Difference between revisions of "Animations"
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(Created page with "*0x00 *0x01 *0x02 *0x03 Walk *0x04 Fast Walk *0x05 Slow Walk *0x06 Stand *0x07 Stand *0x08 Stand *0x09 Null Float *0x0A Fast Float *0x0B Slow Float *0x0C Run *0x0D Fast Run *0x0E...") |
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− | *0x00 | + | for a more in depth breakdown see [[Unit Animations]] & [[Weapon Animations]] |
− | *0x01 | + | |
− | *0x02 | + | *0x00: Vanish |
− | *0x03 Walk | + | *0x01: Standing |
− | *0x04 Fast | + | *0x02: Standing |
− | *0x05 Slow | + | *0x03: Walk |
− | *0x06 | + | *0x04: Walk Fast |
− | *0x07 | + | *0x05: Walk Slow |
− | *0x08 | + | *0x06: Walking Frame (Standing) |
− | *0x09 | + | *0x07: Walking Frame (Standing) |
− | *0x0A Fast | + | *0x08: Walking Frame (Standing) |
− | *0x0B Slow | + | *0x09: Float |
− | *0x0C | + | *0x0A: Float Fast |
− | *0x0D | + | *0x0B: Float Slow |
− | *0x0E | + | *0x0C: Walk Fast |
− | *0x0F | + | *0x0D: Run |
− | *0x10 | + | *0x0E: Walk |
− | *0x11 | + | *0x0F: Walking Frame (Standing) |
− | *0x12 | + | *0x10: Walking Frame (Standing) |
− | *0x13 | + | *0x11: Walking Frame (Standing) |
− | *0x14 | + | *0x12: Walk Fast |
− | *0x15 | + | *0x13: Run |
− | *0x16 Critical | + | *0x14: Walk |
− | *0x17 Defend | + | *0x15: Counter-Clockwise Spinning |
− | *0x18 Dodge | + | *0x16: Critical/Bow |
− | *0x19 In | + | *0x17: Defend |
− | *0x1A Dead | + | *0x18: Dodge |
− | *0x1B Raise Hands | + | *0x19: In Pain (Loop) |
− | *0x1C Level Up ( | + | *0x1A: Dead |
− | *0x1D Job Level Up ( | + | *0x1B: Raise Hands/Jump (Frame Only) |
− | *0x1E Jump | + | *0x1C: Level Up (Loop) |
− | *0x1F Flying | + | *0x1D: Job Level Up (Loop) |
− | *0x20 | + | *0x1E: Jump Animation (For use with SpriteMove) |
− | *0x21 Charge | + | *0x1F: Flying? |
− | *0x22 Charge | + | *0x20: Pickup (Stone, Not Treasure) |
− | *0x23 | + | *0x21: Charge |
− | *0x24 Bow | + | *0x22: Charge |
− | *0x25 | + | *0x23: Walking Frame (Right Foot Out) |
− | *0x26 | + | *0x24: Bow/Critical |
− | *0x27 | + | *0x25: Confusion |
− | *0x28 Sing | + | *0x26: Walking Frame (Standing) |
− | *0x29 Dance | + | *0x27: Walking Frame (Standing) |
− | *0x2A Charge Spell | + | *0x28: Sing |
− | *0x2B Chant Spell | + | *0x29: Dance |
− | *0x2C Found Item | + | *0x2A: Charge Spell |
− | *0x2D | + | *0x2B: Chant Spell |
− | *0x2E | + | *0x2C: Found Item |
− | *0x2F | + | *0x2D: Walking Frame (Standing) |
− | *0x30 | + | *0x2E: Walking Frame (Standing) |
− | *0x31 | + | *0x2F: Walking Frame (Standing) |
− | *0x32 Vanish | + | *0x30: Walking Frame (Left Foot Out) |
− | *0x33 Found Item | + | *0x31: Walking Frame (Right Foot Out) |
− | *0x34 | + | *0x32: Vanish |
− | *0x35 Bow then Stand | + | *0x33: Found Item (Hands Stay up) |
− | *0x36 Bow | + | *0x34: Character Death |
− | *0x37 Struck | + | *0x35: Bow then Stand |
− | *0x38 Struck | + | *0x36: Bow |
− | *0x39 Raise Hands ( | + | *0x37: Struck + Dodge |
− | *0x3A | + | *0x38: Struck + Dodge |
− | *0x3B Vanish | + | *0x39: Raise Hands (Sticks) |
− | *0x3C Teleport From & Teleport To | + | *0x3A: Walking Frame (Standing) |
− | *0x3D | + | *0x3B: Vanish |
− | *0x3E Middle | + | *0x3C: Teleport From & Teleport To |
− | *0x3F | + | *0x3D: Attack High |
− | *0x40 | + | *0x3E: Attack Middle |
− | *0x41 | + | *0x3F: Attack Low |
− | *0x42 | + | *0x40: Attack High (With Temp Weapon) |
− | *0x43 | + | *0x41: Attack Middle (With Temp Weapon) |
− | *0x44 | + | *0x42: Attack Low (With Temp Weapon) |
− | *0x45 | + | *0x43: Throw Animation |
