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- 22:47, 5 April 2020 diff hist -4 m DisplayMessage →Dialog Type : Byte (hex)
- 22:46, 5 April 2020 diff hist +552 m DisplayMessage Adding in more details about Dialog Type x8X after recent experiences with it.
- 06:26, 11 September 2019 diff hist +54 m Variables Discovered that var 53 can be used to mute the text audio cue.
- 01:59, 11 September 2019 diff hist +64 m Variables Added in that some variables were possibly unsafe to use, based on the fact that they reported non-zero values in a save file at the start of the Altima fight.
- 06:26, 10 September 2019 diff hist +102 m Text Format Added in a line for the {SP} character and its Event equivalent.
- 06:02, 10 September 2019 diff hist +111 m Text Format Added in a note warning about a bug I encountered for future use.
- 03:51, 26 August 2019 diff hist +28 Text Format Changed the note about using E5 to say to use EB instead, after seeing that E5 gave me different strings than it was supposed to in an event.
- 20:15, 11 July 2019 diff hist +69 Tools
- 05:27, 11 July 2019 diff hist +17 m Tools
- 05:27, 11 July 2019 diff hist +89 m Tools Adding a link to the newest version of Ganesha
- 23:19, 1 July 2019 diff hist +3,021 Random Noting that Random can also generate NEGATIVE results, and how to check for and address this possibility.
- 23:57, 1 June 2019 diff hist +13 m SaveEVTCHR
- 23:55, 1 June 2019 diff hist +48 m LoadEVTCHR →{58} {{IE_58}}
- 23:48, 1 June 2019 diff hist +176 m LoadEVTCHR Just adding in a bit more info about the need to WaitForInstruction and SaveEVTCHR after this instruction.
- 20:45, 16 May 2019 diff hist -2 DisplayMessage →Dialog Type : Byte (hex)
- 20:44, 16 May 2019 diff hist +140 DisplayMessage Adding in a note for x9X and changing the format of this section. x70 was mentioned twice, and IMO it looks a bit more accurate to use x7X than x70 when we have several different options for the second digit.
- 04:41, 23 April 2019 diff hist -10 EQ
- 04:40, 23 April 2019 diff hist -49 m EQ
- 04:39, 23 April 2019 diff hist -49 m JumpForwardIfNot
- 04:37, 23 April 2019 diff hist -10 m GT
- 04:36, 23 April 2019 diff hist -10 m LT
- 04:36, 23 April 2019 diff hist -10 m NEQ
- 04:35, 23 April 2019 diff hist -10 m GTE
- 04:35, 23 April 2019 diff hist -10 LTE
- 04:34, 23 April 2019 diff hist -57 m Making a unit enter/leave the map Changed the format. current
- 04:30, 23 April 2019 diff hist +455 MODVar
- 04:28, 23 April 2019 diff hist +466 MOD →{B8} {{IE_B8}}
- 04:19, 23 April 2019 diff hist +1,943 EQ Added in the same example as on JumpForwardIfNot.
- 04:16, 23 April 2019 diff hist +20 JumpForwardIfNot
- 04:12, 23 April 2019 diff hist +85 JumpForwardIfNot →Example
- 04:12, 23 April 2019 diff hist +1,838 JumpForwardIfNot Added in an example of how to use this Instruction.
- 03:47, 23 April 2019 diff hist +384 GT
- 03:47, 23 April 2019 diff hist +381 LT
- 03:46, 23 April 2019 diff hist +372 NEQ
- 03:45, 23 April 2019 diff hist +357 EQ →{A2} {{IE_A2}}
- 03:45, 23 April 2019 diff hist +373 GTE
- 03:44, 23 April 2019 diff hist +8 LTE →{A0} {{IE_A0}}
- 03:43, 23 April 2019 diff hist +21 LTE
- 03:42, 23 April 2019 diff hist +341 LTE
- 02:47, 23 April 2019 diff hist +2,438 Making a unit enter/leave the map This is more or less done now, unless anyone wants to come in and edit it later.
- 15:43, 22 April 2019 diff hist +1,496 N Making a unit enter/leave the map Started working on this page and got called in to work. Saving it here for now.
- 15:30, 22 April 2019 diff hist +86 m BlockEnd Added links to BlockLoop
- 15:29, 22 April 2019 diff hist +86 m BlockStart Added links to BlockLoop
- 15:24, 22 April 2019 diff hist -1 m WalkTo Changed the note about Run speed to +24 from +32 - something everyone agreed upon when I first started making events. +32 just seems a bit too fast.
- 15:22, 22 April 2019 diff hist +190 m EventSpeed Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set.
- 15:20, 22 April 2019 diff hist +2 m Effect
- 15:19, 22 April 2019 diff hist +289 m Effect Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set. Also linked EventSpeed in the See Also section.