 8c632d98 lw r3,0x2d98(r3) |r3 = Targeted Unit data pointer 0018bee4: 00000000 nop | 0018bee8: a0620189 sb r2,0x0189(r3) |Set Targeted Unit 0x189 = 0x01 (Turn ended) Unit 0x189 0018beec: 0c0632c0 jal 0x0018cb00 |-->Sunken_State,_Caution,_Dragon_Spirit,_counters,_absorbs_usability Roll one of thoses reaction abilities if enabled 0018bef0: 00000000 nop |(If Succesful store ability ID in TCA 0x0e - And info at TCA 0x26 aka Unit 0x19a and unit 0x1b2) 0018bef4: 3c058019 lui r5,0x8019 | 0018bef8: 8ca52d90 lw r5,0x2d90(r5) |r5 = TCA data pointer 0018befc: 00000000 nop | 0018bf00: 84a3000e lh r3,0x000e(r5) |r3 = TCA Reaction Ability ID 0018bf04: 340201c2 ori r2,r0,0x01c2 |r2 = 0x1c2 0018bf08: 14620006 bne r3,r2,0x0018bf24 #If Targeted Unit reaction is Catch 0018bf0c: 00000000 nop | 0018bf10: 3c048019 lui r4,0x8019 | 0018bf14: 8c842d98 lw r4,0x2d98(r4) |r4 = Targeted Unit data pointer 0018bf18: 90a50026 lbu r5,0x0026(r5) |r5 = TCA reaction info (catched item ID) 0018bf1c: 0c063a7a jal 0x0018e9e8 |-->Store Caught Item in Inventory 0018bf20: 00000000 nop | 0018bf24: 3c048019 lui r4,0x8019 |r4 = 0x80190000 0018bf28: 8c842d90 lw r4,0x2d90(r4) |r4 = TCA data pointer 0018bf2c: 00000000 nop | 0018bf30: 90820000 lbu r2,0x0000(r4) |r2 = TCA hit flag 0018bf34: 00000000 nop | 0018bf38: 104001ca beq r2,r0,0x0018c664 #If Attack do not miss /Else branch to END (r2 = 0x00) 0018bf3c: 00001021 addu r2,r0,r0 |r2 = 0x00 0018bf40: 94830010 lhu r3,0x0010(r4) |r3 = TCA specials flags 0018bf44: 00000000 nop | 0018bf48: 30628000 andi r2,r3,0x8000 |r2 = 0x80 if flag reducing golem amount is enabled 0018bf4c: 10400013 beq r2,r0,0x0018bf9c #If Attacks triggers Golem 0018bf50: 30620001 andi r2,r3,0x0001 |r2 = Summon golem flag 0018bf54: 3c028019 lui r2,0x8019 | 0018bf58: 8c422d98 lw r2,0x2d98(r2) |r2 = Targeted Unit Data Pointer 0018bf5c: 00000000 nop | 0018bf60: 904201ba lbu r2,0x01ba(r2) |r2 = Modified ENTD flags 0018bf64: 3c038019 lui r3,0x8019 | 0018bf68: 2463f5f4 addiu r3,r3,-0x0a0c |r3 = 0x8018f5f4 Team golem amounts 0018bf6c: 30420030 andi r2,r2,0x0030 |r2 = Team ID 0018bf70: 000210c2 srl r2,r2,0x03 |r2 = Team ID /8 0018bf74: 00432821 addu r5,r2,r3 |r5 = 0x8018f5f4 + Team offset 0018bf78: 94a30000 lhu r3,0x0000(r5) |r3 = Team Golem HP 0018bf7c: 84820004 lh r2,0x0004(r4) |r2 = TCA HP dmg 0018bf80: 00000000 nop | 0018bf84: 00628823 subu r17,r3,r2 |r17 = New Golem HP 0018bf88: 06210002 bgez r17,0x0018bf94 #If New Golem HP < 0 0018bf8c: 00001021 addu r2,r0,r0 |r2 = 0x00 0018bf90: 00008821 addu r17,r0,r0 |Golem HP = 0 0018bf94: 08063199 j 0x0018c664 >>jump to END with r2 = 0x00 0018bf98: a4b10000 sh r17,0x0000(r5) |store new Golem HP 0018bf9c: 1040000b beq r2,r0,0x0018bfcc #If Action is summon golem 0018bfa0: 00000000 nop | 0018bfa4: 3c028019 lui r2,0x8019 | 0018bfa8: 8c422d98 lw r2,0x2d98(r2) |r2 = Targeted Unit Data Pointer 0018bfac: 34100001 ori r16,r0,0x0001 |r16 = 0x01 0018bfb0: 90430005 lbu r3,0x0005(r2) |r3 = Targeted Unit ENTD flags 0018bfb4: 9442002a lhu r2,0x002a(r2) |r2 = Targeted Unit Max HP 0018bfb8: 30630030 andi r3,r3,0x0030 |r3 = Targeted Unit Team 0018bfbc: 000318c2 srl r3,r3,0x03 |r3 = Team ID / 8 0018bfc0: 3c018019 lui r1,0x8019 | 0018bfc4: 00230821 addu r1,r1,r3 |r1 = 0x80190000 + Team's golem offset 0018bfc8: a422f5f4 sh r2,-0x0a0c(r1) |Store Targeted Unit Max HP as Team's Golem HP 8018f5f4 + Team offset 0018bfcc: 0c06330d jal 0x0018cc34 |-->MP Switch, Distribute, and Damage Split usability Check and Roll one of those if enabled 0018bfd0: 00000000 nop | 0018bfd4: 3c058019 lui r5,0x8019 | 0018bfd8: 8ca52d98 lw r5,0x2d98(r5) |r5 = Targeted Unit Data pointer 0018bfdc: 3c048019 lui r4,0x8019 | 0018bfe0: 8c842d90 lw r4,0x2d90(r4) |r4 = TCA data pointer 0018bfe4: 94a70028 lhu r7,0x0028(r5) |r7 = Targeted Unit current HP 0018bfe8: 84820004 lh r2,0x0004(r4) |r2 = TCA HP damage 0018bfec: 84830006 lh r3,0x0006(r4) |r3 = TCA HP recovery 0018bff0: 00e21023 subu r2,r7,r2 |r2 = Targeted Unit Current HP - HP damage 0018bff4: 00438821 addu r17,r2,r3 |r17 = Targeted Unit Current HP - HP damage + HP recovery 0018bff8: 06210002 bgez r17,0x0018c004 #If Targeted Unit new HP < 0 0018bffc: 00000000 nop | 0018c000: 00008821 addu r17,r0,r0 |r17 = 0x00 0018c004: 94a3002a lhu r3,0x002a(r5) |r3 = Targeted Unit Max HP 0018c008: 00000000 nop | 0018c00c: 0071102a slt r2,r3,r17 |r2 = 0x01 If Targeted Unit max HP < New HP 0018c010: 10400002 beq r2,r0,0x0018c01c #If Targeted Unit is overhealed 0018c014: 00000000 nop | 0018c018: 00608821 addu r17,r3,r0 |r17 = Targeted Unit max HP 0018c01c: 94a6002c lhu r6,0x002c(r5) |r6 = Targeted Unit Current MP 0018c020: 84820008 lh r2,0x0008(r4) |r2 = TCA MP damage 0018c024: 8483000a lh r3,0x000a(r4) |r3 = TCA MP recovery 0018c028: 00c21023 subu r2,r6,r2 |r2 = Current MP - MP damage 0018c02c: 00431821 addu r3,r2,r3 |r3 = New MP (Damaged MP + MP recovery) 0018c030: 04610002 bgez r3,0x0018c03c #If Targeted Unit new MP < 0 0018c034: 00000000 nop | 0018c038: 00001821 addu r3,r0,r0 |r3 = 0x00 (new MP) 0018c03c: 94a4002e lhu r4,0x002e(r5) |r4 = Targeted Unit Max MP 0018c040: 00000000 nop | 0018c044: 0083102a slt r2,r4,r3 |r2 = 0x01 If Targeted Unit max MP < new MP 0018c048: 10400002 beq r2,r0,0x0018c054 #If Targeted Unit MP is overhealed 0018c04c: 00000000 nop | 0018c050: 00801821 addu r3,r4,r0 |r3 = Max MP (new MP) 0018c054: 14f10003 bne r7,r17,0x0018c064 #If There is no HP modification (Current HP = New HP) /Else branch (set r16 = 0x01) 0018c058: 00000000 nop | 0018c05c: 10c30003 beq r6,r3,0x0018c06c #If There is MP modification /Else Branch (keeps r16 = 0x00) 0018c060: 34060032 ori r6,r0,0x0032 |r6 = 0x32 (speed cap) 0018c064: 34100001 ori r16,r0,0x0001 #E | r16 = 0x01 0018c068: 34060032 ori r6,r0,0x0032 |r6 = 0x32 (speed cap) 0018c06c: 3c058019 lui r5,0x8019 | 0018c070: 8ca52d98 lw r5,0x2d98(r5) |r5 = Targeted Unit data pointer 0018c074: 3c028019 lui r2,0x8019 | 0018c078: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018c07c: 34070001 ori r7,r0,0x0001 |r7 = 0x01 (minimum allowed speed value) 0018c080: a4b10028 sh r17,0x0028(r5) |Store Targeted Unit new HP as Current HP 0018c084: a4a3002c sh r3,0x002c(r5) |Store Targeted Unit new MP as Current MP 0018c088: 90440012 lbu r4,0x0012(r2) |r4 = TCA Speed Change 0018c08c: 0c06355c jal 0x0018d570 |-->Stat_Increment/Decrement Return r2 = 0x01 if speed has been changed 0018c090: 24a50032 addiu r5,r5,0x0032 |r5 = Targeted Unit data pointer + 0x32 Raw speed data pointer 0018c094: 02028025 or r16,r16,r2 |r16 = 0x00 if nothing is done yet (HP, MP, Speed, Golem) 0018c098: 340600ff ori r6,r0,0x00ff |r6 = 0x0ff (max CT value) 0018c09c: 00003821 addu r7,r0,r0 |r7 = 0x00 (min CT value) 0018c0a0: 3c028019 lui r2,0x8019 | 0018c0a4: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018c0a8: 3c058019 lui r5,0x8019 | 0018c0ac: 8ca52d98 lw r5,0x2d98(r5) |r5 = Targeted Unit data pointer 0018c0b0: 90440013 lbu r4,0x0013(r2) |r4 = TCA CT change 0018c0b4: 0c06355c jal 0x0018d570 |-->Stat Increment/Decrement Returns r2 = 0x01 if CT has been changed 0018c0b8: 24a50039 addiu r5,r5,0x0039 |r5 = Targeted Unit CT data pointer 0018c0bc: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done 0018c0c0: 34060063 ori r6,r0,0x0063 |r6 = 0x63 (PA max Cap) 0018c0c4: 34070001 ori r7,r0,0x0001 |r7 = 0x01 (PA minimum value) 0018c0c8: 3c028019 lui r2,0x8019 | 0018c0cc: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018c0d0: 3c058019 lui r5,0x8019 | 0018c0d4: 8ca52d98 lw r5,0x2d98(r5) |r5 = Targeted Unit data pointer 0018c0d8: 90440014 lbu r4,0x0014(r2) |r4 = TCA PA change 0018c0dc: 0c06355c jal 0x0018d570 |-->Stat Increment/Decrement Returns r2 = 0x01 if PA has been changed 0018c0e0: 24a50030 addiu r5,r5,0x0030 |r5 = Targeted Unit raw PA data pointer 