− | *0x46 | + | *0x44: Throwing Frame 1? |
− | *0x47 | + | *0x45: Throw Animation |
− | *0x48 | + | *0x46: Throw Animation |
− | *0x49 | + | *0x47: Throwing Frame 2? |
− | *0x4A | + | *0x48: Throw Animation |
− | *0x4B | + | *0x49: Throw Animation |
− | *0x4C | + | *0x4A: Throwing Frame 3 |
− | *0x4D | + | *0x4B: Throw Animation |
− | *0x4E | + | *0x4C: Throw (No Temp Weapon) (Throw Stone?) |
− | *0x4F | + | *0x4D: Throw Animation |
− | *0x50 | + | *0x4E: Throw Animation |
− | *0x51 | + | *0x4F: Throw Animation |
− | *0x52 Spear | + | *0x50: Throw Animation |
− | *0x53 Bow | + | *0x51: Throw Animation |
− | *0x54 | + | *0x52: Spear? |
− | *0x55 Gun | + | *0x53: Bow |
− | *0x56 Book Strike | + | *0x54: Crossbow? |
− | *0x57 Harp | + | *0x55: Gun |
− | *0x58 Upper Weapon Guard | + | *0x56: Book Strike |
− | *0x59 Middle Weapon Guard | + | *0x57: Harp |
− | *0x5A Lower Weapon Guard | + | *0x58: Upper Weapon Guard |
− | *0x5B | + | *0x59: Middle Weapon Guard |
− | *0x5C | + | *0x5A: Lower Weapon Guard |
− | *0x5D | + | *0x5B: Cast With Sword? |
− | *0x5E | + | *0x5C: Cast With Sword? |
− | *0x5F | + | *0x5D: Cast With Sword? |
− | *0x60 | + | *0x5E: In Shock, Step Back? |
− | *0x61 | + | *0x5F: In Shock, Step Back? |
− | *0x62 | + | *0x60: In Shock, Step Back? |
− | *0x63 | + | *0x61: Draw Weapon Back |
− | *0x64 Flip Switch | + | *0x62: Draw Weapon Back |
− | *0x65 Raise Hands | + | *0x63: Draw Weapon Back |
− | *0x66 Raise Hand | + | *0x64: Flip Switch On Ground |
− | *0x67 Spin Fist | + | *0x65: Raise Hands (Sticks until next Animation) |
− | *0x68 | + | *0x66: Raise 1 Hand, Cast |
− | *0x69 Revive | + | *0x67: Spin Fist |
− | *0x6A | + | *0x68: Quad Strike |
− | *0x6B | + | *0x69: Cast Revive? |
− | *0x6C | + | *0x6A: Push out both hands |
− | *0x6D | + | *0x6B: Book Strike or Talk Skill? |
− | *0x6E | + | *0x6C: Talk Fast (less than 1 second) |
− | *0x6F Dance | + | *0x6D: Slowly Bow |
− | *0x70 | + | *0x6E: Normal attack w/ Temp Weapon |
− | *0x71 Steal | + | *0x6F: Pause during Dance |
− | *0x72 Steal Heart | + | *0x70: Spin, Dance Fast then Pause (Casting Dance) |
− | *0x73 Draw Out | + | *0x71: Steal |
− | *0x74 | + | *0x72: Steal Heart |
− | *0x75 Jump | + | *0x73: Draw Out (uses Temp weapon in Event) |
− | *0x76 Land | + | *0x74: Level Up freeze, slightly in air |
− | *0x77 ? | + | *0x75: Jump (Lancer Jump) |
− | *0x78 ? | + | *0x76: Land Jump ? |
− | *0x79 ? | + | *0x77: High Throw? (Buggy uses Temp Weapon) |
− | *0x7A | + | *0x78: Mid Throw? (Buggy uses Temp Weapon) |
− | *0x7B | + | *0x79: Low Throw? (Buggy uses Temp Weapon) |
− | *0x7C | + | *0x7A: Walking Frame (Standing) |
− | *0x7D | + | *0x7B: Walking Frame (Standing) |
+ | *0x7C: Walking Frame (Standing) | ||
+ | *0x7D: Gobin Punch (Spin then Punch) |
Latest revision as of 06:01, 27 March 2024
for a more in depth breakdown see Unit Animations & Weapon Animations
- 0x00: Vanish
- 0x01: Standing
- 0x02: Standing
- 0x03: Walk
- 0x04: Walk Fast
- 0x05: Walk Slow
- 0x06: Walking Frame (Standing)
- 0x07: Walking Frame (Standing)
- 0x08: Walking Frame (Standing)
- 0x09: Float
- 0x0A: Float Fast
- 0x0B: Float Slow
- 0x0C: Walk Fast
- 0x0D: Run
- 0x0E: Walk
- 0x0F: Walking Frame (Standing)
- 0x10: Walking Frame (Standing)
- 0x11: Walking Frame (Standing)
- 0x12: Walk Fast
- 0x13: Run
- 0x14: Walk
- 0x15: Counter-Clockwise Spinning
- 0x16: Critical/Bow
- 0x17: Defend
- 0x18: Dodge
- 0x19: In Pain (Loop)
- 0x1A: Dead
- 0x1B: Raise Hands/Jump (Frame Only)
- 0x1C: Level Up (Loop)
- 0x1D: Job Level Up (Loop)
- 0x1E: Jump Animation (For use with SpriteMove)
- 0x1F: Flying?
