Difference between revisions of "Free Cursor Controller Input"
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RetroTypes (talk | contribs) m (Merging notes from duplicate page) |
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00074bac: 27bdffe8 addiu r29,r29,0xffe8 | 00074bac: 27bdffe8 addiu r29,r29,0xffe8 | ||
00074bb0: afbf0010 sw r31,0x0010(r29) | 00074bb0: afbf0010 sw r31,0x0010(r29) | ||
− | 00074bb4: 0c021ad1 jal 0x00086b44 | + | 00074bb4: 0c021ad1 jal 0x00086b44 #{{f/jal|00086b44_-_00086dc0|store some effects calculation for all units (GPU)}} |
00074bb8: 00000000 nop | 00074bb8: 00000000 nop | ||
− | 00074bbc: 3c038009 lui r3,0x8009 | + | 00074bbc: 3c038009 lui r3,0x8009 # |
− | 00074bc0: 8c6360f0 lw r3,0x60f0(r3) | + | 00074bc0: 8c6360f0 lw r3,0x60f0(r3) #load status screen check (0x800960f0) |
− | 00074bc4: 34020001 ori r2,r0,0x0001 | + | 00074bc4: 34020001 ori r2,r0,0x0001 #r2 = 1 |
− | 00074bc8: 10620003 beq r3,r2,0x00074bd8 | + | 00074bc8: 10620003 beq r3,r2,0x00074bd8 #skip if Status is selected |
00074bcc: 00000000 nop | 00074bcc: 00000000 nop | ||
− | 00074bd0: 0c021c67 jal 0x0008719c | + | 00074bd0: 0c021c67 jal 0x0008719c #{{f/jal|0008719c_-_000871f0|Update Status Bubbles?}} - Load and save graphic information for units, weapon effects, & some other miscellaneous sprites |
00074bd4: 00000000 nop | 00074bd4: 00000000 nop | ||
− | 00074bd8: 0c021b71 jal 0x00086dc4 | + | 00074bd8: 0c021b71 jal 0x00086dc4 #{{f/jal|00086dc4 - 00086f28|Something with 0x800960e4 (display function?)}} |
00074bdc: 00000000 nop | 00074bdc: 00000000 nop | ||
− | 00074be0: 0c01d2da jal 0x00074b68 | + | 00074be0: 0c01d2da jal 0x00074b68 #{{f/jal|00074b68_-_00074ba8|Something with 0x80096110 (undocumented)}} - may handle ability effect animations? more investigation needed |
00074be4: 00000000 nop | 00074be4: 00000000 nop | ||
00074be8: 8fbf0010 lw r31,0x0010(r29) | 00074be8: 8fbf0010 lw r31,0x0010(r29) | ||
Line 23: | Line 22: | ||
'''Battle.bin ''' | '''Battle.bin ''' | ||
00075324: [[Set move/act based on skillset|Set move/act based on skillset]] | 00075324: [[Set move/act based on skillset|Set move/act based on skillset]] | ||
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Latest revision as of 21:44, 31 December 2024
00074bac: 27bdffe8 addiu r29,r29,0xffe8 00074bb0: afbf0010 sw r31,0x0010(r29) 00074bb4: 0c021ad1 jal 0x00086b44 #-->store some effects calculation for all units (GPU) 00074bb8: 00000000 nop 00074bbc: 3c038009 lui r3,0x8009 # 00074bc0: 8c6360f0 lw r3,0x60f0(r3) #load status screen check (0x800960f0) 00074bc4: 34020001 ori r2,r0,0x0001 #r2 = 1 00074bc8: 10620003 beq r3,r2,0x00074bd8 #skip if Status is selected 00074bcc: 00000000 nop 00074bd0: 0c021c67 jal 0x0008719c #-->Update Status Bubbles? - Load and save graphic information for units, weapon effects, & some other miscellaneous sprites 00074bd4: 00000000 nop 00074bd8: 0c021b71 jal 0x00086dc4 #-->Something with 0x800960e4 (display function?) 00074bdc: 00000000 nop 00074be0: 0c01d2da jal 0x00074b68 #-->Something with 0x80096110 (undocumented) - may handle ability effect animations? more investigation needed 00074be4: 00000000 nop 00074be8: 8fbf0010 lw r31,0x0010(r29) 00074bec: 27bd0018 addiu r29,r29,0x0018 00074bf0: 03e00008 jr r31 00074bf4: 00000000 nop
Return Locations
Battle.bin 00075324: Set move/act based on skillset