0018c0e4: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done 0018c0e8: 34060063 ori r6,r0,0x0063 |r6 = 0x63 (MA max Cap) 0018c0ec: 34070001 ori r7,r0,0x0001 |r7 = 0x01 (MA minimum value) 0018c0f0: 3c028019 lui r2,0x8019 | 0018c0f4: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018c0f8: 3c058019 lui r5,0x8019 | 0018c0fc: 8ca52d98 lw r5,0x2d98(r5) |r5 = Targeted Unit data pointer 0018c100: 90440015 lbu r4,0x0015(r2) |r4 = TCA MA change 0018c104: 0c06355c jal 0x0018d570 |-->Stat Increment/Decrement Returns r2 = 0x01 if MA has been changed 0018c108: 24a50031 addiu r5,r5,0x0031 |r5 = Targeted Unit raw PA data pointer 0018c10c: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done 0018c110: 34060064 ori r6,r0,0x0064 |r6 = 0x64 (Brave cap) 0018c114: 3c038019 lui r3,0x8019 | 0018c118: 8c632d98 lw r3,0x2d98(r3) |r3 = Targeted Unit data pointer 0018c11c: 3c028019 lui r2,0x8019 | 0018c120: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018c124: 24650024 addiu r5,r3,0x0024 |r5 = Targeted Unit brave data pointer 0018c128: 90670182 lbu r7,0x0182(r3) |r7 = Targeted Unit Mount Info 0018c12c: 90440016 lbu r4,0x0016(r2) |r4 = TCA brave change 0018c130: 000739c2 srl r7,r7,0x07 |r7 = 0x01 if Targeted Unit is ridding a Unit 0018c134: 00073823 subu r7,r0,r7 |r7 = -0x01 if Targeted Unit is riding 0018c138: 0c06355c jal 0x0018d570 |-->Stat Increment/Decrement Returns r2 = 0x01 if Brave has been changed 0018c13c: 30e7000a andi r7,r7,0x000a |r7 = Allowed minimum brave value (10 if riding (no chicken ?) - 0 if not riding) 0018c140: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done 0018c144: 34060064 ori r6,r0,0x0064 |r6 = 0x64 (Faith Cap) 0018c148: 00003821 addu r7,r0,r0 |r7 = 0x00 (Faith minimum value) 0018c14c: 3c028019 lui r2,0x8019 | 0018c150: 8c422d90 lw r2,0x2d90(r2) |r2 = TCA data pointer 0018c154: 3c058019 lui r5,0x8019 | 0018c158: 8ca52d98 lw r5,0x2d98(r5) |r5 = Targeted Unit data pointer 0018c15c: 90440017 lbu r4,0x0017(r2) |r4 = TCA Faith change 0018c160: 0c06355c jal 0x0018d570 |-->Stat Increment/Decrement Returns r2 = 0x01 if Faith has been changed 0018c164: 24a50026 addiu r5,r5,0x0026 |r5 = Targeted Unit Faith data pointer 0018c168: 0c0634f0 jal 0x0018d3c0 |-->Steal Routine 0018c16c: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done 0018c170: 3c038019 lui r3,0x8019 | 0018c174: 8c632d90 lw r3,0x2d90(r3) |r3 = Target Current Action (TCA) data pointer 0018c178: 00000000 nop | 0018c17c: 94630010 lhu r3,0x0010(r3) |r3 = TCA specials flags 0018c180: 00000000 nop | 0018c184: 30630008 andi r3,r3,0x0008 |r3 = 0x08 if Special flag katana not broken is ON 0018c188: 10600007 beq r3,r0,0x0018c1a8 #If Katana don't break 0018c18c: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done in steal routine 0018c190: 3c048019 lui r4,0x8019 | 0018c194: 8c842d98 lw r4,0x2d98(r4) |r4 = Target data pointer 0018c198: 00000000 nop | 0018c19c: 90850176 lbu r5,0x0176(r4) |r5 = Target used Item (? Not used in routine below) 0018c1a0: 0c063a7a jal 0x0018e9e8 |-->Item quantity increment for steal/break? Refund katana 0018c1a4: 00000000 nop | 0018c1a8: 3c038019 lui r3,0x8019 | 0018c1ac: 8c632d90 lw r3,0x2d90(r3) |r3 = Target Current Action (TCA) data pointer 0018c1b0: 00000000 nop | 0018c1b4: 8462000c lh r2,0x000c(r3) |r2 = Gil modification 0018c1b8: 00000000 nop | 0018c1bc: 14400005 bne r2,r0,0x0018c1d4 #If No Gil modification 0018c1c0: 00000000 nop | 0018c1c4: 90620028 lbu r2,0x0028(r3) |r2 = stolen/gain exp 0018c1c8: 00000000 nop | 0018c1cc: 10400002 beq r2,r0,0x0018c1d8 #If there's an Xp modification 0018c1d0: 00000000 nop | 0018c1d4: 36100001 ori r16,r16,0x0001 #E | Something is done enabled 0018c1d8: 3c028019 lui r2,0x8019 | 0018c1dc: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018c1e0: 3c048019 lui r4,0x8019 | 0018c1e4: 8c842d98 lw r4,0x2d98(r4) |r4 = Target data pointer 0018c1e8: 8445000c lh r5,0x000c(r2) |r5 = Gil Amount 0018c1ec: 0c063aa6 jal 0x0018ea98 |-->Add price of item / 4 to total gil Store stolen gil 0018c1f0: 00003021 addu r6,r0,r0 |r6 = 0x00 (No Item ID, jump to Gil) 0018c1f4: 3c028019 lui r2,0x8019 | 0018c1f8: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018c1fc: 3c048019 lui r4,0x8019 | 0018c200: 8c842d98 lw r4,0x2d98(r4) |r4 = Target data pointer 0018c204: 90450028 lbu r5,0x0028(r2) |r5 = TCA stolen Xp 0018c208: 0c063ad4 jal 0x0018eb50 |-->Apply Exp gain / Level up 0018c20c: 00000000 nop | 0018c210: 3c028019 lui r2,0x8019 | 0018c214: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018c218: 00000000 nop | 0018c21c: 90420029 lbu r2,0x0029(r2) |r2 = TCA ? (stolen Jp ?) 0018c220: 00000000 nop | 0018c224: 10400005 beq r2,r0,0x0018c23c #if TCA 0x29 is not null 0018c228: 00000000 nop | 0018c22c: 3c048019 lui r4,0x8019 | 0018c230: 8c842d98 lw r4,0x2d98(r4) |r4 = Target data pointer 0018c234: 0c0637fe jal 0x0018dff8 |-->Main Reaction subroutine - ENTD/ID stuff Deals with Job Lv gain 0018c238: 00000000 nop | 0018c23c: 0c063217 jal 0x0018c85c |-->Level up/down ability Deals with Lv up/down special flags 0018c240: 00000000 nop | 0018c244: 0c0631a0 jal 0x0018c680 |-->Poach Inventory Routine Check special flag 0x20 and run poach 0018c248: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done in Lv up/down routine 0018c24c: 3c038019 lui r3,0x8019 | 0018c250: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c254: 00000000 nop | 0018c258: 94630010 lhu r3,0x0010(r3) |load special flags (marlboro) 0018c25c: 00000000 nop | 0018c260: 30630002 andi r3,r3,0x0002 |murbol morph check 0018c264: 1060000a beq r3,r0,0x0018c290 #If Target will be morbolized 0018c268: 02028025 or r16,r16,r2 |r16 <> 0x00 if something has been done in Poach routine 0018c26c: 3c028019 lui r2,0x8019 | 0018c270: 8c42f5fc lw r2,-0x0a04(r2) |Load Action state 0x8018f5fc 0018c274: 00000000 nop | 0018c278: 14400005 bne r2,r0,0x0018c290 #If the action is being executed 0018c27c: 36100001 ori r16,r16,0x0001 |r16 <> 0x01 if something has been done in morbol section 0018c280: 3c048019 lui r4,0x8019 | 0018c284: 8c842d98 lw r4,0x2d98(r4) |Target data pointer 0018c288: 0c0603d0 jal 0x00180f40 |-->00180f40 - 00180fe0 Morbolization prep 0018c28c: 00000000 nop | 0018c290: 16200028 bne r17,r0,0x0018c334 #If Updated Target HP = 0 0018c294: 00000000 nop | 0018c298: 3c028019 lui r2,0x8019 | 0018c29c: 8c422d98 lw r2,0x2d98(r2) |Target data pointer 0018c2a0: 00000000 nop | 0018c2a4: 94420058 lhu r2,0x0058(r2) |Load Target current status 1 and 2 0018c2a8: 00000000 nop | 0018c2ac: 30420160 andi r2,r2,0x0160 |Crystal, Dead, Treasure check 0018c2b0: 14400020 bne r2,r0,0x0018c334 #If Target is not dead, crystalized nor treasure (yet) 0018c2b4: 00000000 nop | 0018c2b8: 3c048019 lui r4,0x8019 | 0018c2bc: 8c842d90 lw r4,0x2d90(r4) |Target Current Action (TCA) data pointer 0018c2c0: 0c062f75 jal 0x0018bdd4 |-->Null Some Status Data Nullify all TCA status infliction and removal and 0x80193860 to 64 0018c2c4: 00000000 nop | 0018c2c8: 02402021 addu r4,r18,r0 |r4 = Targeted Unit ID 0018c2cc: 34050001 ori r5,r0,0x0001 |r5 = 0x01 0018c2d0: 3c028019 lui r2,0x8019 | 0018c2d4: 8c422d90 lw r2,0x2d90(r2) |r2 = Target Current Action (TCA) data pointer 0018c2d8: 34030020 ori r3,r0,0x0020 |r3 = 0x20 (death status flag) 0018c2dc: 0c06381f jal 0x0018e07c |-->Post Ability Hardcoding? Remove status canceled by new status infliction 0018c2e0: a043001b sb r3,0x001b(r2) |Inflict Dead on target 0018c2e4: 3c028019 lui r2,0x8019 | 0018c2e8: 8c42f5fc lw r2,-0x0a04(r2) |r2 = Action state 8019f5fd 0018c2ec: 00000000 nop | 0018c2f0: 14400008 bne r2,r0,0x0018c314 #If Action is being executed 0018c2f4: 00000000 nop | 0018c2f8: 3c038019 lui r3,0x8019 | 0018c2fc: 8c632d98 lw r3,0x2d98(r3) |r3 = Target data pointer 0018c300: 00000000 nop | 0018c304: 9062015c lbu r2,0x015c(r3) |r2 = Unit Death count (in this battle) 0018c308: 00000000 nop | 0018c30c: 24420001 addiu r2,r2,0x0001 |Death counter + 1 0018c310: a062015c sb r2,0x015c(r3) |Update death counter 0018c314: 0c063588 jal 0x0018d620 |-->Attacker's Earned Experience Update earned xp with (keeps higher amount) 0018c318: 34040002 ori r4,r0,0x0002 |r4 = 0x02 (Target dead flag for above routine) 0018c31c: 3c028019 lui r2,0x8019 | 0018c320: 8c422d98 lw r2,0x2d98(r2) |Target data pointer 0018c324: 00000000 nop | 0018c328: 90420182 lbu r2,0x0182(r2) |Load Target mount info 0018c32c: 08063198 j 0x0018c660 >>jump to END 0018c330: 000211c2 srl r2,r2,0x07 |r2 = 0x01 if Unit was riding #Else : Not delivering a killing blow 0018c334: 3c028019 lui r2,0x8019 | 0018c338: 8c422d98 lw r2,0x2d98(r2) |Target data pointer 0018c33c: 3c03cccc lui r3,0xcccc |r3 = 0xcccc0000 0018c340: 9442002a lhu r2,0x002a(r2) |Load Target Max HP 0018c344: 3463cccd ori r3,r3,0xcccd |r3 = 0xcccccccd (0,8 * 2^32) 0018c348: 00430019 multu r2,r3 | 0018c34c: 00001010 mfhi r2 |r2 = 0,8 * Target Max HP 0018c350: 00021082 srl r2,r2,0x02 |r2 = 0,2 * Target Max HP 0018c354: 3042ffff andi r2,r2,0xffff |Keeping r2 as an halfword 0018c358: 0051102a slt r2,r2,r17 |Check if Target is critical (Updated HP < 20% of Max HP) 0018c35c: 14400009 bne r2,r0,0x0018c384 #If Target becomes critical 0018c360: 00000000 nop | 0018c364: 3c038019 lui r3,0x8019 | 0018c368: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c36c: 00000000 nop | 0018c370: 9062001d lbu r2,0x001d(r3) |Load TCA Status infliction set 3 0018c374: 00000000 nop | 0018c378: 34420001 ori r2,r2,0x0001 |Update Status set 3 flags with critical flag 0018c37c: 080630e8 j 0x0018c3a0 >>Jump and Avoid cancel critical section 0018c380: a062001d sb r2,0x001d(r3) |Update TCA to inflict critical #Else : Target is not becoming critical 0018c384: 3c038019 lui r3,0x8019 | 0018c388: 8c632d90 lw r3,0x2d90(r3) |Target data pointer 0018c38c: 00000000 nop | 0018c390: 90620022 lbu r2,0x0022(r3) |Load TCA Status removal set 3 0018c394: 00000000 nop | 0018c398: 34420001 ori r2,r2,0x0001 |Update Status set 3 flags with critical flag 0018c39c: a0620022 sb r2,0x0022(r3) |Update TCA to remove critical 0018c3a0: 3c028019 lui r2,0x8019 | 0018c3a4: 8c422d98 lw r2,0x2d98(r2) |Target data pointer 0018c3a8: 00000000 nop | 0018c3ac: 90420024 lbu r2,0x0024(r2) |Load Target current Brave 0018c3b0: 00000000 nop | 0018c3b4: 2c42000a sltiu r2,r2,0x000a |Check if Brave < 10 0018c3b8: 10400009 beq r2,r0,0x0018c3e0 #If Target Brave is < 10 0018c3bc: 00000000 nop | 0018c3c0: 3c038019 lui r3,0x8019 | 0018c3c4: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c3c8: 00000000 nop | 0018c3cc: 9062001d lbu r2,0x001d(r3) |Load TCA 3rd set of status infliction 0018c3d0: 00000000 nop | 0018c3d4: 34420004 ori r2,r2,0x0004 |Update Status set 3 with chicken flag 0018c3d8: 080630ff j 0x0018c3fc >>Jump to avoid cancel chicken section 0018c3dc: a062001d sb r2,0x001d(r3) |Update TCA to inflict chicken #Else : Target Brave is more than 10 0018c3e0: 3c038019 lui r3,0x8019 | 0018c3e4: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c3e8: 00000000 nop | 0018c3ec: 90620022 lbu r2,0x0022(r3) |Load TCA 3rd set of status removal 0018c3f0: 00000000 nop | 0018c3f4: 34420004 ori r2,r2,0x0004 |Update Status set 3 with chicken flag 0018c3f8: a0620022 sb r2,0x0022(r3) |Update TCA to remove chicken 0018c3fc: 3c038019 lui r3,0x8019 | 0018c400: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c404: 00000000 nop | 0018c408: 90620025 lbu r2,0x0025(r3) |Load TCA attack type 0018c40c: 00000000 nop | 0018c410: 30420080 andi r2,r2,0x0080 |HP damage check 0018c414: 10400013 beq r2,r0,0x0018c464 #If TCA deals HP damage 0018c418: 00000000 nop | 0018c41c: 90620024 lbu r2,0x0024(r3) |Load TCA 5th set of status removal 0018c420: 00000000 nop | 0018c424: 34420030 ori r2,r2,0x0030 |Update status set 5 with Charm and Sleep 0018c428: a0620024 sb r2,0x0024(r3) |Update TCA to remove charm and sleep 0018c42c: 3c038019 lui r3,0x8019 | 0018c430: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c434: 00000000 nop | 0018c438: 90620022 lbu r2,0x0022(r3) |Load TCA 3rd set of status removal 0018c43c: 00000000 nop | 0018c440: 34420010 ori r2,r2,0x0010 |Update Status set 3 with transparent flag 0018c444: a0620022 sb r2,0x0022(r3) |Update TCA to remove transparent 0018c448: 3c038019 lui r3,0x8019 | 0018c44c: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c450: 00000000 nop | 0018c454: 90620021 lbu r2,0x0021(r3) |Load TCA 2nd set of status removal 0018c458: 00000000 nop | 0018c45c: 34420010 ori r2,r2,0x0010 |Update Status set 2 with confusion flag 0018c460: a0620021 sb r2,0x0021(r3) |Update TCA to remove confusion 0018c464: 3c028019 lui r2,0x8019 | 0018c468: 8c422d90 lw r2,0x2d90(r2) |Target Current Action (TCA) data pointer 0018c46c: 00000000 nop | 0018c470: 94420010 lhu r2,0x0010(r2) |Load TCA specials flags 0018c474: 00000000 nop | 0018c478: 30424000 andi r2,r2,0x4000 |Check KB flag 0018c47c: 10400012 beq r2,r0,0x0018c4c8 #If TCA inflict KnockBack 0018c480: 00000000 nop | 0018c484: 3c048019 lui r4,0x8019 | 0018c488: 8c842d98 lw r4,0x2d98(r4) |Target data pointer 0018c48c: 0c06005e jal 0x00180178 |-->Remove charging status/ability CT Returns r2 = 0x01 if unit is charging via charge skillset 0018c490: 00002821 addu r5,r0,r0 |r5 = 0 0018c494: 1040000c beq r2,r0,0x0018c4c8 #If Unit is charging via charge skillset 0018c498: 00000000 nop | 0018c49c: 3c038019 lui r3,0x8019 | 0018c4a0: 8c632d90 lw r3,0x2d90(r3) |Target Current Action (TCA) data pointer 0018c4a4: 00000000 nop | 0018c4a8: 90620020 lbu r2,0x0020(r3) |Load TCA 1st set of status romeval 0018c4ac: 00000000 nop | 0018c4b0: 34420008 ori r2,r2,0x0008 |update status set 1 with charging 0018c4b4: a0620020 sb r2,0x0020(r3) |Updta TCA to remove charging 0018c4b8: 3c038019 lui r3,0x8019 | 0018c4bc: 8c632d98 lw r3,0x2d98(r3) |target data Target data pointer 0018c4c0: 340200ff ori r2,r0,0x00ff |ff r2 = 0x0ff 0018c4c4: a062015d sb r2,0x015d(r3) |Store Target current ability CT to 0x0ff (No CT) 0018c4c8: 0c0612c9 jal 0x00184b24 |-->Validate Status Changes Update TCA infliction and removal bytes (based on immunities, innate status immortality …) 0018c4cc: 00002021 addu r4,r0,r0 |r4 = 0x00 (preset value for routine above) 0018c4d0: 00002021 addu r4,r0,r0 |r4 = 0x00 0018c4d4: 27a30010 addiu r3,r29,0x0010 |r3 = stack pointer 0x10 0018c4d8: 3c028019 lui r2,0x8019 @LOOP through all status set 0018c4dc: 8c422d98 lw r2,0x2d98(r2) |Target data pointer 0018c4e0: 00000000 nop | 0018c4e4: 00441021 addu r2,r2,r4 |r2 = Target data pointer + loop offset 0018c4e8: 90420058 lbu r2,0x0058(r2) |Load this iteration target current status set 0018c4ec: 24840001 addiu r4,r4,0x0001 |counter + 1 0018c4f0: a0620000 sb r2,0x0000(r3) |Store Target current status on stack 0x10 + loop offset 0018c4f4: 28820005 slti r2,r4,0x0005 |check for loop limit 0018c4f8: 1440fff7 bne r2,r0,0x0018c4d8 Λ Loop 5 times 0018c4fc: 24630001 addiu r3,r3,0x0001 |Increase stack offset 0018c500: 00002021 addu r4,r0,r0 |r4 = 0x00 0018c504: 27a30018 addiu r3,r29,0x0018 |r3 = Stack 0x18 pointer 0018c508: 3c028019 lui r2,0x8019 @LOOP through all status CT 0018c50c: 8c422d98 lw r2,0x2d98(r2) |Target data pointer 0018c510: 00000000 nop | 0018c514: 00441021 addu r2,r2,r4 |r2 = Target data pointer + loop counter 0018c518: 9042005d lbu r2,0x005d(r2) |Load this iteration Target's status CT 0018c51c: 24840001 addiu r4,r4,0x0001 |counter + 1 0018c520: a0620000 sb r2,0x0000(r3) |Store this iteration status CT on stack 0x18 + loop counter 0018c524: 28820010 slti r2,r4,0x0010 |check loop's limit 0018c528: 1440fff7 bne r2,r0,0x0018c508 Λ Loop 16 times 0018c52c: 24630001 addiu r3,r3,0x0001 |Increase