Difference between revisions of "T1 High Mod Bow"
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m (Removed redirect to T1 High Mod Item Throw) Tag: Removed redirect |
m (fixing line breaks whoops) |
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Line 1: | Line 1: | ||
− | ffe2(11) | + | ffe2(11) |
− | QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. | + | QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. |
− | PlayAttackSound(00) | + | PlayAttackSound(00) |
− | LoadFrameWait(77,02) | + | LoadFrameWait(77,02) |
− | MoveBackward2() | + | MoveBackward2() |
− | LoadFrameWait(77,08) | + | LoadFrameWait(77,08) |
− | LoadFrameWait(78,02) | + | LoadFrameWait(78,02) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(79,04) | + | LoadFrameWait(79,04) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(79,0A) | + | LoadFrameWait(79,0A) |
− | fff6(59) #??????? | + | fff6(59) #??????? |
− | QueueThrowAnimation(0000) | + | QueueThrowAnimation(0000) |
− | LoadFrameWait(79,12) | + | LoadFrameWait(79,12) |
− | LoadFrameWait(79,02) | + | LoadFrameWait(79,02) |
− | WeaponSheatheCheck2(FE) | + | WeaponSheatheCheck2(FE) |
− | LoadFrameWait(7B,02) | + | LoadFrameWait(7B,02) |
− | MoveBackward1() | + | MoveBackward1() |
− | LoadFrameWait(7C,04) | + | LoadFrameWait(7C,04) |
− | PauseAnimation() | + | PauseAnimation() |
− | + | ||
− | ffe2(0B) | + | ffe2(0B) |
− | QueueSpriteAnim(01,0D) | + | QueueSpriteAnim(01,0D) |
− | PlayAttackSound(00) | + | PlayAttackSound(00) |
− | LoadFrameWait(A8,02) | + | LoadFrameWait(A8,02) |
− | MoveBackward2() | + | MoveBackward2() |
− | LoadFrameWait(A8,08) | + | LoadFrameWait(A8,08) |
− | LoadFrameWait(A9,02) | + | LoadFrameWait(A9,02) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(AA,04) | + | LoadFrameWait(AA,04) |
− | MoveForward2() | + | MoveForward2() |
− | LoadFrameWait(AA,0A) | + | LoadFrameWait(AA,0A) |
− | fff6(59) | + | fff6(59) |
− | QueueThrowAnimation(0000) | + | QueueThrowAnimation(0000) |
− | LoadFrameWait(AA,12) | + | LoadFrameWait(AA,12) |
− | LoadFrameWait(AA,02) | + | LoadFrameWait(AA,02) |
− | WeaponSheatheCheck2(FE) | + | WeaponSheatheCheck2(FE) |
− | LoadFrameWait(AC,02) | + | LoadFrameWait(AC,02) |
− | MoveBackward1() | + | MoveBackward1() |
− | LoadFrameWait(AD,04) | + | LoadFrameWait(AD,04) |
− | PauseAnimation() | + | PauseAnimation() |
Revision as of 08:00, 23 August 2022
ffe2(11) QueueSpriteAnim(01,0C) #bit of an odd throw animation to start. seperate to the other throws, that's for sure. PlayAttackSound(00) LoadFrameWait(77,02) MoveBackward2() LoadFrameWait(77,08) LoadFrameWait(78,02) MoveForward2() LoadFrameWait(79,04) MoveForward2() LoadFrameWait(79,0A) fff6(59) #??????? QueueThrowAnimation(0000) LoadFrameWait(79,12) LoadFrameWait(79,02) WeaponSheatheCheck2(FE) LoadFrameWait(7B,02) MoveBackward1() LoadFrameWait(7C,04) PauseAnimation() ffe2(0B) QueueSpriteAnim(01,0D) PlayAttackSound(00) LoadFrameWait(A8,02) MoveBackward2() LoadFrameWait(A8,08) LoadFrameWait(A9,02) MoveForward2() LoadFrameWait(AA,04) MoveForward2() LoadFrameWait(AA,0A) fff6(59) QueueThrowAnimation(0000) LoadFrameWait(AA,12) LoadFrameWait(AA,02) WeaponSheatheCheck2(FE) LoadFrameWait(AC,02) MoveBackward1() LoadFrameWait(AD,04) PauseAnimation()