Difference between revisions of "T1 High Mod Bow"
(Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason) Tag: New redirect |
m (Removed redirect to T1 High Mod Item Throw) Tag: Removed redirect |
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Line 1: | Line 1: | ||
− | # | + | ffe2(11) |
+ | QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(77,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(77,08) | ||
+ | LoadFrameWait(78,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(79,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(79,0A) | ||
+ | fff6(59) #??????? | ||
+ | QueueThrowAnimation(0000) | ||
+ | LoadFrameWait(79,12) | ||
+ | LoadFrameWait(79,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | LoadFrameWait(7B,02) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(7C,04) | ||
+ | PauseAnimation() | ||
+ | |||
+ | ffe2(0B) | ||
+ | QueueSpriteAnim(01,0D) | ||
+ | PlayAttackSound(00) | ||
+ | LoadFrameWait(A8,02) | ||
+ | MoveBackward2() | ||
+ | LoadFrameWait(A8,08) | ||
+ | LoadFrameWait(A9,02) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AA,04) | ||
+ | MoveForward2() | ||
+ | LoadFrameWait(AA,0A) | ||
+ | fff6(59) | ||
+ | QueueThrowAnimation(0000) | ||
+ | LoadFrameWait(AA,12) | ||
+ | LoadFrameWait(AA,02) | ||
+ | WeaponSheatheCheck2(FE) | ||
+ | LoadFrameWait(AC,02) | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(AD,04) | ||
+ | PauseAnimation() |
Revision as of 07:59, 23 August 2022
ffe2(11) QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) fff6(59) #??????? QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()
ffe2(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) fff6(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()