stack offset 0018c530: 02402021 addu r4,r18,r0 | 0018c534: 0c06381f jal 0x0018e07c |-->Post Ability Hardcoding? Update TCA status infliction/removal 0018c538: 00002821 addu r5,r0,r0 |r5 = 0x00 0018c53c: 3c038019 lui r3,0x8019 | 0018c540: 8c632d98 lw r3,0x2d98(r3) |r3 = Target data pointer 0018c544: 00000000 nop | 0018c548: 90620058 lbu r2,0x0058(r3) |Load Target 1st set of current status 0018c54c: 00000000 nop | 0018c550: 30420020 andi r2,r2,0x0020 |Check for death 0018c554: 10400014 beq r2,r0,0x0018c5a8 #If Unit is Dead 0018c558: 00002021 addu r4,r0,r0 |r4 = 0 0018c55c: 93a20010 lbu r2,0x0010(r29) |load Target 1st set of current status from stack 0018c560: 00000000 nop | 0018c564: 30420020 andi r2,r2,0x0020 |check death 0018c568: 1440000f bne r2,r0,0x0018c5a8 #If Unit was not dead before the routine above 0018c56c: 00000000 nop | 0018c570: 3c028019 lui r2,0x8019 | 0018c574: 8c42f5fc lw r2,-0x0a04(r2) |Load Action state 0018c578: 00000000 nop | 0018c57c: 14400023 bne r2,r0,0x0018c60c #If Action is being executed /Else branch to Xp routine with killing blow flag (r16) 0018c580: 34100002 ori r16,r0,0x0002 |r16 = 02 0018c584: 9062015c lbu r2,0x015c(r3) |Load unit death counter 0018c588: 00000000 nop | 0018c58c: 24420001 addiu r2,r2,0x0001 |Death counter + 0x01 0018c590: 08063183 j 0x0018c60c >>jump to Xp routine with r16 = 0x02 (killing blow) 0018c594: a062015c sb r2,0x015c(r3) |Store death counter --- Shitty backbranch stuff --- *New Status inflicted section 0018c598: 08063176 j 0x0018c5d8 >>Jump to check refreshed CT (exiting status loop) 0018c59c: 34100001 ori r16,r0,0x0001 |r16 = 0x01 (successful attack) *Refreshed CT section 0018c5a0: 08063183 j 0x0018c60c >>Jump to xp routine 0018c5a4: 34100001 ori r16,r0,0x0001 |r16 = 0x01 (successful attack) #Else : not a killing blow Check if there's a status infliction/removal or a refreshed status CT to check if attack is successfull 0018c5a8: 3c068019 lui r6,0x8019 | 0018c5ac: 8cc62d98 lw r6,0x2d98(r6) |Target data pointer 0018c5b0: 27a50010 addiu r5,r29,0x0010 |r5 = Stack 0x10 0018c5b4: 00c41021 addu r2,r6,r4 @LOOP Target data pointer + loop offset 0018c5b8: 90430058 lbu r3,0x0058(r2) |Load this iteration unit current status 0018c5bc: 90a20000 lbu r2,0x0000(r5) |Load this iteration unit current status (from stack) 0018c5c0: 00000000 nop | 0018c5c4: 1462fff4 bne r3,r2,0x0018c598 #Branch backward if Current status from stack <> current status from unit (new status infliction) 0018c5c8: 24840001 addiu r4,r4,0x0001 |counter + 1 0018c5cc: 28820005 slti r2,r4,0x0005 |Check loop's limit 0018c5d0: 1440fff8 bne r2,r0,0x0018c5b4 Λ Loop 5 times (all status set) 0018c5d4: 24a50001 addiu r5,r5,0x0001 |Increase stack 0x10 offset 0018c5d8: 00002021 addu r4,r0,r0 |r4 = 0x00 0018c5dc: 3c068019 lui r6,0x8019 | 0018c5e0: 8cc62d98 lw r6,0x2d98(r6) |Target data pointer 0018c5e4: 27a50018 addiu r5,r29,0x0018 |r5 = Stack 0x18 (contains status CT) 0018c5e8: 00c41021 addu r2,r6,r4 @Loop r2 = Target data pointer + loop offset 0018c5ec: 9043005d lbu r3,0x005d(r2) |Load this iteration status CT (from unit) 0018c5f0: 90a20000 lbu r2,0x0000(r5) |Load this iteration status CT (from stack) 0018c5f4: 00000000 nop | 0018c5f8: 1462ffe9 bne r3,r2,0x0018c5a0 #Branch backward if not same CT (refreshed) 0018c5fc: 24840001 addiu r4,r4,0x0001 |counter + 1 0018c600: 28820010 slti r2,r4,0x0010 |check loop's limit 0018c604: 1440fff8 bne r2,r0,0x0018c5e8 Λ Loop 16 times (all target status CT) 0018c608: 24a50001 addiu r5,r5,0x0001 |Increase stack offset 0018c60c: 0c063588 jal 0x0018d620 |-->Attacker's Earned Experience 0018c610: 02002021 addu r4,r16,r0 |r4 =0x00 (nothing happened) 0x01 (successfull attack) or 0x02 (killing blow) 0018c614: 12000005 beq r16,r0,0x0018c62c #If something happened in this Action 0018c618: 34020002 ori r2,r0,0x0002 |r2 = 02 0018c61c: 3c038019 lui r3,0x8019 | 0018c620: 