Difference between revisions of "Abilities"
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(Created page with "*JP Cost *Chance to Learn *Skill Type *Booleans **Learn with JP **Display Attack **Learn on Hit ** **AI Will Learn ** ** ** ** ** ** ** ==AI Behavio...") |
(→Attributes: Math Skill is also a subroutine.) |
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Line 75: | Line 75: | ||
**[[Hit Caster]] | **[[Hit Caster]] | ||
**[[Reflect]] | **[[Reflect]] | ||
− | **[[Math Skill]] | + | **[[Math Skill (flag)|Math Skill]] |
**[[Silence]] | **[[Silence]] | ||
**[[Mimic]] | **[[Mimic]] |
Latest revision as of 04:24, 2 September 2019
AI Behavior
Note: The booleans in this section only make the computer controlled units aware of certain ability affects. They don't activate these affects.
- HP
- MP
- Cancel Status
- Add Status
- Stats
- Unequip
- Target Enemies
- Target Allies
- Reflectable
- Undead Reverse
- Random Hits
- Considers Faith
- Considers Evasion
- Silence
- Direct Attack
- Linear Attack
- Considers Magic Defense Up
- Considers Defense Up
Attributes
- Range
- Effect Area
- Vertical
- Inflict Status
- CT
- MP Cost
- Elements
- Formula
- Booleans
- Ranged Weapon
- Vertical Fixed
- Vertical Tolerance
- Weapon Strike
- Auto
- Target Self
- Hit Enemies
- Hit Allies
- Follow Target
- Random Fire
- Linear Attack
- 3 Directions
- Hit Caster
- Reflect
- Math Skill
- Silence
- Mimic
- Persevere
- Quote
- Animate on miss
- Counter Flood
- Counter Magic
- Direct
- Blade Grasp
- Requires Sword
- Requires Materia Blade
- Evadeable
- Targeting