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Showing below up to 50 results in range #101 to #150.

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  1. Elemental Nullification‏‎ (10 revisions)
  2. Skillset Loading‏‎ (10 revisions)
  3. Check if unit can react‏‎ (10 revisions)
  4. Set AI flags for target consideration‏‎ (10 revisions)
  5. Open Permanent sound files‏‎ (10 revisions)
  6. AI Initial Targeting Selection‏‎ (10 revisions)
  7. Attack.Out Battle Event Conditionals‏‎ (10 revisions)
  8. Instruments‏‎ (10 revisions)
  9. Determine attack animation from used Weapon Type‏‎ (10 revisions)
  10. 05 Dmg (Weapon)‏‎ (10 revisions)
  11. 000f26bc - 000f34c0‏‎ (10 revisions)
  12. 06 AbsHP (Weapon)‏‎ (10 revisions)
  13. Map Location Calculation‏‎ (10 revisions)
  14. Ability Secondary Data: Default Abilities‏‎ (10 revisions)
  15. Calculate Final Hit %‏‎ (10 revisions)
  16. Non-Specific AI AutoBattle (Enemies)‏‎ (10 revisions)
  17. 0A Hit F(MA+X)%‏‎ (10 revisions)
  18. Construct Polygon Data for Units‏‎ (10 revisions)
  19. Random‏‎ (10 revisions)
  20. SPU transfer control‏‎ (10 revisions)
  21. Defense UP routine‏‎ (9 revisions)
  22. Maps/GNS‏‎ (9 revisions)
  23. Tutorial: Adding custom maps to the wiki‏‎ (9 revisions)
  24. ArmoredKori Prison‏‎ (9 revisions)
  25. Math skill Ability ID Check‏‎ (9 revisions)
  26. Calculate Accuracy for Magical‏‎ (9 revisions)
  27. Composite frame loading for parameter sets‏‎ (9 revisions)
  28. Elemental Damage Modification‏‎ (9 revisions)
  29. Call Math Skill Ability Loading Routine‏‎ (9 revisions)
  30. Pre-Attack Phase (Only checks Hamedo)‏‎ (9 revisions)
  31. 001b0818 - 001b0a8c‏‎ (9 revisions)
  32. Editing Status Effects In Events‏‎ (9 revisions)
  33. OPEN.BIN MDEC reset‏‎ (9 revisions)
  34. Run Script Variable Command‏‎ (9 revisions)
  35. 02 Dmg (Weapon)‏‎ (9 revisions)
  36. Auto Battle Handling‏‎ (9 revisions)
  37. MA + X without faith‏‎ (9 revisions)
  38. Run Script Variable Command (Alternative)‏‎ (9 revisions)
  39. Modify Status Inflictions‏‎ (9 revisions)
  40. Move Atk sprites to Frame Buffer from RAM‏‎ (9 revisions)
  41. Set Target Tiles‏‎ (9 revisions)
  42. Called by Nullify Action‏‎ (9 revisions)
  43. BATTLE.BIN Model Data‏‎ (9 revisions)
  44. Camera‏‎ (9 revisions)
  45. UnitAnim‏‎ (9 revisions)
  46. Main Skillset/ability loading‏‎ (9 revisions)
  47. Arc Range Calculation Routine‏‎ (9 revisions)
  48. Initialise Game Environment‏‎ (9 revisions)
  49. Check if Random is greater/equal to Chance‏‎ (9 revisions)
  50. Find Positive Priority Target within 3 Range (0019689c)‏‎ (9 revisions)

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