8c632d98 lw r3,0x2d98(r3) |Target data pointer 0018c624: 00000000 nop | 0018c628: a0620189 sb r2,0x0189(r3) |Store Target Hit by ability flag Unit 0x189 0018c62c: 0c063336 jal 0x0018ccd8 |-->PA_Save,_MA_Save,_Speed_Save_Regenerator,_HP_Restore,_MP_Restore,_Critical_Quick,_Meatbone_Slash,_Auto_Potion,_Gilgame_Heart_check 0018c630: 00000000 nop | 0018c634: 3c048019 lui r4,0x8019 | 0018c638: 8c842d98 lw r4,0x2d98(r4) |Target data pointer 0018c63c: 00000000 nop | 0018c640: 90830058 lbu r3,0x0058(r4) |Load Target 1st set of Current status 0018c644: 00000000 nop | 0018c648: 30630060 andi r3,r3,0x0060 |Check for Crystal and death 0018c64c: 10600005 beq r3,r0,0x0018c664 #If Target has crystal or death 0018c650: 00001021 addu r2,r0,r0 |r2 = 0x00 0018c654: 90820182 lbu r2,0x0182(r4) |Load target Mount flag 0018c658: 00000000 nop | 0018c65c: 000211c2 srl r2,r2,0x07 |r2 = 0x01 if Target is ridding 0018c660: 00021023 subu r2,r0,r2 |r2 = -0x01 if Target is riding 0018c664: 8fbf0034 lw r31,0x0034(r29) END 0018c668: 8fb20030 lw r18,0x0030(r29) 0018c66c: 8fb1002c lw r17,0x002c(r29) 0018c670: 8fb00028 lw r16,0x0028(r29) 0018c674: 27bd0038 addiu r29,r29,0x0038 0018c678: 03e00008 jr r31 0018c67c: 00000000 nop
Notes
- If Target is Dead and about to get crystalized or treasurized : finalize status infliction and exit routine - if 0x8018f5f0 = 0x00 set Target 0x189 to 0x01 (what for ?) - Check Sunken state, Caution, Dragon spirit, Brave Up, Face Up, Counter Tackle, Counter Flood, Absorb MP, Counter, Counter Magic.. via dedicated routine (one only) - Check for Catch and deals with inventory with catched item - Golem Mechanics : - if special flag 0x8000 is ON reduce Golem HP - if special flag 0x0001 is ON enable Team golem - Check MP switch, Distribute, Damage split via dedicated routine (one only) - Set updated Target minimum HP and MP to 0 - Cap updated Target HP and MP to Maximum HP and MP - Deals with Stat alteration (Speed, CT, PA,MA, Brave, Faith) - Finalize Stealing and breaking: - check for special flag 0x0010 and 0x0004 - Unequip Target (update stats) - Increase inventory if stolen - Refund katana if not broken (special flag 0x0008) - Store stolen gil if any - Apply stolen Xp gain (+/- Lv Up) - Seems to resolve a Jp bonus mechanics(on TCA 0x29) and deals with Job lv gain - Apply Lv Up (special flag 0x0080) or Lv down (special flags 0x0100) - Run Poach and update inventory (special flag 0x0020) - Check for morbol (special flag 0x0002) and prep morbolization (supress a bunch of status data) - If dealing a killing blow : -delete all action status infliction/removal and inflict dead only -finalize status and deal with xp gain and exit - Else : - Check if Target becomes critical and update Target current action (TCA) status infliction - If Target is not critical, add critical in TCA status removal - If Target Brave is < 10 update TCA status infliction with chicken - If Target Brave is >= 10 Add Chicken to TCA status removal - If Action deals HP damage : - Add Transparent to TCA status removal - Add Confusion to TCA status removal - If Action inflict KnockBack - Add Charge to TCA status removal is Target is charging via Charge skillset - Finalize Status infliction/removal - Determine if action fail / hit / kill and go to Attackers earned xp routine - PA_Save,_MA_Save,_Speed_Save_Regenerator,_HP_Restore,_MP_Restore,_Critical_Quick,_Meatbone_Slash,_Auto_Potion,_Gilgame_Heart_check
Return location
Battle.bin 00070f44: In between turn events 00070f74: In between turn events 00072024: Main Post Movement 00072228: Main_Post_Movement 00073c44: Set some target coordinates/attacker animation, others 0007672c: Learn from crystal related 0018d78c: Store target stats pointer data 0018df74: Prep gained exp/jp/level/job level 0019d5d8: AI Act phase handling (in between turn, end of turn, etc.) 0019df24: AI_ability_processing