Difference between revisions of "T1 Mid Mod Bow"

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m (Removed redirect to T1 Mid Mod Item Throw)
Tag: Removed redirect
m
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
in progress
+
Front
 +
SetLayerPriority(11)
 +
QueueSpriteAnim(01,0E) #queue bow animation E
 +
PlayAttackSound(00)
 +
LoadFrameWait(77,02)
 +
MoveBackward2()
 +
LoadFrameWait(77,08)
 +
LoadFrameWait(79,02)
 +
MoveForward2()
 +
LoadFrameWait(79,04)
 +
MoveForward2()
 +
LoadFrameWait(7B,0A)
 +
PlaySound(59) #Twang
 +
QueueThrowAnimation(0000) #queue throw 0. I am not quite sure what this means still.
 +
LoadFrameWait(7B,12)
 +
LoadFrameWait(7B,02)
 +
WeaponSheatheCheck2(FE)
 +
MoveBackward1()
 +
LoadFrameWait(7C,04)
 +
PauseAnimation()
 +
 
 +
back
 +
SetLayerPriority(0B)
 +
QueueSpriteAnim(01,0F)
 +
PlayAttackSound(00)
 +
LoadFrameWait(A8,02)
 +
MoveBackward2()
 +
LoadFrameWait(A8,08)
 +
LoadFrameWait(AA,02)
 +
MoveForward2()
 +
LoadFrameWait(AA,04)
 +
MoveForward2()
 +
LoadFrameWait(AC,0A)
 +
PlaySound(59)
 +
QueueThrowAnimation(0000)
 +
LoadFrameWait(AC,12)
 +
LoadFrameWait(AC,02)
 +
WeaponSheatheCheck2(FE)
 +
MoveBackward1()
 +
LoadFrameWait(AD,04)
 +
PauseAnimation()

Latest revision as of 02:57, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,0E)			#queue bow animation E
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(79,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(7B,0A)
PlaySound(59)				#Twang
QueueThrowAnimation(0000)		#queue throw 0. I am not quite sure what this means still.
LoadFrameWait(7B,12)
LoadFrameWait(7B,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
back
SetLayerPriority(0B)
QueueSpriteAnim(01,0F)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AA,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AC,0A)
PlaySound(59)
QueueThrowAnimation(0000)
LoadFrameWait(AC,12)
LoadFrameWait(AC,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()