Difference between revisions of "T1 High Mod Bow"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
m (Removed redirect to T1 High Mod Item Throw)
Tag: Removed redirect
m (fixing line breaks whoops)
Line 1: Line 1:
ffe2(11)
+
ffe2(11)
QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure.
+
QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure.
PlayAttackSound(00)
+
PlayAttackSound(00)
LoadFrameWait(77,02)
+
LoadFrameWait(77,02)
MoveBackward2()
+
MoveBackward2()
LoadFrameWait(77,08)
+
LoadFrameWait(77,08)
LoadFrameWait(78,02)
+
LoadFrameWait(78,02)
MoveForward2()
+
MoveForward2()
LoadFrameWait(79,04)
+
LoadFrameWait(79,04)
MoveForward2()
+
MoveForward2()
LoadFrameWait(79,0A)
+
LoadFrameWait(79,0A)
fff6(59) #???????
+
fff6(59) #???????
QueueThrowAnimation(0000)
+
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
+
LoadFrameWait(79,12)
LoadFrameWait(79,02)
+
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)
+
WeaponSheatheCheck2(FE)
LoadFrameWait(7B,02)
+
LoadFrameWait(7B,02)
MoveBackward1()
+
MoveBackward1()
LoadFrameWait(7C,04)
+
LoadFrameWait(7C,04)
PauseAnimation()
+
PauseAnimation()
 
+
ffe2(0B)
+
ffe2(0B)
QueueSpriteAnim(01,0D)
+
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
+
PlayAttackSound(00)
LoadFrameWait(A8,02)
+
LoadFrameWait(A8,02)
MoveBackward2()
+
MoveBackward2()
LoadFrameWait(A8,08)
+
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
+
LoadFrameWait(A9,02)
MoveForward2()
+
MoveForward2()
LoadFrameWait(AA,04)
+
LoadFrameWait(AA,04)
MoveForward2()
+
MoveForward2()
LoadFrameWait(AA,0A)
+
LoadFrameWait(AA,0A)
fff6(59)
+
fff6(59)
QueueThrowAnimation(0000)
+
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
+
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
+
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
+
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
+
LoadFrameWait(AC,02)
MoveBackward1()
+
MoveBackward1()
LoadFrameWait(AD,04)
+
LoadFrameWait(AD,04)
PauseAnimation()
+
PauseAnimation()

Revision as of 08:00, 23 August 2022

ffe2(11)
QueueSpriteAnim(01,0C)		#bit of an odd throw animation to start. seperate to the other throws, that's for sure.
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(78,02)
MoveForward2()
LoadFrameWait(79,04)
MoveForward2()
LoadFrameWait(79,0A)
fff6(59)			#???????
QueueThrowAnimation(0000)
LoadFrameWait(79,12)
LoadFrameWait(79,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(7B,02)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()

ffe2(0B)
QueueSpriteAnim(01,0D)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(A9,02)
MoveForward2()
LoadFrameWait(AA,04)
MoveForward2()
LoadFrameWait(AA,0A)
fff6(59)
QueueThrowAnimation(0000)
LoadFrameWait(AA,12)
LoadFrameWait(AA,02)
WeaponSheatheCheck2(FE)
LoadFrameWait(AC,02)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()