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Showing below up to 50 results in range #101 to #150.
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- Elemental Nullification (10 revisions)
- Skillset Loading (10 revisions)
- Check if unit can react (10 revisions)
- Set AI flags for target consideration (10 revisions)
- Open Permanent sound files (10 revisions)
- AI Initial Targeting Selection (10 revisions)
- Attack.Out Battle Event Conditionals (10 revisions)
- Instruments (10 revisions)
- Determine attack animation from used Weapon Type (10 revisions)
- 05 Dmg (Weapon) (10 revisions)
- 000f26bc - 000f34c0 (10 revisions)
- 06 AbsHP (Weapon) (10 revisions)
- Map Location Calculation (10 revisions)
- Ability Secondary Data: Default Abilities (10 revisions)
- Calculate Final Hit % (10 revisions)
- Non-Specific AI AutoBattle (Enemies) (10 revisions)
- 0A Hit F(MA+X)% (10 revisions)
- Construct Polygon Data for Units (10 revisions)
- Random (10 revisions)
- SPU transfer control (10 revisions)
- Defense UP routine (9 revisions)
- Maps/GNS (9 revisions)
- Tutorial: Adding custom maps to the wiki (9 revisions)
- ArmoredKori Prison (9 revisions)
- Math skill Ability ID Check (9 revisions)
- Calculate Accuracy for Magical (9 revisions)
- Composite frame loading for parameter sets (9 revisions)
- Elemental Damage Modification (9 revisions)
- Call Math Skill Ability Loading Routine (9 revisions)
- Pre-Attack Phase (Only checks Hamedo) (9 revisions)
- 001b0818 - 001b0a8c (9 revisions)
- Editing Status Effects In Events (9 revisions)
- OPEN.BIN MDEC reset (9 revisions)
- Run Script Variable Command (9 revisions)
- 02 Dmg (Weapon) (9 revisions)
- Auto Battle Handling (9 revisions)
- MA + X without faith (9 revisions)
- Run Script Variable Command (Alternative) (9 revisions)
- Modify Status Inflictions (9 revisions)
- Move Atk sprites to Frame Buffer from RAM (9 revisions)
- Set Target Tiles (9 revisions)
- Called by Nullify Action (9 revisions)
- BATTLE.BIN Model Data (9 revisions)
- Camera (9 revisions)
- UnitAnim (9 revisions)
- Main Skillset/ability loading (9 revisions)
- Arc Range Calculation Routine (9 revisions)
- Initialise Game Environment (9 revisions)
- Check if Random is greater/equal to Chance (9 revisions)
- Find Positive Priority Target within 3 Range (0019689c) (9 revisions)