Difference between revisions of "Check if unit can react"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
<font face='Courier New'>
+
Parameters : r4 = unit data pointer
 
   
 
   
  0018c968: 3c028019 lui r2,0x8019
+
Returns r2 = 0x00 if unit can react, if not r2 = 0x01
  0018c96c: 8c42f5f0 lw r2,-0x0a10(r2) load reaction check
+
  0018c970: 27bdffe8 addiu r29,r29,0xffe8
+
  0018c968: 3c028019 lui r2,0x8019           |
  0018c974: 14400005 bne r2,r0,0x0018c98c branch if reacting
+
  0018c96c: 8c42f5f0 lw r2,-0x0a10(r2)       |{{f/load|<nowiki>r2 = type of action ( 0x8018F5F0 )</nowiki>}} {{f/std|<nowiki>8018F5F0</nowiki>}}
  0018c978: afbf0010 sw r31,0x0010(r29)
+
  0018c970: 27bdffe8 addiu r29,r29,0xffe8     |
  0018c97c: 0c01786c jal 0x0005e1b0 [[Status Checks (r5 = set to check)]]
+
  0018c974: 14400005 bne r2,r0,0x0018c98c     {{f/Cond|<nowiki>If not a reaction (r2 = 0x00)</nowiki>}} /If already reacting branch near end setting r2 to 0x01 (skip check by jal below)
  0018c980: 34050004 ori r5,r0,0x0004
+
  0018c978: afbf0010 sw r31,0x0010(r29)           |
  0018c984: 08063264 j 0x0018c990 jump to end, return r2= 0 (status not found) or r2=1 (status found)
+
  0018c97c: 0c01786c jal 0x0005e1b0               |-->[[Status Checks (r5 = set to check)|<span style="color:blue">Status Checks (r5 = set to check)</span>]] - returns r2= 0 (no status found) or r2=1 (status preventing reaction has been found)
  0018c988: 00000000 nop
+
  0018c980: 34050004 ori r5,r0,0x0004             |{{f/std|<nowiki>r5 = 0x04</nowiki>}} {{f/jal|Status_Check_table_-_0x800662d0|<nowiki>Status_Check_table_-_0x800662d0</nowiki>}}
  0018c98c: 34020001 ori r2,r0,0x0001 return 01 if reacting
+
  0018c984: 08063264 j 0x0018c990                 {{f/jump|<nowiki>jump to end</nowiki>}}
  0018c990: 8fbf0010 lw r31,0x0010(r29)
+
  0018c988: 00000000 nop                           |
  0018c994: 27bd0018 addiu r29,r29,0x0018
+
  0018c98c: 34020001 ori r2,r0,0x0001         |r2 = 0x01
  0018c998: 03e00008 jr r31
+
  0018c990: 8fbf0010 lw r31,0x0010(r29)       |
 +
  0018c994: 27bd0018 addiu r29,r29,0x0018    
 +
  0018c998: 03e00008 jr r31                  
 
  0018c99c: 00000000 nop
 
  0018c99c: 00000000 nop
</font>
+
 +
==Return locations ==
 +
0017e094: [[Big..._Contains_Hamedo_check]]
 +
0017e214: [[Main_reaction_routine%3F]]
 +
0018c934: [[Check_if_unit_can_react_1]]
 +
0018ca90: [[%27Reflect%27,_Blade_Grasp,_and_Arrow_Guard]]
 +
001825c8: [[Monster_Skill_check]]
 +
0018f060: [[Mimic_ability_setting]]

Latest revision as of 07:32, 27 October 2024

Parameters : r4 = unit data pointer

Returns r2 = 0x00 if unit can react, if not r2 = 0x01

0018c968: 3c028019 lui r2,0x8019            |
0018c96c: 8c42f5f0 lw r2,-0x0a10(r2)        |r2 = type of action ( 0x8018F5F0 ) 8018F5F0
0018c970: 27bdffe8 addiu r29,r29,0xffe8     |
0018c974: 14400005 bne r2,r0,0x0018c98c     #If not a reaction (r2 = 0x00) /If already reacting branch near end setting r2 to 0x01 (skip check by jal below)
0018c978: afbf0010 sw r31,0x0010(r29)            |
0018c97c: 0c01786c jal 0x0005e1b0                |-->Status Checks (r5 = set to check)  - returns r2= 0 (no status found) or r2=1 (status preventing reaction has been found)
0018c980: 34050004 ori r5,r0,0x0004              |r5 = 0x04 -->Status_Check_table_-_0x800662d0
0018c984: 08063264 j 0x0018c990                  >>jump to end
0018c988: 00000000 nop                           |
0018c98c: 34020001 ori r2,r0,0x0001         |r2 = 0x01 
0018c990: 8fbf0010 lw r31,0x0010(r29)       |
0018c994: 27bd0018 addiu r29,r29,0x0018     
0018c998: 03e00008 jr r31                   
0018c99c: 00000000 nop

Return locations

0017e094: Big..._Contains_Hamedo_check
0017e214: Main_reaction_routine?
0018c934: Check_if_unit_can_react_1
0018ca90: 'Reflect',_Blade_Grasp,_and_Arrow_Guard
001825c8: Monster_Skill_check
0018f060: Mimic_ability_setting