Difference between revisions of "T1 High Mod Bow"

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(Talcall moved page T1 High Mod Throw to T1 High Mod Item Throw: Same reason)
Tag: New redirect
 
m (Removed redirect to T1 High Mod Item Throw)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[T1 High Mod Item Throw]]
+
ffe2(11)
 +
QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure.
 +
PlayAttackSound(00)
 +
LoadFrameWait(77,02)
 +
MoveBackward2()
 +
LoadFrameWait(77,08)
 +
LoadFrameWait(78,02)
 +
MoveForward2()
 +
LoadFrameWait(79,04)
 +
MoveForward2()
 +
LoadFrameWait(79,0A)
 +
fff6(59) #???????
 +
QueueThrowAnimation(0000)
 +
LoadFrameWait(79,12)
 +
LoadFrameWait(79,02)
 +
WeaponSheatheCheck2(FE)
 +
LoadFrameWait(7B,02)
 +
MoveBackward1()
 +
LoadFrameWait(7C,04)
 +
PauseAnimation()
 +
 
 +
ffe2(0B)
 +
QueueSpriteAnim(01,0D)
 +
PlayAttackSound(00)
 +
LoadFrameWait(A8,02)
 +
MoveBackward2()
 +
LoadFrameWait(A8,08)
 +
LoadFrameWait(A9,02)
 +
MoveForward2()
 +
LoadFrameWait(AA,04)
 +
MoveForward2()
 +
LoadFrameWait(AA,0A)
 +
fff6(59)
 +
QueueThrowAnimation(0000)
 +
LoadFrameWait(AA,12)
 +
LoadFrameWait(AA,02)
 +
WeaponSheatheCheck2(FE)
 +
LoadFrameWait(AC,02)
 +
MoveBackward1()
 +
LoadFrameWait(AD,04)
 +
PauseAnimation()

Revision as of 07:59, 23 August 2022

ffe2(11) QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) fff6(59) #??????? QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation()

ffe2(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) fff6(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()