- 0x20: Pickup (Stone, Not Treasure)
- 0x21: Charge
- 0x22: Charge
- 0x23: Walking Frame (Right Foot Out)
- 0x24: Bow/Critical
- 0x25: Confusion
- 0x26: Walking Frame (Standing)
- 0x27: Walking Frame (Standing)
- 0x28: Sing
- 0x29: Dance
- 0x2A: Charge Spell
- 0x2B: Chant Spell
- 0x2C: Found Item
- 0x2D: Walking Frame (Standing)
- 0x2E: Walking Frame (Standing)
- 0x2F: Walking Frame (Standing)
- 0x30: Walking Frame (Left Foot Out)
- 0x31: Walking Frame (Right Foot Out)
- 0x32: Vanish
- 0x33: Found Item (Hands Stay up)
- 0x34: Character Death
- 0x35: Bow then Stand
- 0x36: Bow
- 0x37: Struck + Dodge
- 0x38: Struck + Dodge
- 0x39: Raise Hands (Sticks)
- 0x3A: Walking Frame (Standing)
- 0x3B: Vanish
- 0x3C: Teleport From & Teleport To
- 0x3D: Attack High
- 0x3E: Attack Middle
- 0x3F: Attack Low
- 0x40: Attack High (With Temp Weapon)
- 0x41: Attack Middle (With Temp Weapon)
- 0x42: Attack Low (With Temp Weapon)
- 0x43: Throw Animation
- 0x44: Throwing Frame 1?
- 0x45: Throw Animation
- 0x46: Throw Animation
- 0x47: Throwing Frame 2?
- 0x48: Throw Animation
- 0x49: Throw Animation
- 0x4A: Throwing Frame 3
- 0x4B: Throw Animation
- 0x4C: Throw (No Temp Weapon) (Throw Stone?)
- 0x4D: Throw Animation
- 0x4E: Throw Animation
- 0x4F: Throw Animation
- 0x50: Throw Animation
- 0x51: Throw Animation
- 0x52: Spear?
- 0x53: Bow
- 0x54: Crossbow?
- 0x55: Gun
- 0x56: Book Strike
- 0x57: Harp
- 0x58: Upper Weapon Guard
- 0x59: Middle Weapon Guard
- 0x5A: Lower Weapon Guard
- 0x5B: Cast With Sword?
- 0x5C: Cast With Sword?
- 0x5D: Cast With Sword?
- 0x5E: In Shock, Step Back?
- 0x5F: In Shock, Step Back?
- 0x60: In Shock, Step Back?
- 0x61: Draw Weapon Back
- 0x62: Draw Weapon Back
- 0x63: Draw Weapon Back
- 0x64: Flip Switch On Ground
- 0x65: Raise Hands (Sticks until next Animation)
- 0x66: Raise 1 Hand, Cast
- 0x67: Spin Fist
- 0x68: Quad Strike
- 0x69: Cast Revive?
- 0x6A: Push out both hands
- 0x6B: Book Strike or Talk Skill?
- 0x6C: Talk Fast (less than 1 second)
- 0x6D: Slowly Bow
- 0x6E: Normal attack w/ Temp Weapon
- 0x6F: Pause during Dance
- 0x70: Spin, Dance Fast then Pause (Casting Dance)
- 0x71: Steal
- 0x72: Steal Heart
- 0x73: Draw Out (uses Temp weapon in Event)
- 0x74: Level Up freeze, slightly in air
- 0x75: Jump (Lancer Jump)
- 0x76: Land Jump ?
- 0x77: High Throw? (Buggy uses Temp Weapon)
- 0x78: Mid Throw? (Buggy uses Temp Weapon)
- 0x79: Low Throw? (Buggy uses Temp Weapon)
- 0x7A: Walking Frame (Standing)
- 0x7B: Walking Frame (Standing)
- 0x7C: Walking Frame (Standing)
- 0x7D: Gobin Punch (Spin then Punch)